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Zero Time Dilemma - info on story, characters, gameplay mechanics and more

by rawmeatcowboy
26 May 2016
GN Version 5.0

Some of this content might be considered spoiler territory, so only read on if you don't mind a few game elements spoiled for you.

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Gab

- old male dog who lives together with the nine people in the facility
- can go through small air ducts that humans cannot
- connects the three teams by having a tube on its necklace which can be inserted with paper
- Team C uses it to send messages with other teams

Zero

- mastermind who enacts the “Decision Game”
- wears a mask and processes his voice so that nobody can know his true identity
- never shows himself in person
- watches and speaks with the nine people through monitors

“Decision” Game

- player is given important selections within a time limit
- many parts with multiple results to consider
- the player will need to think thoroughly while considering the effect to the story
- example: Team D is trapped in a waste disposal room. Phi is trapped inside an incinerator, while Sigma is being held to a chair with a gun set up behind his head. The incinerator will activate unless its door is unlocked when the gun trigger is pulled within a few seconds. The gun has a 50-50 chance between shooting a blank or a live bullet. Do you pull the trigger?
- possible outcomes:

NO: Diana doesn’t pull the trigger
– Phi dies getting burned in the incinerator. However, Phi doesn’t feel any panic or resentment against Diana as they talk for the last time.

YES: Diana does pull the trigger
– 50% chance of a live bullet: Sigma instantly killed. Phi is rescued, however she becomes very enraged towards Diana for becoming a murderer.
– 50% chance of firing a blank: Nobody dies. In this best scenario, Fi, who normally doesn’t show her emotions, has an emotion overflow when Sigma is safe and alright.

Quest Part

- introduces a scenario for Team D
- they enter the Transporter Room and must solve the mystery of the transporter
- goal is to activate this device from an otherworldly civilizatio
- scenario starts with a couple of pictured cards on player’s possession
- cards need to be placed on a blue board in specific ways
- “There are ‘two’ ways to interpret numbers in this civilization"
- a 3D printer prints 10-sided reels is available
- there's also a mysterious handlebar that must be attached with a number of these reels in a very specific positioning
- some quests have exploration systems, but some others are completely focused on solving riddles
- the latter quests have a high volume of gimmicks

Story introduction for Team C

- Junpei and Akane are reunited after a long time since the events of the first game Nine Hours, Nine Persons, Nine Doors
- the two used to be connected with strong bonds
- ever since getting assigned to Team C in this game, they always have conflicting opinions
- team leader Carlos is also often getting pressured with crucial decisions (that may affect the other two)…

Carlos

- hot-blooded manly firefighter who is brimming with a sense of justice
- has a younger sister with a terminal illness who he deeply cares for
- vows to get out of this facility to return to her

Junpei

- Akane’s childhood friend
- after the incident the year before, he entered the underground community to find Akane who was missing
- has a rough, wild mind

Akane

- neat looks and a sharp and able person
- skilled in wiles
- leads a secret society that wishes for a peaceful future

[Link]
 
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