Bonk's Revenge coming to Wii U Virtual Console tomorrow

The following information comes from Nintendo of America's official website:

The "hardheaded" hero is back for more in the 2nd installment of the Bonk series.
Taking place in the Monster Kingdom, Bonk the Caveman makes his way toward King Drool III. Bonk's Revenge is a side-scrolling action game in which you Jump and "Bonk" (headbutt) your enemies while you make your way to the goal at the end of each stage. Double, even triple, your attack power by eating the meat that appears in a stage. There are 8 different hidden bonus stages, and the Dinosaur Train that appears after you defeat a boss will change depending on how many Smileys you've collected. With new actions such as the Triangle Jump and the ability to climb trees, as well as 7 variety–packed stages, Bonk's Revenge will keep you playing over and over.

Famitsu sales - Week 18 (April 24th - April 30th 2017)


01./00. [NSW] Mario Kart 8 Deluxe <RCE> (Nintendo) {2017.04.28} (¥5.980) - 280.229 / NEW <60-80%> 
02./00. [3DS] Dragon Ball Heroes: Ultimate Mission X <TBL> (Bandai Namco Games) {2017.04.27} (¥5.700) - 92.809 / NEW <60-80%> 

03./01. [3DS] Fire Emblem Echoes: Shadows of Valentia # <SLG> (Nintendo) {2017.04.20} (¥4.980) - 25.099 / 158.509 <80-100%> (-81%)
04./05. [3DS] Monster Hunter Double Cross <ACT> (Capcom) {2017.03.18} (¥5.800) - 24.038 / 1.544.724 <80-100%> (+1%)
05./06. [NSW] The Legend of Zelda: Breath of the Wild # <ADV> (Nintendo) {2017.03.03} (¥6.980) - 17.085 / 393.726 <80-100%> (+18%)
06./02. [3DS] Pro Baseball Famista Climax <SPT> (Bandai Namco Games) {2017.04.20} (¥5.700) - 12.009 / 55.581 <60-80%> (-72%)

07./03. [PS4] Dark Souls III: The Fire Fades Edition <Dark Souls III \ Dark Souls III: Ashes of Ariandel \ Dark Souls III: The Ringed City> <RPG> (From Software) {2017.04.20} (¥5.900) - 10.427 / 42.115 <60-80%> (-67%)
08./00. [PSV] Gun Gun Pixies # <STG> (Compile Heart) {2017.04.27} (¥6.800) - 8.794 / NEW <40-60%> 
09./08. [NSW] 1-2-Switch <ETC> (Nintendo) {2017.03.03} (¥4.980) - 6.768 / 181.641 <80-100%> (+2%)
10./07. [3DS] Mario Sports Superstars <SPT> (Nintendo) {2017.03.30} (¥4.980) - 5.649 / 73.169 <60-80%> (-17%)
11./04. [PSV] Dungeon Travelers 2-2: The Maiden Who Fell into Darkness and the Book of Beginnings # <RPG> (Aqua Plus) {2017.04.20} (¥5.800) - 5.059 / 35.963 <80-100%> (-84%)
12./00. [PSV] Hanasaki Work Spring! # <ADV> (Entergram) {2017.04.27} (¥4.980) - 4.730 / NEW <60-80%> 
13./00. [3DS] Cube Creator DX <ADV> (Arc System Works) {2017.04.27} (¥2.800) - 4.697 / NEW <20-40%> 
14./11. [PS4] NieR: Automata <RPG> (Square Enix) {2017.02.23} (¥7.800) - 4.654 / 279.395 <80-100%> (-2%)
15./12. [3DS] Pokemon Sun / Moon # <RPG> (Pokemon Co.) {2016.11.18} (¥4.980) - 4.030 / 3.748.283 <80-100%> (-7%)
16./13. [PS4] Tom Clancy's Ghost Recon: Wildlands <ACT> (Ubisoft) {2017.03.09} (¥8.400) - 3.838 / 172.758 <80-100%> (-9%)
17./00. [PSV] Tsuihou Senkyo <ADV> (Nippon Ichi Software) {2017.04.27} (¥5.980) - 3.712 / NEW <40-60%> 
18./00. [PSV] Fate/Hollow Ataraxia [PlayStation Vita the Best] <ADV> (Kadokawa Games) {2017.04.27} (¥3.800) - 3.147 / NEW <40-60%> 
19./09. [PS4] PaRappa the Rapper Remastered <ACT> (Sony Interactive Entertainment) {2017.04.20} (¥1.800) - 3.144 / 9.198 <40-60%> (-48%)
20./15. [3DS] Yo-Kai Watch 3: Sukiyaki <RPG> (Level 5) {2016.12.15} (¥4.800) - 2.986 / 707.148 <80-100%> (+4%)
21./16. [WIU] The Legend of Zelda: Breath of the Wild <ADV> (Nintendo) {2017.03.03} (¥6.980) - 2.949 / 100.254 <80-100%> (+4%)
22./14. [NSW] Super Bomberman R <ACT> (Konami) {2017.03.03} (¥4.980) - 2.847 / 80.471 <80-100%> (-10%)

