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Zelda: Breath of the Wild artist discusses immersion and how he made sure not to break it

by rawmeatcowboy
28 April 2017
GN Version 5.0


The following comes from senior lead artist on The Legend of Zelda: Breath of the Wild, Ryuji Kobayashi

- wanted players to be immersed in the game
- he didn't want this immersive feeling to be compromised by the movement of Link
- examples of this are if you open a chest while crouching, as well as jump attacks from a horse
- there are plenty of example of “situation × action” and that actions you have not seen may be hidden

[Link]