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Miyamoto deeply involved with Super Mario Run, considers Switch a console for families, won't bring SMB to mobile

by rawmeatcowboy
15 December 2016
GN Version 5.0

Coming from Shigeru Miyamoto...

Oh his deep involvement with Super Mario Run

“When we’re taking new steps like this—certainly with Super Mario Galaxy, that was a new step, and this being our first step into mobile, this is also a new step—that I get more directly involved. (Super Mario Galaxy was the last game) in terms of me actually directly looking at all of the level designs.”

On Switch being for families

“We have always felt that a Nintendo system is best designed to be enjoyed in the living room by the family in front of the TV. (It reflects that) the way that people use the television set has changed."

On why the original Super Mario Bros. won't come to mobile

“I don’t want to do anything that boring. We’ve been making Mario games for a long time, and Mario’s evolved with every new platform. For me, it wouldn’t be interesting work to just take the existing Super Mario Bros. game, put it on an iPhone, (and) emulate a plus control pad. That’s not very fun creatively. We’re more interested in looking at how we can be creative with Mario, and design for iPhone in a way that takes advantage of the uniquenesses of that device and the uniquenesses of that input and the features that that device has. For us, that is much more rewarding creative work.”

If we did put Super Mario Bros. on the iPhone, (people) would say, ‘Wow, this is well-done, but are you actually going to expect me to pay money for it? Why isn’t this free?’. We try to create products that have value that people are willing to pay for.”

[Link]