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Capcom on the importance of utilizing a platform's unique feature, keeping an eye on Switch

by rawmeatcowboy
29 May 2017
GN Version 5.0

The following is the full translation of a statement from Capcom COO Haruhiro Tsujimoto, which recently had a select blurb making the rounds.

“I can see that consumers are buying the Switch because they are interested in the Switch itself. Even my younger daughter in grade school, who had never played console games, decided she wanted one.

As a software company, it is essential to understand exactly what people want from games on the Switch.

The DS was in a similar situation. There was a lot of apprehension at first due to the unique dual screen nature of it, but that apprehension took a positive turn, and its sales exploded. But that was all thanks to Nintendo pushing for games that took full advantage of the feature, third-party titles did not sell very well at first. The same situation occurred with the Wii.

The bottom line is, nobody will show interest in your game if you don’t shape it around the uniqueness of the console it’s on. You could say the same for VR. There’s a great variety of VR games available now, but just a small fraction of those have been well-received by players.

We at Capcom are continuing our fundamental research into establishing an environment capable of releasing titles on any gaming device. We are releasing Ultra Street Fighter II on the Switch in May, and we’ll be keeping an eye on it as we decide where to go from there.”

[Link]