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Fan-feedback and responses will help to make Yooka-Laylee better going forward, says Playtonic

by rawmeatcowboy
01 May 2017
GN Version 5.0

Coming from Playtonic creative lead, Gavin Price...

“From a technical perspective, there [are] a few things that link together with all this. We’ve never been a multi-platform developer before and with regards to controls, you know, it's not until now we’ve realized we have all this feedback to respond to.

We’ve realized that actually we should be bearing in mind that the physicality of each platform’s individual default controller needs catering to. So in Unity, we kind of have the same kind of under the hood mappings driving each controller. Now we know, having never been through this process before and we don’t want to repeat the mistake going forward, we need to cater a bit more to specific hardware in that regard.

I think we’re desperate to show the game more love going forward as well because its great, the response we’ve had from those fans. They help make us who we are and [helped us get to] where we’ve got to so soon. Its only right that we keep talking with them.”

This bodes well for the Switch version of the game. That version should benefit from all the feedback players of the Xbox One/PS4/PC versions are dishing out. Now if we could only get a release date!

[Link]