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Miyamoto on Super Mario Run's devs, Mushroom Kingdom, Miitomo, vertical play style & more

by rawmeatcowboy
10 September 2016
GN Version 5.0

Coming from an IGN interview Shigeru Miyamoto...

Devs working on the project

“Since I became creative fellow, it’s actually a lot easier for me to focus on individual projects. So it started, I was finishing up Star Fox Zero and working on this at the same time. And since Star Fox Zero finished, I’ve just been focused exclusively on this. The director of the game is Takashi Tezuka, who I worked with on the original Super Mario Bros., and so I’m just working with that team every day on the game. Hideki Konno was the map director. He designed the world map for Super Mario World and he’s been doing the network side of things on the Mario Kart games. For this game, he is heading up the kingdom side. So we’re actually making this game with all of the past team members coming together to make a new Mario game.”

Customizable Mushroom Kingdom

“But if you are a skilled Mario player, there is a lot in there for you to discover, and as you hone your techniques there will be areas you can get to with more coins to collect and things like that. And so that’s the main gameplay, and on the kingdom side it is really about playing the battle mode over and over again and gradually increasing the toads you have in your kingdom and then using the coins that you collect to customize it, which is a fun new element that we haven’t had in previous Mario games.”

Miitomo connectivity

“The goal is to be able to bring you’re my Nintendo friend list in. So if you have Miitomo you can bring your Miitomo friends over."

Verticle play-style

"I think it’s natural to think that with a smartphone you want to turn it sideways and play it almost like you’re trying to press buttons. Instead what we wanted to do was we wanted show Mario as big as we could and so we wanted to make it vertical and bring the view in and have that simple style of play.”

Full interview here

[Link]