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Splatoon 2 devs talk resolution, framerate, tweaks, mode changes, online invites, sales potential & more

by rawmeatcowboy
18 July 2017
GN Version 5.0

The following info comes from a Famitsu interview with the following Splatoon 2 devs...

Hisashi Nogami (Producer)
Yusuke Amano (Director)
Seita Inoue (Art Director)
Shintaro Sato (Programmer)

- weapons/stages from the original game were ported over without any changes, as far as actual models are concerned
- everything was re-coded from scratch, so they’re effectively “new” elements in their old “shell”
- not all stages from Splatoon are added to Splatoon 2
- only a selection of stages will be kept and they will receive various modifications and adjustments
- Splatoon 2 will have more stages than Splatoon, though they will be released one by one, on a regular basis
- for TV mode, the game runs at 1080p, but the resolution may be lowered if there’s a lot of ink on the screen
- uses the same dynamic scaling system as The Legend of Zelda: Breath of the Wild, scaling the resolution on the fly
- the team worked hard to make sure the game ran at a smooth 60fps at (almost) all times
- in the original, the resolution was sometime lowered depending on the situation, but it’s not the case in Splatoon 2
- the devs were able to use the CPU in an efficient manner, effectively reducing the amount of processing power required
- everything related to gameplay (such as the battles themselves) run at 60fps
- the rest runs at 30fps, such as the various elements in Inkopolis (just like in the original)
- Special Weapons are stronger than ever
- no plans to add any rules to Ranked Battles
- Splat Power was added to deal with the difference in skills between players who played the first game and newcomers
- Splat Power is there to make sure players are matched with people of the same level as soon as possible
- separate rankings for each mode
- the maximum rank is still S+, just like in the original
- you do not get any points for splatting opponents
- Salmon Run will be available about 12h, every two to three days
- the Salmon Run "employer" is supplying you with the weapons, so there's no bad choice
- with the Switch Online application, you can invite other players by various means, including SMS
- you will not need to register people as friends to invite them via the app
- you can simply copy/paste the URL of the invite anywhere (email, IM program), and people will be able to join
- Yusuke Amano (Director) explained that, deep inside, he didn’t consider Splatoon a success
- he says Splatoon (the franchise) still has (a ton of) potential
- he believes Splatoon 2 has the potential to sell so much more than its predecessor

[Link]