Dear Reader:

You are viewing a story from GN Version 5.0. Time may not have been kind to formatting, integrity of links, images, information, etc.

Star Fox Zero – Dev Team Interview: Part Three

by rawmeatcowboy
27 May 2016
GN Version 5.0

Hello there! My name is Akinori Sao and I’m a writer who‘s filled with joy every time I hear the Star Fox theme. But anyway, let’s turn now to the final part – the last level, if you will –of our Star Fox Zero interview. Mr Miyamoto spoke in our last interview about working as a director for the first time in 20 years with boyish glee.

Now, for this final discussion, we’re going to look at the development process and find out what a veteran director like Mr Miyamoto and a young rookie like Mr Hayashi set out to achieve with Star Fox Zero. Naturally we’re also going to talk about Star Fox Guard which was released together with the Star Fox Zero, as well as a short animation that you can watch online. Okay, here goes!

Part Three: Our Focus During Development

Your skills improve the more you play

Sao: There’s so much to enjoy in Star Fox Zero, but I wanted to ask you what aspects of the gameplay you focused most on during the game’s development?

Miyamoto: For me, the most important thing was feeling as if you were really the pilot.

Full interview here