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Paradise Lost: First Contact Kickstarter - Color enhancement, particles and shaky cams

by rawmeatcowboy
29 April 2016
GN Version 5.0

Level color grading

Since the beginning we wanted to design the different elements that shape the game (scenarios, objects, lighting effects, characters) without color restrictions, avoiding the 8/16-bit retro palettes characteristic of the pixel-art aesthetic.

Full update here (thanks Matt!)

 
Pinball FX on Nintendo Switch