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Aonuma on the challenges of making a day/night cycle in Legend of Zelda: Breath of the Wild

by rawmeatcowboy
13 August 2016
GN Version 5.0

Coming from an Eiji Aonuma interview with EDGE...

- implementing the day/night cycle has been “extremely hard”

“We didn’t want to create something that was dark and scary. I’ve been up a tall mountain at night and seen the stars; it was completely dark, but the starlight made it brighter. I wanted our nighttime environment to be something like that. And when it’s dark, there are elements in the environment that glow, so the player can use those to find their way.”

[Link]
 
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