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Etrian Odyssey V - more class/skill info

by rawmeatcowboy
21 April 2016
GN Version 5.0

Earthrun

Fishing: allows you to fish at fishing spots, in the labyrinth;
Taijutsu: increases your resistance to sealing.

Lunaria

Magic Perception: detects if there are magic-users nearby, small INT bonus;
Magical Endowment: increases damage for attack items used in battle, small LUC bonus.

Therian

Hunting Skills: allows you to hunt for food in the labyrinth, small STR bonus;
Vigilance: increases chances of you launching a preemptive strike. The more party members with this skill, the more effective it becomes. Small WIS bonus.

Bronii

Art of Orderliness: increases the maximum number of items you can carry by five. You get five additional slots for each party member with that skill. Small VIT bonus;
Herbology: increase the effects of HP recovery items in battle.

Fencer

They fight in the front row, and are pretty good at evading attacks. They use quick movements and linked attacks to defeat their ennemies.

Vision Thrust: a skill that blinds enemies. Has a fixed success rate;
Chain Fire: allows you to keep attacking if the enemy gets stabbed or hit by a fire attack by an ally during that turn;
Silpheed: after using this skill, you have a fixed chance to counter-attack after evading an enemy attack.

Dragoon

They fight in the front row, and boast impressive defense thanks to their thick armour. But they’re not all about defense: their attack power is also something to be reckoned with.

Line Guard: lowers damage of physical attacks on one row, during one turn;
Gun Mount: launches a ranged strike attack while maintaining the guard skill used during the previous turn;
Barrage Wall: fires a barrage of bullets, and lowers the physical attack power of the target. Hit all enemies.

Warlock

They stay in the back row during battles. They use an ancient magic and fire/ice/lightning attributes during battle.

Fireball: hits the target with a fireball, but also other enemies nearby;
High-Speed Casting: allows you to cast skills without using a turn. Unfortunately, it also increases the amount of TP required to use skills;
Casting: Compression Art: when cast, your next magic skill will only hit one enemy, but it will become much more powerful as a result.

Masurao

They wield multiple swords in battle, and always fight in the front row.

Oni Musou: allows you to deal more damage by hitting your target several times in a row;
Parry: allows you to quickly slash at one enemy, and then follow up with another attack;
New Formidable Foe: triggers a battle. Allows you to increase your chances of meeting rare enemies. Fixed chances of a continuous battle occurring.

Herbalist

Just like Warlocks, they stay in the back row during battle. They used various plants and herbes to not only heal allies, but also attack enemies (by poisoning them).

Cure Herb: heal allies;
Poison Smoke: throws a smoke ball filled with deadly toxins. Fixed chance of an entire row of enemies getting poisoned. Reduces resistance to poison for 3 turns;
Dark Smoke: throw a smoke ball filled with a tear-inducing substance. Fixed chance of blinding an entire row of enemies. Reduces resistance to blindness for 3 turns.

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