Dear Reader:

You are viewing a story from GN Version 5.0. Time may not have been kind to formatting, integrity of links, images, information, etc.

Mario + Rabbids Kingdom Battle's Donkey Kong Adventure DLC offers quite a bit of content, Ubisoft plays coy about the future of the series

by rawmeatcowboy
20 June 2018
GN Version 5.0

Mario + Rabbids Kingdom Battle turned out to be quite the success for both Ubisoft and Nintendo, which is why it only makes sense that some DLC is on the way. Kingdom Battle's head honcho Davide Soliani wants you to know that the upcoming Donkey Kong Adventure DLC is going to be quite the beefy experience, and isn't some throwaway content.

It was going to be a small experience, two to three hours, one world. But in the end, it is almost half of the main game. In the main game you have 27 minutes of cinematics. DK has 20. In the main game you have four worlds, this is one but it is as big as two. It's 10 hours of gameplay. We've put everything in - all our passion.

Grant has added 45 minutes of new music. It was a nightmare to make him work for 45 minutes - he's not used to work. He's a little bit of a diva, a little bit of a slacker.

We wanted to change the feeling of the game as well. No battle is equal to another. Our programmers, when I told them, started to panic because it meant we'd have to rework from scratch the combat system. But it was worth it. People who've tried it say it feels different. Now I'm anxious about the player reaction. I always am.

After this DLC launches, is Soliani calling it a wrap on Mario + Rabbids? Could there be more content on the way, or something more than that? Soliani teased that the end might not be in sight.

We still have loads of ideas. We used one tenth of the ideas. But now the DLC is done... what I can say is we are working out, for the future... [pauses] who knows! ...I have no idea [laughs]. We'll see! I don't believe me either! We need time to work on something which makes sense. We are taking that time to see how it goes. You need time to think what you can do to bring something new for players.

[Link]