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Drinkbox on bringing Severed to Wii U/3DS, sales success, Switch interest

by rawmeatcowboy
27 December 2016
GN Version 5.0

Coming from a Nintendo Life interview with Drinkbox...

NL: Can you talk about how the Wii U and 3DS versions came about - did you approach Nintendo, or was it the other way around?

D: We approached Nintendo about bringing Severed to Wii U and 3DS. We were pretty happy with the reception of Guacamelee on Wii U, and had also had positive conversations with other indie developers about the sales of their games on 3DS. With Severed being a touch-based game and both the Wii U and 3DS having touch interfaces, we also thought that the game would be a good fit on both of those platforms.

NL: Has Severed been a success on Wii U and 3DS, from your perspective? Also, while naturally we're mindful of NDAs, have you noticed any trends in terms of which version is more popular between Wii U and 3DS?

D: So far Severed seems to be selling better on 3DS than on Wii U, but not by a huge margin. Severed is the first game we've released on 3DS, and the investment we made in porting our engine to work on the 3DS was pretty significant, so it's good to see that people are purchasing (and hopefully enjoying) the game on 3DS.

NL: Do you have any messages for our readers regarding the team's 2017 plans, and of are there any thoughts around supporting Nintendo Switch in the future?

D: We can't say too much about 2017 just yet, but we're working on some pretty exciting stuff, and hope to be able to talk more about it sometime this Spring! Our main thoughts surrounding the Switch at this juncture are "Heck yes" and "I can't wait to play around with this"!

[Link]