Dear Reader:

You are viewing a story from GN Version 5.0. Time may not have been kind to formatting, integrity of links, images, information, etc.

Dragon Quest XI - new characters revealed and gameplay systems detailed

by rawmeatcowboy
09 March 2017
GN Version 5.0

■ New Character

Sylvia

“It is my mission to make the people of the world smile!”

A character who seems to be a traveler, but his tone is…

■ New Monsters

Mokokkii

A monster that carries a huge needle that can fill anything with holes!

Lantern Kozou

A lantern that was thrown away and became a monster in its resentment against humans.

Caption next to 3DS screenshot of the protagonist, Camus, and the Lantern Kozou behind them: “Some monsters, including Lanter Kozou, only appear at night.”

■ Loads of New Systems

Caption below 3DS screenshot of the protagonist talking to a character wearing yellow: “People with a purple speech bubble mark may have some sort of request.”

Caption below the PlayStation 4 screenshot of the protagonist talking to a character wearing red: “As you approach people, you can hear their voices through the speech bubbles that appear over their head.”

Caption below PlayStation 4 screenshot of the protagonist riding a horse / to the right of 3DS screenshot of the protagonist riding a horse: “Adventure with ease while riding a horse! In the PlayStation 4 version, you can blow away monsters by hitting them with the horse’s body.”

Camp System (Red Box)

On the field, you can make a bonfire. This should prove useful when you have a long way to travel!

Caption to the right of PS4 screenshot: “In addition to resting and healing, and writing in the adventure log (Editor’s Note: this is how you save your game in Dragon Quest), you can also enjoy conversations with your party.”

Caption to the left of 3DS screenshot: “At camp, you can buy items at the shops opened by traveling merchants.”

[Link]
 
Pinball FX on Nintendo Switch