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Mario + Rabbids Kingdom Battle - another round of info on exploration, battles and mechanics

by rawmeatcowboy
14 June 2017
GN Version 5.0

- in exploration you guide a party of three adventurers, Mario, one of the Rabbids, and any one other character
- Mushroom Kingdom is in a state of disarray due to the Rabbids invading
- exploration phase lets you gather coins, solve some puzzles and take on mini-adventures
- one example has you enter a maze and collect eight red coins in a time limit
- another area has a puzzle that provides access to a special room where you can unlock a treasure by picking up blue coins
- once new weapons are acquired, you can pay coins from your collection to fully unlock them for play
- battles have a rotatable map
- on your turn, you can move each of your three characters, use their weapon, and optionally trigger their special ability
- by running up to Mario, you can catapult off of him to reach distant areas using a stomp jump
- run into a Rabbid pipe to zip instantly to the far side of a map and flank your enemies
- use your move to slide tackle an enemy target and do damage in advance of when you fire a weapon
- after that, continue your movement beyond the slide into an advantageous position
- each character can have a different weapon equipped, and new weapons unlock on a regular basis
- each weapon can have different damage values and super effects
- a honey effect can be used to glue enemies to the ground
- burn damage makes your enemy run around in a wild circle, potentially lighting other enemies on fire
- push damage can move your foes out of cover
- characters have special abilities that only recharge after a certain number of turns
- Rabbid Peach has a heal that affects herself and nearby allies
- cover points are scattered all around a map, and they can be degraded by doing damage to them
- some maps include multiple vertical levels to deal with

[Link]
 
Pinball FX on Nintendo Switch