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RUMOR - Switch specs detailed, less powerful than PS4, may be on-par with Xbox One

by rawmeatcowboy
15 December 2016
GN Version 5.0

The following info comes from GamesBeat, which comes from two sources who don’t wish to be identified...

- Switch uses Nvidia’s older Maxwell architecture, not the new Pascal graphics technology
- uses a semi-custom Nvidia Tegra processor
- don’t expect the highest-end games on PS4 or Xbox One to run on the Switch
- Nintendo was in such a rush to replace Wii U that it couldn’t wait for the updated Pascal version of the graphics technology
- may not be able to handle 4K graphics
- Switch may not be weaker than Xbox One
- Switch will likely be a lot cheaper than other consoles
- the Maxwell graphics will be embedded in the ARM-based Tegra processor, which is an all-in-one chip
- like the Advanced Micro Devices chips in the PS4 and Xbox One, the single chip consumes less space, uses less power, and costs less than having two chips in the system
- Switch should offer more than 1 teraflop in performance, but less than the 6 teraflops that Microsoft pegged for Scorpio
- PS4 is around 1.8 teraflops, and it has much better memory bandwidth performance when compared to the Switch
- dev kits use a Tegra X1-based system
- final chip will be a custom version of the X1
- does not run the full Android operating system
- Nintendo has also turned to a traditional cartridge option as an added measure of security
- the cartridge is a memory card with Nintendo’s own proprietary specifications
- this lets players play quickly without long loading or downloading times
- Nintendo made sure devs who use Unity and Unreal will be able to easily port those releases on the Switch
- USB Type-C connectivity for faster data transfer as well as fast charging for the battery

Thanks to Nintendo2kop and Dakhil for the heads up!

[Link]