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Chicken Wiggle dev blog - Making a Game Maker

by rawmeatcowboy
16 August 2017
GN Version 5.0

Wanting the game to be something really special, we let our imaginations go wild. Designing the gameplay for Chicken Wiggle was very different than designing Mutant Mudds or Xeodrifter. With Chicken Wiggle, we first had to create the level editor that the user would ultimately use in the final game before we could design any levels for the game. This was difficult, frustrating, and a little maddening. But, it had to be this way. I wanted to make sure the level editor was awesome, and what better way than forcing myself to use it to make the levels for the game itself?

Full blog here