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Gear.Club Unlimited dev - no microtransactions, local multiplayer, fps/resolution talk, working around digital triggers

by rawmeatcowboy
10 October 2017
GN Version 5.0

The following comes from a RedBull interview with Pascal Clarysse, Eden Games...

On doing away with microtransactions

"First and foremost, there is a major economic difference: the game will be premium, which means you get the full experience after purchase – no micro-transactions."

On local multiplayer

"You'll be able to enjoy local multiplayer, playing in splitscreen between up to four friends – or foes! – at once, using the Joy-Con controllers.”

On resolution

"We're aiming for 1080p in docked mode, 720p in handheld. We guarantee minimum 30 fps across the board."
On handling the lack of analog triggers

"We are simulating analogue on the digital triggers by converting pressures through a software gauge that is progressive."

[Link]