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Battle Princess Madelyn Kickstarter update - Behind the Scenes

by rawmeatcowboy
28 March 2017
GN Version 5.0

On the technical side, the team has been experimenting with how Unity handles things both in code and scene design, and it’s this work that you can see in our Pre-Alpha build. The biggest advantage ,to the engine change, was moving from a 2D-specific engine to one that was much more open in purpose. Figuring out the secrets to the Unity Animator and state diagrams, along with some helper scripts Daven wrote to mimic the frame-specific animation controls that were available in the last engine. The team then was ready to press on at the same fast pace that they were used to!

Full update here