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Zero Time Dilemma - Famitsu feature info breakdown

by rawmeatcowboy
30 April 2016
GN Version 5.0

- each of the three teams are placed somewhere inside an underground nuclear shelter
- everyone is equipped with a timer bracelet on their left wrist
- teams are given 90 minutes to find a way to escape the shelter
- once the 90 minutes are up, the bracelet will administer drugs that cause them to fall asleep and lose all memories
- the player goes through these 90-minute loops to collect Story Fragments (SF) that will lead towards the truth
- the order of obtaining these could have differences from the actual timeline
- each team has their own set of Story Fragments
- when a fragment is cleared it will unlock another Story Fragment
- the order of Story Fragments can be chosen as players wish to play it
- Story Fragments that have been cleared will be moved to the Global Flowchart
- this is where the fragments are being ordered in the actual chronology
- cleared Story Fragments can be replayed from this flowchart
- teams will explore rooms and facilities inside the shelter and solve mysteries that have been set for them
- solve the gimmicks using memos and items found while exploring
- this includes solving passwords to combining items (ex: screwdriver parts)
- this can also include activating a robot that walks to trigger a countdown bomb, prompting the player to defuse the bomb
- if you get stuck, other team members will be giving advice on how to solve puzzles
- at certain points, players are forced to choose between two options that can drastically alter the story
- choices could range from simply choosing between the two provided paths, or whether to press a button or not
- Team Q is comprised of entirely brand-new characters: Eric and Mila, a couple in a relationship; with Q, an amnesiac boy
- when Q is designated as the team’s leader, his childish mentality gets exposed at times
- Eric fully trusts Mila, but looks down upon Q because he looks suspicious and treats him like a criminal
- Mila, who considers herself as insensitive, tries to cunningly balance the team by controlling Eric while being friendly with Q

[Link]