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Axiom Verge dev explains the work needed to make a 3DS port happen

by rawmeatcowboy
30 June 2016
GN Version 5.0

Coming from Axiom Verge creator Tom Happ...

- port would have to deal with the 3DS' low-speed processor and screen resolution
- game was originally designed to run at 480x272 resolution
- uses shader effects quite heavily
- currently requires more RAM than the 3DS has
- theoretically none of these hurdles in isolation would necessarily be insurmountable
- Happ is currently investigating what it might take to make it a reality

[Link]