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EA was working on a Pokemon competitor for DS

by rawmeatcowboy
14 September 2016
GN Version 5.0

Coming from former EA dev, Nic Watt...

“Working with EA was a completely different experience [to working with a small studio] as we had the longest prototyping period I’ve had for any game I’ve worked on: it was amazing. EA wanted this game where the idea and it was going to be their Pokémon game. They didn’t have an RPG in the handheld space and they really wanted one. We did a lot of paper-based prototyping for the battle mechanics and even made a whole card game. Then we got the people from Criterion - who worked on Burnout and with the studio - in [to test it]. That’s the good thing when you have a company of 300 people, you can just ask “do you guys want to come in and play our game for the afternoon.” The team did find it hard because the prototyping was so long, and a lot of things got reset from time to time. But by the time I left, it still had not hit full production and I know that was really tough for a lot of people.”

[Link]