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Zelda: Breath of the Wild artist discusses immersion and how he made sure not to break it
The following comes from senior lead artist on The Legend of Zelda: Breath of the Wild, Ryuji Kobayashi
- wanted players to be immersed in the game
- he didn't want this immersive feeling to be compromised by the movement of Link
- examples of this are if you open a chest while crouching, as well as jump attacks from a horse
- there are plenty of example of “situation × action” and that actions you have not seen may be hidden
[Link]