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Zero Time Dilemma - screens, tons of gameplay details

by rawmeatcowboy
17 March 2016
GN Version 5.0

Zero Time Dilemma

- switch between English and Japanese audio at will
- set at the mysterious Mars testing facility
- nine characters are Phi, Sigma, Akane, Junpei, and five newcomers: Diana (mentioned in VLR), Carlos, Eric, Mira, and a little boy with a big helmet named Q
- characters are separated into three different squad
- switch between the teams as you play through the story
- each team is trapped in a specific ward of the facilit
- story will be told through cinematics
- all of the dialogue will be voiced
- every 90 minutes, a drug is injected from the watches everyone’s wearing makes them wake up & lose all memories
- story can be played out of chronological order
- start from a ‘floating fragment’ screen that shows you the various scenes in the story
- as you complete each fragment, you’ll see how they fit into a larger narrative chart
- characters don’t know where they are in the timeline, and neither does the player
- when you complete a segment it goes into the larger decision tree
- this tells you where it actually happens in the story
- the Zero in this game wears a gothic beak mask and he’ll make your characters try to kill one another
- characters all have watches and have to murder one another in order to obtain the passwords that will let them escap
- GDC demo starts with Sigma locked to a chair while Zero talks to him
- Phi is next to him locked inside an incinerator
- Diana stands between them and has to make the choice
- cutscenes are in 3D, with a moving camera and actual in-game objects
- gun next to Sigma’s chair has 3 live rounds and three blanks
- if Diana pulls the trigger it’ll shut down the incinerator whether or not the bullet is live
- she has a 50/50 chance of killing Sigma
- in 3 minutes, the incinerator will start and kill Phi
- if Diana pulls the trigger, the door will open but Sigma has a 50/50 chance of dying
- the results are calculated at random
- if the bullet is a blank, Sigma lives and Phi is also saved from the incinerator
- there will be other moments that use this random approach
- creator Kotaro Uchikoshi cites Telltale's The Walking Dead as his inspiration for this title
- he says a Japanese audience alone can't sustain the production of their adventure games, so they need mass appeal
- each chapter has a narrative section, followed by a room escape puzzle, then a high-stakes moral decision straight

[Link, Link]