Dear Reader:

You are viewing a story from GN Version 5.0. Time may not have been kind to formatting, integrity of links, images, information, etc.

Project Octopath Traveler - devs talk status, language support, HD Rumble, and more

by rawmeatcowboy
01 October 2017
GN Version 5.0

The following tidbits come from the developer panel hosted at TGS 2017...

- the team had been quiet since January because they wanted to release the demo worldwide simultaneously
- they had to hold a lot of information until that was ready
- they really wanted to to the demo because they wanted everyone to be able to see what the visuals looked like
- development is progressing, with combat, dialog, exploration, etc in the game and working
- they are still tweaking the visuals
- the team hopes more people are able to purchase a Switch so that many can play the game when it launches
- when the Japanese say "Octopath" オクトパス they pronounce it the same as octopus
- the decided to use voice acting to make the game more immersive
- the game will have English, Japanese, Spanish, French, German, and Italian text on launch
- the team believes the best use of HD Rumble they have in the game is the sensation of opening a door
- they originally had HD Rumble for every footstep your character takes, but decided against it
- the devs intend the flow of battle to be: Find weakness -> Break -> Hit hard with Boost

[Link]