Dear Reader:

You are viewing a story from GN Version 5.0. Time may not have been kind to formatting, integrity of links, images, information, etc.

Aces of the Luftwaffe Squadron devs discuss their inspiration

by rawmeatcowboy
22 November 2017
GN Version 5.0

A portion of a NindieSpotlight interview with HandyGames...

NS: While my personal favorite vertically-scrolling shooter was 1943, what classic shooters would your team say they derived inspiration for in making the game?

CK: I think we all grew up with good shooters like Galaga, Gradius, Star Goose, R-Type, and 1943 but the key for us was not to have another one we wanted to bring back the experience to play together. The best experience for a lot of gamers were the times when you played a game together with friends, families and worked together to beat a hard game. The current games we see are so easy with no challenges anymore. In Aces of the Luftwaffe Squadron you will fail, you will fail a lot and you will still have the "just one more time" or "just one more level" feeling. We really invested and we will still invest a lot of money in the game itself.

Full interview here

[Link]