Suda51 on potential future of No More Heroes, Killer7

- No More Heroes 3 is requested by a a lot of fans
- Suda wanted to create something where Travis does something else outside of Santa Destroy
- he's hoping fans will wait another 15-30 years to see what happens
- Suda isn't too interested in making sequels, but he does have a lot of ideas for Travis
- hopefully, or definitely No More Heroes 3 will happen
- Killer7 characters could pop up in another game, with something maybe happening within the next 3 years
- Suda isn't sure if something will actually happen

A look at how that SNES Playstation prototype resurfaced

This info comes from a Polygon interview with Dan Diebold, the man who found the SNES Playstation prototype...

- Terry Diebold, Dan's father, worked as a maintenance man at a company called Advanta Corporation from 2000 to 2009
- Olaf Olafsson was president of Advanta
- Olafsson is also the former CEO of Sony Interactive Entertainment
- in 2009, Advanta filed for bankruptcy
- the company ordered Diebold to clean out office rooms and throw stuff away
- in one room was a box with the SNES Playstation prototype

The system had a game cart and CD with it, but it's missing a power cord. Terry is planning on getting a cord and firing up the prototype to see if it works.

Inafune on Western/Eastern game differences, Kickstarter proves America wants Japanese games

Coming from a Eurogamer interview with Keiji Inafune...

"In a good way, we Japanese creatives bring to the table these fluffy ideas of world and character settings. Sometimes it's just a mood, or tone or ambiance that we verbalise. But it takes a little while for the team to understand. I'm generalising, but when I see successful Western games, there's a sense of scale: a big world and big things. But when it comes down to themes or core ideas, I feel like there is way too much of the same thing. There are small differences in sequels, but it never strays far from the core successful ideas. Perhaps it's the variety of entertainment interests in Japan that allow us to start from a different place, to have somewhat greater diversity.

But what has changed is the way in which Japanese designers have now embraced Kickstarter campaigns. It's been a confidence-building exercise. Japanese people have been able to see through crowd-funding efforts for titles such Mighty No.9, Yu Suzuki's Shenmue 3 and Koji Igarashi's Bloodstained: Ritual of the Night that there is a demand for our games. We're not dead. And it's a good feeling to see that our belief in these projects was not misplaced - even though publishers passed over them. We've planted a seed and it's growing. Now we need to deliver on our promises so that the plant can flourish. If we can achieve that, the long-term positive effects will be significant."

Suda51 would like to make No More Heroes 3, but don't expect it for another 15-25 years

Coming from Suda51...

"Yeah, No More Heroes 3, I get a lot of requests from fans and I'm very grateful for that, but I'm thinking it may happen within 15 years or so? (laughs). Maybe not through Kickstarter, but GungHo would of course be supportive if that were to happen. I think I have the vision that Travis forgot something, so I really have to have him to go back and get back what he has forgotten. But yeah, I definitely want to make it possible, but I also want to create something new, so maybe within 15 to 25 years (laughs)!"

Iwata on not letting other companies know NX secrets, continuing to develop Wii U/3DS software

Coming from Nintendo's investor meeting with Iwata...

Iwata: As I mentioned earlier, I cannot speak about the details of NX today. If I mention every detail of what we are newly thinking, it could be persuasive but it could also give other companies the opportunity to come up with counterplans or implement the ideas that they find interesting. There may also be the possibility that it will spoil the sense of surprise for consumers. Of course these factors are all against the interest of the entire company and they would ultimately harm the interest of our shareholders, so we appreciate your understanding in this respect.

Regarding your concern about what will happen to Wii U or what will happen to Nintendo 3DS, NX is a new platform, so the installed base will have to be built up from zero. When NX is launched, there already will be a certain volume of Nintendo 3DS and Wii U hardware widely existing in the market, so from a software business perspective, it would be highly inefficient to stop releasing titles for Nintendo 3DS or Wii U right after the launch of NX. Therefore, while we are preparing NX for the future, we are discussing within our internal development teams as well as with the second-party developers we co-develop software with and also with third-party software publishers about how to continue creating software for Wii U and Nintendo 3DS. So, I believe that your point of concern should not happen immediately. As for Wii U, we will continue to make efforts, as it is a priority within the company to think about how we can satisfy the consumers who purchased this system to the maximum extent possible.

Iwata - new Development Center lets Nintendo make products that astonish & entertain the world

Coming from Nintendo's investor meeting with Iwata...

Iwata: By building the Development Center, we were able to concentrate our development teams here (at the Development Center). One of the characteristics of Nintendo is that both the hardware and software development teams are in one building, making it easier to exchange thoughts and opinions with each other even though they are on different floors. By giving each other advice and inspiring each other, the development teams develop products that astonish and entertain the world; therefore, I believe building the Development Center was truly meaningful to consolidate our development teams.

IGN: The Legend of Zelda: Tri Force Heroes - Miyamoto input, tons of costumes & more

IGN: With Zelda: A Link Between Worlds, there was a lot of back and forth on the development between the team and Shigeru Miyamoto. I read that the team showed him an early concept and it was shot down and revived later. Can you sort of talk about the experience of showing this game to Mr. Miyamoto?

Shikata: Of course, Mr. Miyamoto is overseeing and checking in on this title. So, after we finished up Zelda: A Link Between Worlds, we actually shared our ideas on trying to do some multiplayer gameplay with Mr. Miyamoto. At that point, he was pretty easily swayed and went "Yeah, why don't you guys give that a shot? It sounds pretty interesting."

And actually, we were able to play an early build with Mr. Miyamoto, and he actually got really into a three-player game. He was excited, calling out commands, and saying "Don't do that, come here, do this..." and would give a sort of "Aaah!" when things wouldn't work out quite right. He actually had a lot of fun with it, so we did get a green light from that early play experience.

IGN: Can you give a broad number of how many outfits included in the game?

Shikata: I don't have a number, but as far as trying to get all of the different outfits in the game? A month's not going to cut it; you might need like, three months of gameplay to get all the different outfits.

There's so many in there. I want to tell you! But...

Full interview here

No plans for The Legend of Zelda: Tri Force Heroes to support amiibo

Coming from an IGN interview with Nintendo's Hiromasa Shikata...

"I think it's really something as simple as this game isn't a natural fit for it. I think [that's] because we're focused on giving players the ability to choose different outfits to impact their experience within the game. We didn't think amiibo added anything other than what games with it are already doing. There's no reason to shoehorn it in."