Dear Reader:

You are viewing a story from GN Version 5.0. Time may not have been kind to formatting, integrity of links, images, information, etc.

Sushi Striker started out quite differently from how the final product ended up

by rawmeatcowboy
15 July 2018
GN Version 5.0


Sushi Striker seems to have flown under the radar for most Switch and 3DS owners, which is a real shame. The title is a lot of fun, and presents some interesting puzzle mechanics in a very unique way. Sushi battles against opponents that involves throwing together combos on sushi conveyor belts?! Perhaps it's too wacky for some people or the general theme turns them off, but the game really is a blast.

As you might have guessed, the final product of Sushi Striker went through all sorts of design changes and tweaks along the way. The initial idea for the game simply came from the joy of eating sushi. The act of grabbing sushi off of a conveyor belt and having a great meal is something kids and parents both enjoy in Japan, and director Kaori Ando wanted to transform that into a game. How exactly you take that idea and make it into a video game lead to all sorts of funny discussions and design changes during development.

If you want to learn more about the game's development and some of the challenges that came up, you can check out a translated Famitsu feature including both Producer Hitoshi Yamagami and director Kaori Ando.