23./19. [PS4] Winning Eleven 2017 [Konami the Best] <SPT> (Konami) {2017.04.13} (¥3.980) - 2.597 / 9.192 <40-60%> (-3%)
24./18. [3DS] Super Mario Maker for Nintendo 3DS <ACT> (Nintendo) {2016.12.01} (¥4.700) - 2.590 / 1.126.026 <80-100%> (-7%)
25./10. [NSW] Minna de Wai Wai! Spelunker <ACT> (Square Enix) {2017.04.20} (¥4.980) - 2.562 / 8.028 <40-60%> (-53%)

26./20. [PS4] Horizon: Zero Dawn # <RPG> (Sony Interactive Entertainment) {2017.03.02} (¥6.900) - 2.553 / 186.925 <80-100%> (+4%)
27./22. [3DS] Mario Kart 7 <RCE> (Nintendo) {2011.12.01} (¥4.571) - 2.542 / 2.702.671 <80-100%> (+18%)
28./00. [PSV] Tokeijikake no Ley Line: Kagerou ni Samayou Majo <ADV> (Dramatic Create) {2017.04.27} (¥7.400) - 2.480 / NEW <60-80%> 
29./25. [PS4] Grand Theft Auto V [New Price Edition] <ACT> (Take-Two Interactive Japan) {2015.10.08} (¥4.990) - 2.366 / 247.919 <80-100%> (+20%)
30./24. [PS4] Final Fantasy XV # <RPG> (Square Enix) {2016.11.29} (¥8.800) - 2.220 / 975.104 <80-100%> (+7%)


Switch – 74,217
PlayStation 4 – 19,565
New 3DS – 16,739
PlayStation Vita – 6,194
2DS – 4,863
PlayStation 4 Pro – 5,191
PlayStation 3 – 353
Xbox One S – 169
Wii U – 184

Fire Emblem Echoes: Shadows of Valentia – DLC Briefing

REDMOND, Wash.--(BUSINESS WIRE)-- The upcoming Fire Emblem Echoes: Shadows of Valentia game, which launches exclusively for the Nintendo 3DS family of systems on May 19, is a massive game filled to the brim with content. For players who want to extend their adventure even further, five major DLC packs are coming to the game starting on May 19, adding more maps, dungeons, characters and items.

The upcoming Fire Emblem Echoes: Shadows of Valentia game, which launches exclusively for the Ninten ... The upcoming Fire Emblem Echoes: Shadows of Valentia game, which launches exclusively for the Nintendo 3DS family of systems on May 19, is a massive game filled to the brim with content.

Season Pass (May 19, $44.99, 22 pieces of content): The Fire Emblem Echoes: Shadows of Valentia Season Pass includes all five DLC packs as they release. By purchasing the Season Pass, fans who want to receive all DLC will save more than 30 percent compared to purchasing all 22 pieces of content on their own.

