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Axiom Verge dev discusses his design process

by rawmeatcowboy
16 September 2016
GN Version 5.0

A portion of a Nintendo Life interview with dev Tom Happ...

NL: When you sat down and began development, what were your initial expectations for the scope of this game? Did you plan on releasing it on every platform known to man?

TH: When I began development, it was before the current generation of consoles even existed. I developed it using XNA , because the Xbox 360 was the only platform that had a publicly available API that someone could use. That was the reason for that decision. I kind of anticipated that it would go onto Microsoft's indie store and maybe make enough every month to help pay the phone bill. That's how things went for most games on there, and my expectations were what you would expect of your hobby. You don't expect anything to come of it.

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