The Binding of Isaac Rebirth

This week's European downloads - September 3 (Runbow, Gunman Clive HD and more)

Nintendo eShop (Wii U)

Runbow (13AM Games) - €13.99/£10.99 (€11.89/£9.34 if you downloaded the Nindies@Home Preview)

Runbow is a fast-paced action party game for up to 9 players. The world changes with each swipe of the background colour and players must think fast as obstacles appear and disappear with the changing backgrounds. Challenge friends in six Game Modes – King of the Hill, Arena, Run, or ColourMaster, or dominate Runbow’s colourful world on your own or co-operatively in Adventure and Bowhemoth.

Gunman Clive HD Collection (Horberg Productions) - €3.99/£3.59
The Nintendo 3DS indie hits Gunman Clive 1 & 2 are finally coming to Wii U in one complete package. Gunman Clive is an old-school side-scrolling action platform game set in the old west. In the year of 18XX, the west is overrun by thugs and outlaws. A group of bandits have kidnapped Mayor Johnson’s daughter and are spreading havoc across the land. Gunman Clive must rescue the girl and bring order to the west, then finish the fight in Gunman Clive 2. His battle against the bandits takes him all around the world and beyond. Jump and shoot your way across diverse and challenging levels and fight massive bosses. Bring out your inner cowboy and get ready for some real gunslinger action.

Zombie Defense (Teyon) - €7.99/£7.19
The dead burst forth from the earth, and beneath a blackened sky an endless horde of zombies rampage across the burning corpse of our dying civilization. You are humanity's last hope. Use classic RTS/tower-defence strategies and tactics to fight against zombies. Gather soldiers, outfit them with lethal weaponry, use new destructive technologies and march to victory in two game modes and 35 deadly missions. Defeat waves of shambling walkers, creeping monstrosities and massive mutant zombie bosses as every weapon of the modern military arsenal is at your disposal. Earn money and upgrade to more effective weapons, vehicles and airstrikes, hire ruthless soldiers and develop killer technologies.

Sin and Punishment (Nintendo, N64 VC) - €9.99/£8.99
The classic shooter can be yours once again! The legendary studio Treasure delivers a masterpiece of game design that stands as one of the all-time greatest shooters. Sin and Punishment tasks you as a young resistance fighter battling Ruffians – mutants bred for food who turned against their masters – and also facing corrupt military forces in your quest to save the planet. Originally released only in Japan for Nintendo 64, Sin and Punishment is available once again via Virtual Console, updated with English menu and tutorial text, and English subtitles in the ending sequence.

StarTropics (Nintendo, NES VC) - €4.99/£4.49
Mike Jones is an ordinary kid on an extraordinary adventure. When his archaeologist uncle goes missing on a tropical island, Mike sets off to uncover the dark secrets lurking in paradise. StarTropics boasts two styles of gameplay: explore the island on foot or in your uncle’s submarine, and battle monsters using a variety of weapons and items. The original NES release included a letter in the game box, with a hidden message. For the Virtual Console version, this has been reproduced in the electronic manual. This is the US version of the game.

Zoda's Revenge: StarTropics II (Nintendo, NES VC) - €4.99/£4.49
Mike Jones, high-school ace pitcher and part-time adventurer, returns for another escapade; travelling not into space but back in time. This sequel to StarTropics was released only in North America as one of the last NES titles. Mike is transported through history from the Stone Age to the Wild West. Meet historical figures like Leonardo da Vinci and Cleopatra, and face the avengers of Zoda – the alien leader whom Mike defeated in his first adventure. Could Zoda be ready to rise again? This is the US version of the game.