DLC Pack #1 – Fledgling Warriors Pack (May 19, $7.99, three pieces of content): Ideal for early- to mid-game adventurers, this pack includes a new dungeon (The Astral Temple) and two new maps, great for gaining more items, money and experience points.

DLC Pack #2 – Undaunted Heroes Pack (May 25, $9.99, three pieces of content): In addition to a new dungeon (The Inner Sanctum), this pack also includes two challenging new maps that stronger, more seasoned heroes will want to tackle.

DLC Pack #3 – Lost Altars Pack (May 25, $14.99, 10 pieces of content): The mysterious dungeons included in this pack hold the power to upgrade characters to exclusive classes that don’t appear in the main game.

DLC Pack #4 – Rise of the Deliverance Pack (June 1, $12.99, four pieces of content): Discover the previously untold history of Valentia in this Prologue pack. Complete with new story content and additional voice acting that details the rise of the Deliverance in Zofia, this collection of challenging maps includes new support conversations between selected heroes, as well as the ability to take command of a character players won’t be able to control in the main game.

DLC Pack #5 ($5.99, two pieces of content): More information about this final DLC pack will be revealed in the future. All of these packs, as well as the individual components included in each pack, can be purchased separately, giving players the flexibility to buy as many or as few as they want.

While Fire Emblem Echoes: Shadows of Valentia features all this great paid DLC, free downloadable content will also be released for the game after launch for a limited time, starting on May 19. The first free content is a special gift from Goddess Mila and can be obtained when playing the game. For more details about the game’s DLC, visit http://fireemblemechoes.nintendo.com/dlc.

Fire Emblem Echoes: Shadows of Valentia launches for Nintendo 3DS on May 19 at a suggested retail price of $39.99. A limited-edition bundle for the game will launch on the same day at a suggested retail price of $59.99. Also launching on May 19 are the Alm and Celica amiibo figures, available only as a set at a suggested retail price of $24.99.

For more information about Fire Emblem Echoes: Shadows of Valentia visit http://fireemblemechoes.nintendo.com/.

Nintendo Investors Q&A - Kimishima's statement on Genyo Takeda's retirement

The following information comes from an official translation of Nintendo's recent Financial Results Briefing during their March 2017 Fiscal Year.

Kimishima on Genyo Takeda's retirement:

Takeda expressed interest in retiring and passing the torch when his term of office expires this period. Takeda’s guidance has fostered many technicians over the years, particularly in the technical development departments. Ko Shiota, who we have mentioned as a candidate for the new director, was one of those Takeda mentored while developing our business. Even after his retirement, we hope to continue seeking advice from Takeda as Special Corporate Adviser such as in terms of how we should look into new technology and play. Takeda’s knowledge, experience and personal connections cannot be easily transferred. We plan to take over those over time in consulting with him. We hope to progress to the next stage by combining Takeda’s advice and support (as Special Corporate Adviser) with the new skills of our young employees.

Nintendo Investors Q&A - The future of Nintendo IP, Animal Crossing mobile reconfirmed for this year

The following information comes from an official translation of Nintendo's recent Financial Results Briefing during their March 2017 Fiscal Year.

Kimishima on promoting NIntendo IP brands from a long-term perspective: 

Kimishima: As we continue to provide consumers with new surprises through the integrated hardware/software dedicated video game business with Nintendo Switch and other initiatives, our thoughts regarding expanding the number of people who have access to Nintendo IP stem from our desire to provide opportunities for consumers to experience Nintendo IP (including in situations outside the dedicated video game business) and take an interest in our dedicated video game business. Of course, we are hoping to profit from businesses using our IP through licensing fees and other sources. However, our main goal is to generate synergy with the dedicated video game business. We hope that the theme parks will be a place where anyone, including children and families, will be able to get together to enjoy a variety of fun experiences. They will be a valuable place where children, adults, and the elderly can have fun experiencing Nintendo IP together. For these reasons, we think that connecting businesses using our IP to new offerings in our integrated hardware/software business will lead to expanding our business as a whole and are planning from that perspective. Our attitude toward the visual business is exactly the same. We believe that even consumers who would not normally be interested in games will be able to experience Nintendo IP with others, such as family and friends. In this way, we consider opportunities for consumers to enjoy experiencing Nintendo IP to be extremely valuable and will continue to actively develop our visual and theme park businesses.

