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Doom dev says the key to Doom's engaging gaming is 'fun first'

by rawmeatcowboy
14 December 2017
GN Version 5.0

Coming from a Gamasutra interview with Marty Stratton, game director at Bethesda-owned Doom developer Id Software...

"From a high-level perspective – this is going to sound overly simple for a dev audience – but it was absolutely 100 percent 'fun first.' I know a lot of developers would say 'yeah, of course, we all do fun first'...I dunno. I think that was definitely a big, big thing for us, always. We let the game tell us what it wanted as we played it constantly, and always steered into the fun. And that came back to the most fundamental design things: bad-ass demons with tons of personality, great guns, and fast movement – push-forward combat – that created [what we call] 'combat chess.'"

Full interview here