Special offers
Rayman Legends (Ubisoft) - €11.99/£9.49 (Ends September 10, normally €29.99/£23.99)
Master Reboot (Wales Interactive) - €5.99/£4.99 (Ends October 1, normally €11.99/£9.99)
Blok Drop U (RCMADIAX) - €0.50/£0.45 (Ends September 30, normally €1.49/£1.29)
Blok Drop X Twisted Fusion (RCMADIAX) - €1.00/£0.90 (Ends September 30, normally €2.99/£2.69)
Tabletop Gallery (RCMADIAX) - €1.49/£1.39 (Ends September 30, normally €4.49/£4.09)
Nevr Alone (Kisima Ingitchuna) (E-line Media) - €9.99/£8.59 (Ends September 17, normally €14.99/£12.99)


Nintendo eShop (3DS)

Little Battlers eXperience (Nintendo, available September 4) - €39.99/£34.99

Collect, build and battle your own palm-sized robots in Little Battlers eXperience, a futuristic RPG with real-time action fights on Nintendo 3DS family systems. Discover millions of ways to create your own ultimate battle robot.

Proun+ Demo (Engine Software) - Free
In Proun+ you guide a ball racing along a pipe while dodging obstacles. Five different speeds, from Relaxed to Speed of Light, mean this game is suitable for both casual and hardcore gamers, so anyone can enjoy it. The levels are accompanied by jazz-rock music specially written for Proun+. Make no mistake - this game will be a hard challenge at top speed!

SENRAN KAGURA 2: Deep Crimson: Waist-Deep (Marvelous Europe, Add-on Content) - €4.99/£4.49

Special offers
Rayman Origins (Ubisoft) - €5.99/£5.39 (Ends September 10, normally €19.99/£17.99)
Art of Balance TOUCH! (Shin'en Multimedia) - €5.20/£4.70 (Ends September 24, normally €6.99/£6.29)
Witch & Hero (CIRCLE Ent.) - €1.99/£1.59 (Ends September 24, normally €3.99/£3.19)
World Conqueror 3D (CIRCLE Ent.) - €3.99/£3.19 (Ends September 24, normally €4.99/£3.99)
WAKEDAS (CIRCLE Ent.) - €1.99/£1.69 (Ends September 24, normally €2.99/£2.49)
Proun+ (Engine Software) - €3.99/£3.50 (Permanent, was €5.99/£5.39)

GoNintendo Podcast Webisode 524

A lovely show with a lovely bunch of people. We chat about the Nintendo news of the week, share some words on what we've been playing and also read your answers to this week's Twitter question. We also put together another music trivia section. I think it all went quite swimmingly!

Download the show here (thanks Poopaloop!)

Xenoblade Chronicles X Special Edition Launches on Dec. 4

REDMOND, Wash.--(BUSINESS WIRE)-- Launching alongside the standalone version of massive Wii U role-playing game Xenoblade Chronicles X on Dec. 4 is a Special Edition overflowing with great content. Perfect for fans who want to experience everything Xenoblade Chronicles X has to offer, players who purchase the Special Edition at a suggested retail price of $89.99 will get a beautifully designed package that contains:

Unique to North America, this Xenoblade Chronicles X Special Edition is now available for pre-order at select retailers nationwide. (Photo: Business Wire)

A gorgeous book of concept art with more than 100 pages, featuring select art for the very first time
A unique USB drive modeled after the game’s “Lifehold Unit,” pre-loaded with a selection of 10 music tracks from the game’s memorable soundtrack
A limited-edition matted 5x7 art card of a painting done for the game by illustrator Takashi Kojo
Unique to North America, this Xenoblade Chronicles X Special Edition is now available for pre-order at select retailers nationwide.

Xenoblade Chronicles X comes from acclaimed developers Monolith Soft, the creators of Xenoblade Chronicles for the Wii console. In this new game, Earth is destroyed and humanity faces annihilation from an intergalactic war between two alien races. Players must fight for their survival and explore a new planet full of exotic and hostile life-forms. To traverse the planet with ease, players can pilot customizable mechs called “Skells,” which give them powerful weapons. Players can also customize a lethal skill set of combat and defensive skills called Arts to strengthen their strategies and defeat enemies efficiently.

For more information about Xenoblade Chronicles X, visit http://xenobladechroniclesx.nintendo.com/.