Kimishima on the future Animal Crossing game for mobile devices:

As I discussed during the previous Corporate Management Policy Briefing, we will release the Animal Crossing application for smart devices during this fiscal year. We will announce the specific release date before we commence distribution

Nintendo Investors Q&A - Kimishima's thoughts on Switch shipments, the success of Zelda, and profitability

The following information comes from an official translation of Nintendo's recent Financial Results Briefing during their March 2017 Fiscal Year.

Kimishima on shipping Switch units compared to the Wii and Wii U:

We are planning to ship 35 million units of the Nintendo Switch software worldwide this fiscal year. For Wii and Wii U, which launched during the holiday season in November, the attach rates for software through the end of the fiscal year in which each launched (the following March) were 4.9 units and 3.9 units per hardware unit, respectively. Nintendo Switch did not launch during the holiday season, but the software attach rate in under a month following its launch in March was 2.0 units. These differences are due to the timing and cannot be compared directly. Mario Kart 8 Deluxe, which is releasing today, has been highly anticipated by consumers and in fact currently has more momentum than we expected. We believe it is most important to convert this anticipation to sell-through and bring enjoyment to our consumers. Consumers are also looking forward to future titles in the Nintendo Switch lineup, including ARMS and Splatoon 2, so we are aiming for an attach rate of 3.5 units to 4 units over this fiscal year, comparable to that of Wii and Wii U. 

Kimishima on the success of The Legend of Zelda: Breath of the Wild:

We are deeply thankful for the wonderful response to The Legend of Zelda: Breath of the Wild and the fact that we were able to ship more units than we did of the Nintendo Switch hardware. Since The Legend of Zelda series is very popular in Europe and in particular in the U.S., and the hardware launch was in March, we thought that we might end up with different results from a holiday season launch (when a wider range of consumers are likely to make purchases), and so we expected that there may be a high ratio of consumers who purchased this game along with the hardware. The result was exactly as expected in the U.S., but the game is much larger in scale than previous games, and it reached greater popularity than we had expected in Europe and Japan as people tried it themselves or watched others play. Reviews of this game prior to release were also very helpful in communicating its appeal. Ultimately, we were able to achieve these results because of the response not only from fans of The Legend of Zelda series, but also from consumers who had played a Zelda game in the past and wanted to play one again, as well as consumers who had never played a Zelda game before but who heard the buzz and wanted to play. We would certainly like to be able to predict the worldwide popularity of The Legend of Zelda: Breath of the Wild, as you suggest, but we are still not able to forecast to that degree of accuracy. The end result was that the number of units of this game shipped was higher than the number of units of hardware shipped. 

Kimishima on the profitability of the Switch:

We priced the Nintendo Switch hardware to have no negative impact on overall earnings. As for the profitability of the hardware, our production quantities will need to reach a certain level before we see any cost reductions. Volume efficiencies will start to emerge once we produce the 10 million units we expect to ship this fiscal year, but we will not get the benefit of this right away. Looking ahead, we do expect that the number and variety of the Nintendo Switch accessories will help grow our business. With regards to promotional activities, it can be difficult for consumers to really get to realize how compelling the new play style Nintendo Switch offers is through traditional marketing. That is why we have launched new initiatives, including traveling to a variety of different locations to let consumers experience the unique fun of playing Nintendo Switch for themselves, while continuing to advertise proactively in this fiscal year. Our paid online service for Nintendo Switch is scheduled to start in the latter half of this fiscal year. Again, we will not necessarily see results from these different strategies immediately at the outset of this fiscal year, but I believe we will see profitability continue to increase alongside the growth of our business as we move forward according to our sales strategy, especially if we do well during the year-end shopping season.