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You are viewing a story from GN Version 5.0. Time may not have been kind to formatting, integrity of links, images, information, etc.

A look into how Monster Hunter Generations monster designs evolved

by rawmeatcowboy
05 May 2016
GN Version 5.0

Osutogaroa

- began as lumbering fortress
- its castle-like shell had points that would bare a resemblance to cannons
- these would begin to fire projectiles as you got closer
- the player would climb Osutogaroa’s shell and break these cannons
- two Hydra heads would pop out of the water and surprise the player
- later designs focused on Osutogaroa’s deceptive tentacles and super-predator status
- It would lift its head-like tentacle above the water’s surface and launch itself out of the water to attack flying wyverns
- it would then bring these wyverns back to its den where it would dispose of its remains
- in some of the sketches for Osutogaroa’s habitat, the player is supposed to run through the different areas and slowly piece together the identity of the mysterious Elder Dragon
- this would happen by first seeing the giant fungus, then the bones, then the cave filled with water, then a small patch of land littered with bones and populated by fungus
- the monster was supposed to puzzle the Hunter’s Guild, with people unsure if it was real or legend

Check out more monster design changes here