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Mario + Rabids Kingdom Battle's creative director reflects on his emotional reaction

by nintendaan
22 June 2017
GN Version 5.0

This is Nintendo UK interview with Ubisoft's Davide Soliani...

NUK: When Mario + Rabbids Kingdom Battle was finally revealed on stage at E3 2017, you gained instant internet stardom because of your emotional reaction during the reveal. Can you talk us through what that announcement meant to you at the time?

DS: It’s not easy to answer you, but you can imagine the pressure on me, because I’m just part of a team. I’m the creative director, so I feel the pressure. On our shoulders was the responsibility of three years of development. Ubisoft took quite a big risk, because we decided to embark on this game without knowing what the new Nintendo console would be or if the idea would be accepted.

As a Nintendo player, growing up with Miyamoto games, he was almost a father, telling me bedtime stories every night. Seeing Miyamoto-san on stage, I was not ready for him to call out my name. I felt like everything was finally realised and I said ‘don’t cry, don’t cry, don’t cry, don’t cry’, but then I broke apart.

Also, because a few rumours started on the internet, prior to our announcement, a few people made their own assumptions about the game, but now they can play it and they have changed their minds! They’re having fun and that is the biggest reward ever.

So the conference for me was a wave of emotion that I couldn’t control, but I didn’t know that it was spreading all over the internet until I discovered it the night after. Because I was in the Nintendo booth ready to do a rehearsal for Nintendo Treehouse Live and a guy stopped me saying, “You are super famous in China, you have more than 2 million views on our website” and showed me the picture of me crying. I said, “Oh noooo!”

NUK: It’s been a great reaction to watch. It really seems that gamers around the world can see what this means to you and are happy for you.

DS: I believe so, and I think it’s something I will never forget. I will probably create a still from that conference and frame it in my house. Because it doesn’t happen every day to have a legend on stage presenting a game you did using his characters. It’s more than honorary, it’s an occasion of a lifetime as they say.

Still today I cannot process it entirely. It’s happening but it’s so fast. I was not ready. People queued for three hours at E3 and then said they liked it even after three hours of queuing!