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Bandai Namco details how Dragon Ball Z: Extreme Butoden came to be

by rawmeatcowboy
24 June 2017
GN Version 5.0

A portion of a Game Informer interview with Bandai Namco's Tomoko Hiroki...

Game Informer: When did you start talking with Arc System Works about creating a fighting game?

Tomoko Hiroki: We actually worked with Arc System Works for Extreme Butoden (which is a 3DS game), so when we were working with them we eventually came to the conversation of, “Okay, how about creating a genuine 2D fighting game based on Dragon Ball for (at the time) the next generation of consoles.

GI: What was it about Arc System Works that attracted you to them for the 3DS game in the first place?

TH: Because we’ve had games like Super Butoden (a fighting game that released on the Super Nintendo - Ed) we’ve had a lot of fans saying, “We believe the roots of Dragon Ball [in games] are actually 2D fighting games.” And we knew that Arc System Works had this pedigree. That’s where we felt their appeal was, and why we’re deciding to work with them.

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