Dear Reader:

You are viewing a story from GN Version 5.0. Time may not have been kind to formatting, integrity of links, images, information, etc.

Piczle Lines DX dev blog - Reworking the game from mobile platforms to Switch

by rawmeatcowboy
17 August 2017
GN Version 5.0

The following comes from James Kay, founder and CEO of Score Studios...

I reached out to Rainy Frog, a Tokyo-based publisher with a history of releasing title on Nintendo platforms. With their help we quickly managed to register the game and get a couple of development kits fairly early.

The artists in no time at all managed to rejig the graphics and front-end to fit the landscape orientation of the Switch as opposed the portrait orientation of the mobile version, and we got to work on adding a new control scheme for Joy-Con input.

The basics were ported in a matter of a couple of weeks, in large part thanks to Unreal’s platform agnostic approach to its toolset. Of course, no project is ever as easy as it looks, and Piczle Lines DX for Switch too ran into a couple of snags.

Full blog here