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Tantalus discusses their work on Zelda: Twilight Princess HD - convincing Nintendo, Nintendo involvement, dev time

by rawmeatcowboy
23 April 2017
GN Version 5.0

The following info comes from a Fragments of Silicon interview with Tantalus CEO Tom Crago...

On how long it took to convince Nintendo that they could do it…

Several months. I mean they are obviously an incredibly meticulous company, and we’re talking about a beloved property – one of the most beloved properties in the whole house of Nintendo, so we approached it very diligently and carefully, and we went to Kyoto a couple of times to meet with Aonuma-san and his team, and to talk to them about the work that we’d done and what we proposed to do on Twilight Princess, and then there are a series of experiments and tests and trials and so on before you have the opportunity to actually go into full development, and we are fortunate that we got that opportunity.

On how involved Nintendo was with the oversight of the project…

Very, very involved. Aonuma-san himself, obviously, he signs off on everything – it’s his game. At all levels he was omnipresent. And then a team of people there in Kyoto dedicated to the game, so daily conversations, very regular calls, a bit of back and forth between us here in Melbourne and Nintendo in Kyoto, and regular builds and reporting, and all those things. So yeah, absolutely, they were extremely hands on.

On development length…

It must have been 18 months plus, and the team… up to maybe like 40 people at various points. I mean, a big game even in its adaptation in terms of time frame and team size.

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