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Ubisoft dev calls the Switch "unprecedented", applauds seamless gameplay opportunities

by rawmeatcowboy
22 August 2017
GN Version 5.0

A portion of a WeWriteThings interview with Andrea Babich, lead narrative designer on Mario + Rabbids Kingdom Battle...

“The name says it all: the seamless switch between handheld and couch-style playing. This is something unprecedented and it allows players to focus on the same game in very different moments and contexts of the day.

When a game is good, you want to keep playing at that game without interrupting the flow of your choices and actions. I can play at the office during lunch break, then stop, then leave in the evening and resume playing on the bus, then I’m home and resume playing again, always in the stream of the gameplay with reasonably little pause.

What surprised me is how well it works for big, deep games. You never lose the thread. You keep the pace. This was so true for The Legend of Zelda: Breath of the Wild, for example. And I think it’s the same for Mario + Rabbids Kingdom Battle.”

[Link]