Nintendo on working with indies, wooing consumers, exclusive deals and more

Coming from a Game Informer interview with Nintendo's Damon Baker...

“It is true that we’ve got a really loyal and passionate fan base for Nintendo-developed content, but it also drives them to go to the eShop to check out what’s new – to see if there’s new DLC for some of those first-party games or new releases, and while they’re there, they’re seeing this independent content being highlighted right next to Mario and right next to Zelda and right next to all our major franchises. So we do a pretty good job of keeping it in the same light.

You look at our hardware, it’s unique, it’s different, and it allows for different experiences. It allows for developers to utilize the features and functionality in a unique way where they can use the touchscreen, they can use a second screen, they can use 3D and they can use that to realize their vision differently than they can on any other platform. We have the same mentality from a first-party perspective as well.

Sometimes we’ll be proactive in reaching out to different developers and publishers to say, ‘Hey, this is a great idea. What do you think about utilizing it on our platforms? It would be perfect to use a second screen, or it would be awesome with a touchscreen to be able to manipulate these characters or movements.’

We’re not known for exclusive [indie games] in particular, and that’s because we’re not throwing around a lot of cash. We also don’t see a huge benefit to developers in driving exclusive deals with platforms and consoles. They need to do what’s right for them from a business perspective, and we want to help complement that and make sure that they’re making the most from the experience on our platforms.

We very much encourage all of our development partners to release simultaneously across all platforms. We’ve seen the data that proves that the developers are the ones that are going to benefit from that versus going with an exclusive arrangement. We’re certainly not going to frown upon those people that are bringing exclusive content over to us, because we will make the most of it and make sure they are doing a great job with it. I think that we have a strong focus on multiplatform content, and that’s because we do have a point of differentiation with our control schemes and what these developers can create in a unique environment.

The fans are familiar with Nintendo content; they’re familiar with some of those retro games, so when they see a game that is inspired by that or takes things to the next level, I think they’re willing to jump in because it feels trusted or something that’s familiar to them. I think that can work to the advantage of developers and to Nintendo in general, but in the end, it always comes down to that gameplay experience.

I think it always comes down to what the fans are looking for and what drives them to purchase. You can’t just rip off something and call it good. People, especially in this day and age, they demand more and they’re a lot more savvy. And that‘s why titles like Shovel Knight, Guacamelee, and the Shantae series have done incredibly well on our platforms, Mutant Mudds, things like that. They’re inspired, but they take things to the next level, and I think the fans appreciate that different take, and it’s why they’re hungry to see what else is coming."

Nintendo on considering 3rd party amiibo, Miyamoto shot down one Shovel Knight amiibo idea

A portion of a Game Informer interview with Nintendo's Damon Baker and Sean Velasco of Yacht Club Games...

SV: “We went over the entire range of possibilities of what we could do and what was going too far, what wasn’t going far enough, what does the Amiibo do, how does it work together. It was definitely a process. I heard that Mr. Miyamoto read one of my pitch documents and said, ‘No’ and that’s like the greatest honor of my life.”

DB: “We don’t want it to be exploitative. We don’t want to just throw stuff out there in order to just sell it. I think that we’re very much looking at how does this improve or increase the gameplay experience and how does that story make sense in the grand scheme of things. So that’s what we’re going to always evaluate. It’s the reason why we collaborated with Activision with Skylanders; because it made sense for their franchise and there was a cross-promotional message with Amiibo in there in terms of the technology as well. It just made a ton of sense. We’ll continue to look at third-party opportunities with Amiibo and evaluate them on a case-by-case basis.”

GoNintendo 'End of Day' thought - My Parents Play: ToeJam and Earl

Friday is here, boys and girls. We made it to the end of the week, which means the big fun is right around the corner! We'll have so much free time to have fun and do with what we please! Let's push through Friday and get to the exciting stuff! See you in a few, short hours!

