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Overwatch director goes into more detail on why a Switch version would be complicated

by rawmeatcowboy
08 April 2017
GN Version 5.0

Coming from Overwatch director Jeff Kaplan...

"I think the problem is, we've really targeted our min spec in a way that we would have to revisit performance and how to get on that platform. And also, it's already challenging right now maintaining three platforms and patching simultaneously, which is something that we've finally been able to achieve.

Our first couple of patches would come out on PC first and then later on the consoles. And a lot of that is because you're working with Microsoft and Sony, and you want to be compliant to their ecosystems. Adding a third ecosystem to that just adds a lot of complexity for us, as well."

But I always like to tell people we're very open-minded about what platforms we could be on. Just because we're not on a platform right now, it doesn't mean we won't reconsider it in the future, so we stay aware of all these things."

[Link]