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Capcom talks Monster Hunter Generations development, DLC plans and more

by rawmeatcowboy
28 May 2016
GN Version 5.0

The following comes from a NTower interview with Capcom's Ryôzô Tsujimoto and Shintarô Kojima...

- development for Monster Hunter Generations started at the same time as Monster Hunter 4 Ultimat
- team wanted to focus on the existing weapons and develop their systems even more
- this is why the four hunter styles have been created
- Tsujimoto likes the combination of hammer and arial-stlye the most
- Kojima likes the striker-style
- prowlers have a simplified gameplay system, as they do not have a stamina gage and can run around as long as they want
- prowlers don't need items to gather resources, but they don't do as much damage as the hunters
- they also can't use hunter items, but do have support skills for healing
- Generations' four main monsters are Glavenus, Astalos, Mizutsune and Gammoth
- Glavenus is on the 3DS packshot because he is the main of the four monsters
- new item for sword and shield players that you can put on the tip of your sword in order to acquire different effects
- no amiibo functions
- some of the DLC costumes will not come to the west, but there will be exclusive costumes for the west
- Fire Emblem and Ōkami costumes are actually exclusive to the west
- currently no plans to bring the series back to a Nintendo home console
- series is growing in popularity in the west

[Link]