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Redout dev on competition from FAST RMX, DLC plans

by rawmeatcowboy
27 February 2017
GN Version 5.0

A portion of a Miketendo64 interview with Giuseppe Franchi of 34BigThings...

Miketendo64: So while the Switch might not be seeing the release of a new F-Zero title any time soon, it will see the release of two indie racing games, FAST RMX and Redout. Are you at all concerned about how Redout will fair in terms of sales, due to potentially receiving competition from FAST RMX?

Giuseppe Franchi: Honestly, the anti-gravity racing genre has been so neglected for so many years that I’m happy FAST RMX is coming too. I’m also really happy that the Wipeout Omega Collection will hit PS4: players who love the genre are starved for these kinds of games.

If we had 10 valid titles competing against each other the situation would be different, but current things standing I think we can make our own fortune. If the game sells well or doesn’t, it will be down to us.

Miketendo64: We live in an age where dlc is becoming more and more common. Are there any plans to support Redout with more additional content and updates long after its Switch release? Or is it a case of “Get it done, get it out and get on with the next one?”

Giuseppe Franchi: Hah! We’ve never stopped patching the game since launch. In fact, we’ve released 6 patches, adding ship liveries and color schemes, global leaderboards, multiplayer lobby chat, cockpit view, fixing a ton of bugs and improving performances (especially on VR), plus releasing a whole DLC for free with 5 extra racing tracks on a new environment. So no, this is definitely not a case of “push the game out of the door and see ya folks”. This is our first time receiving this much attention and we want to build a good reputation as developer.

[Link]