My parents always complain when I have them play a game where they have to work together. With that in mind, I thought a perfect solution to that would be ToeJam and Earl. Sure, they have to work together to put their spaceship back together, but they both get to go wherever they want. What could go wrong?! Surprisingly not a lot...but SO much, all at the same time.

Check out the entire 'My Parents Play' playlist and subscribe to our YouTube channel here!

Official PR - Shovel Knight Gets His Own amiibo! First Indie Game with amiibo Compatibility

REDMOND, Wash.--(BUSINESS WIRE)-- During a presentation at Nintendo’s Nindies@Night event at EMP Museum in Seattle, Nintendo made several announcements about the future of independent games on the Wii U and Nintendo 3DS systems. These announcements included the reveal of a Shovel Knight amiibo figure from Yacht Club Games that unlocks exclusive features for the hit game on Wii U and Nintendo 3DS, making it the first indie game to support amiibo technology. Other reveals at the event include the upcoming launch of Kerbal Space Program for Wii U early next year with exclusive features and functionality, first-look Wii U debuts for Hive Jump and FAST Racing Neo multiplayer game play, along with exciting details concerning each of these anticipated Nindies.

For the first time, exclusive to the Wii U version of the game, players can scan the Shovel Knight a ...
For the first time, exclusive to the Wii U version of the game, players can scan the Shovel Knight amiibo and take on Shovel Knight’s quest cooperatively with a friend. (Photo: Business Wire)

“Not only do we have a robust slate of indie games launching in the Nintendo eShop, but these games also contain features that can only be found on Wii U and Nintendo 3DS,” said Damon Baker, Nintendo of America’s Senior Marketing Manager of Publisher and Developer Relations. “Creating an amiibo that’s compatible with all current and future Shovel Knight games shows that our strong relationship with independent developers is constantly evolving.”

“It’s been a great honor to work directly with Nintendo, creating a Shovel Knight amiibo that sits beside their most beloved characters,” said Yacht Club Games. “We are elated to expand the world of Shovel Knight, and to keep developing unique game-play experiences on Nintendo’s platforms.”

For the first time, exclusive to the Wii U version of the game, players can scan the Shovel Knight amiibo and take on Shovel Knight’s quest cooperatively with a friend. On Nintendo 3DS and Wii U, the amiibo can be used to level up and customize Shovel Knight with new visual enhancements, relics and abilities. These abilities can then be used in new, exclusive amiibo challenge levels. To top it off, the amiibo figure will be supported in future Shovel Knight games.

Yacht Club Games also revealed that the free DLC for Shovel Knight that lets players play as fan-favorite enemy Plague Knight will launch in September. Shovel Knight can be purchased in the Nintendo eShop on Wii U and Nintendo 3DS for $14.99. Packaged retail versions of the game for both Wii U and Nintendo 3DS will also be available in North America this October.

Graphite Lab and Black Lantern Studios showcased the first playable version of Wii U-exclusive Hive Jump, demonstrating exclusive features for the platform. Hive Jump is a fast-paced multiplayer action platformer for up to four players. Players engage in run ’n’ gun combat with swarms of aliens, all the while avoiding traps and collecting resources. The developers discussed how the Wii U Game Pad would be used in the game, as well as plans for amiibo support, which will be included when it launches in the Nintendo eShop on Wii U in early 2016.

To talk about FAST Racing Neo, Shin’en Multimedia joined the presentation to discuss multiplayer game play. FAST Racing Neo earns the title “Fast” by throwing players into a futuristic racer with hyper-fast anti-gravity vehicles. Up to four players can race against each other in split-screen local multiplayer, with up to eight racers able to participate in online multiplayer. (Additional controllers are required for local multiplayer.) FAST Racing Neo will launch exclusively in the Nintendo eShop on Wii U before the end of the year.

Squad’s Kerbal Space Program, with the help of Flying Tiger, was announced for Wii U and will launch early next year. A physics-based space flight simulator, Kerbal Space Program allows players to manage their own space program by building and flying spacecraft. In the Wii U version of the game, players can control their ship from inside the cockpit using the Wii U GamePad controller, as well as create flight plans with the touch screen and steer with motion controls. The critically acclaimed Kerbal Space Program will launch in the Nintendo eShop on Wii U.

