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Tank Troopers - a look into the dev team and their goals

by rawmeatcowboy
31 December 2016
GN Version 5.0

- developed by Vitei, the team that created Steel Diver and Steel Diver: Sub Wars,
- on Nintendo's side, director Takaya Imamura, character designer Yuki Kaneko, and composer/sound effects designer Ryo Nagamatsu were involved
- on Vitei's side, Atsushi Obata acted as project manager while Takao Kurebayashi was the design manager
- Obata later became a director after Imamura left the project for the production of Star Fox: The Battle Begins
- Vitei founder Giles Goddard was a program director and constructed the main system of this title
- Kaneko was previously in a charge of The Legend of Zelda: Tri Force Heroes’ opening sequence
- Nagamatsu worked on Tri Force Heroes, Mario Kart 8, and more
- Nagamatsu composed and designed all sounds in Tank Troopers
- the idea for Tank Troopers came up while developing updates for Steel Diver: Sub Wars
- initially designed as tank game with a serious mood which has a similar vibe as Sub Wars
- Imamura asked Nintendo to strengthen the sound and design to make it more Nintendo-esque
- Nagamatsu wanted to feature the sound effects of firing and being shot, he thought that loud music would not be a good fit
- that's why they featured the whistle as music and used a quiet orchestra in the background to support the whistl
- with voice acting, the team wanted each character to be unique and leave a lasting impression
- one character uses Kansai dialect (those in Kyoto also speak Kansai dialect)
- all voice recordings were done by Nintendo employees and their families
- Death Troy has his voice acting from Imamura
- the design for Death Troy looks pretty similar to Imamura because Kaneko’s desk was right next to Imamura’s
- Goddard said that he can’t stop playing Tank Troopers and his thumb is starting to hurt as a result
- Obata believes this game is really fun and has the potential to surpass Splatoon

[Link]