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The Legend of Zelda: Breath of the Wild - live-stream info collection

by rawmeatcowboy
14 June 2016
GN Version 5.0

- Link starts off in the Shrine of Ressurection when he hears a voice telling him to wake up
- Link gets the Sheikah Slate, which is an important piece of tech in the game
- Link can collect clothing items to wear, but can also run around in his boxers
- the Sheikah Slate can activate certain pedestals to open doors and more
- Link can now Jump in order to climb up walls and more
- the subtitle is meant to showcase the world of this new Zelda experience
- Link can collect mushrooms called Hylian Shrooms
- stamina gauge returns
- Link can push boulders down hills to hit enemies and more
- Link can also climb trees
- the Sheikah Slate also shows a map
- Link encounters a strange old man early on in his adventure
- you can grab a tree branch to use as a weapon
- use an axe to chop down trees
- chop logs you've cut to get firewood and start campfires
- Koroks return
- you can find random swords stuck in stones around the environments
- you can use a pot lid as a shield
- weapons can be badly damaged as you fight, and even break
- you can also use spears as a weapon
- you can take weapons from enemies as you fight
- you won't find hearts in grass anymore, but instead, you'll be eating food
- when you get perfect timing in battle, time slows to allow you more hits
- the team used a different approach to music due to the nature of the player being able to go wherever they want
- there are lots of environmental sounds as you explore
- there will also be lots of use of piano in the music
- use the Sheikah Slate as a viewfinder to pin spots in the environment you want to visit, sort of like a GPS
- blue nightshade is scattered around the environment to collect
- the first time you pick up an item, it'll give you info on what it is. After that, no notifications are given.
- when enemies hear a noise, they'll get a question mark above their head an investigate
- you can find ore that you can mine or blow up for resources
- there are regular bombs and square bombs, with square bombs being easier to place
- enemies sleep at night and you can sneak into their camps and steal stuff
- some camps have treasure chests that are locked, and you have to defeat all enemies to open them
- enemies have health bars above them, and you can use the Sheikah Slate to obtain more info on each enemy
- Link will get cold if he's not wearing proper clothing in snowy environments
- if you don't warm yourself, you can lose health
- you can also use the temperature gauge to keep track of how hot/cold an area is
- it gets colder in higher elevations at night
- rain can put out campfires
- Link can use his shield as a makeshift snowboard on snowy mountains, but this degrades your shield
- while surfing on your shield, you can still fire arrows and do other things
- Link's metal weapons can attract lighting strikes if there's a storm above
- over 100 force shrines to visit, and you'll get the paraglider from completing some of them
- there are some villages in the game
- no companion character
- there will be random NPCs scattered about the land
- Hyrule is in a state of decay and degradation
- Ganon will appear in the game
- Wolf Link amiibo will bring in Wolf Link to help Link fight and hunt, but will disappear when his hearts are depleted
- off-TV play included
- cooking Rushrooms will give you a speed boost for a limited amount of time
- the Stasis rune will allow you to freeze certain obtains in time
- use Stasis to lock an item/enemy in place and attack it to build up energy, and then it launches when stasis ends
- you can eat meat raw or cook them to draw out certain elements and strengthen them
- might take an hour for players to get to the first proper dungeon
- you might find bugs hiding in grass when you cut it down
- devs found that giving players a mini-map on screen rather than a constant map on the GamePad made more sense
- you can use cooking to make yourself elixirs, which give Link special abilities
- you can permanently improve Link's stamina throughout the game
- there are multiple ways to prepare food, such as right over a fire, over a torch, in a pot and more
- you can make raw steak and sear it to get more health out of it
- depending on how you cook food, you can get more/less health out of it
- depending on what time of day it is, different fish will be swimming
- you can spear fish, shoot with arrows, bomb them and more
- you can eventually upgrade your items and get more weapon slots
- throwing an almost broken weapon at an enemy and connecting will get you a critical hit as the weapon shatters
- Link will not have voiced dialog, outside of his usual grunts
- the game will feature more voice work, but just how much remains to be seen
- ice pillar rune lets you make ice pillars when water is on the ground
- the edge of the plateau is supposed to be a sacred area where people/monsters don't travel, but that's changing
- the E3 demo doesn't include towns/lots of NPCs because Nintendo doesn't want to spoil story content
- there are warp spots to get around the area, and the plateau sort of serves as central Hyrule
- you can use flint on metal weapons to start a fire
- magnet rune lets you grab things/move them without actually using your hands
- if you get all the spirit orbs in the game, you'll get something special
- some enemies drop ancient screws and ancient springs
- while not always possible, you will be able to collect some arrows you fire
- red and blue enemy variants return, with blue being tougher
- collect arrows fired by enemies
- clubs can be lit on fire for attacks
- axes are big and heavy, while spears are light and fast
- skeleton heads can be shot off, and the body will look for another skull to use
- bow and arrow lets you do jumping slow-motion attacks
- you can fire the bow and arrow on horseback, or jump off the horse to combo into paragliding or slow-mo arrow shots
- some elixirs give you extra heart containers, but these only stick around until you get hit and lose them