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Zero Time Dilemma - creator talks gameplay, content and more

by rawmeatcowboy
08 March 2016
GN Version 5.0

Coming from a Famitsu interview with creator Kotaro Uchikoshi...

- series was known as Extreme Escape in Japan, but this one will be called Zero Escape
- this is due to the team wanting to refresh the image of the series in Japan
- sales for the series haven't been great in Japan, but North American sales saved the franchise
- Zero Time Dilemma will make players think about “what is right”, and question their very notions of “right” and “wrong”
- you'll be faced with the “ultimate choice”, and the “right choice” may not be be “compatible” with what you think is "right"
- the “ultimate choice” will put the life of people at risk
- Uchikoshi wants players to feel really worried and anxious
- no compromises made regarding potentially violent or shocking content
- Zero Time Dilemma might become the very first Nintendo 3DS game to get the CERO Z rating
- story will progress based on the choices of players that will have a direct impact on how the story unfolds
- there will be multiple endings
- the “Dilemma” bit from the title refers to those many choices the players will have to make
- all mysteries from the first two games will be solved in Zero Time Dilemma
- Zero Time Dilemma will most definitely not end with a cliffhanger
- the team is making sure that even those playing it for the first time will be able to enjoy it
- Kinu Nishimura (character designer on two previous games) wasn't asked back for the third entry
- Uchikoshi did this to show that a lot has changed with this entry, compared to the previous outings
- game now features 3D cinematics, instead of characters standing in front of a fixed background
- Rui Tomono was chosen as chara-designer because his style would flow better with the western audience

[Link]
 
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