Nintendo also announced the latest content refresh to the Indie Game Revolution exhibition hosted by EMP. Visitors to the Seattle museum are now able to experience new award-winning Wii U games, including upcoming and recently released content like Typoman (Headup Games / Brainseed), Year Walk (Simogo / Dakko Dakko) and The Binding of Isaac: Rebirth (Nicalis, Inc).

In all, 19 games were available to play at the Nindies@Night event at EMP Museum, showcasing a variety of content for all attendees. All these upcoming games and updates coupled with recent efforts like Nindies@Home further reinforce the growing support Nintendo has shown for independent developers. With numerous other indie games launching on Wii U and Nintendo 3DS in the near future, fans will always find a wide variety of Nindies to play on Nintendo systems.

Remember that Wii U and Nintendo 3DS feature parental controls that let adults manage the content their children can access. For more information about this and other features, visit http://www.nintendo.com/wiiu or http://www.nintendo.com/3ds.

Nindies@Night - live-blog

FAST Racing Neo

- due out end of 2015
- 16-tracks
- 2 and 4 player splitscreen
- runs at 60fps even in split screen
- 8-player online multiplayer

Hive Jump

- 1-4 local co-op
- takes place in future where humanity is colonizing other planets and encounter Aliens in a hive that you need to destroy
- due out next year, Q1 2016
- aiming to support classic. Pro, and GamePad
- may support amiibo

Kerbal Space Program

- On Gamepad: use Gamepad as an inside view of the cockpit, of the spaceship you build part by part
- new GamePad first-person view
- motion control support
- Coming to Wii U same time as other platforms, but no date set yet

Shovel Knight

- Plague of Shadows is a free update
- amiibo is on the way, unlocks co-op on Wii U, exclusive gear/challenge levels on Wii U/3DS
- All future Shovel Knight content will support the amiibo

Pokemon marketing director says there may be big plans for the franchise's 20th anniversary

A portion of a NWR interview with Pokémon Company International’s Director of Consumer Marketing, J.C. Smith...

NWR: 20 years. February 27th, 2016. What kind of plans you got, other than Pokkén Tournament?

JS: [Laughs] Wish I could tell you but I can’t!

NWR: Are there big plans for it?

JS: There’s always big plans for it. And obviously, you’re seeing some big product stuff for it that’s been announced that’s exciting for the year and we always want to keep fans on their toes, but nothing I can reveal at this time.

NWR: Are we going to hear more soon? I know CoroCoro is talking about some stuff that’s going to get revealed soon. Maybe involving a green blob…

JS: [Laughs] CoroCoro – I love ‘em! Maybe…

NWR: Might hear something in three weeks?

JS: We’ll keep you on your toes!

NWR: Might see one of those minute-long trailers with the green blob and a new Zygarde form?

JS: [Laughs] You ask good questions. Nothing I can say.

NWR: So nothing on Pokémon XZ, YZ, X2, Y2? Because, it would be real nice if something came out next February!

JS: I appreciate your enthusiasm and you ask a lot of good questions but nothing I can reveal at this time.

More Nintendo patents - in-game chat, low-power modes, sound sampling & more

In-game chat

- makes use of an external device
- includes off-screen chat interface

An exemplary game system includes a monitor for displaying a game image or a television program, and a terminal device having a camera, a microphone, and a loudspeaker. When a user is playing a game or viewing a television program by using the monitor, another user can have chat by using the terminal device.

Hardware system with multiple operating modes

- depends on the amount of power the user wants to consume
- includes a full-power mode, an eco-friendly mode, and a very low-power mode that disables all network features

An information processing system is capable of communicating with an external apparatus via a network. The information processing system is capable of operating in at least three operation modes including: a first mode; a second mode, which consumes less power than the first mode; and a third mode, which consumes less power than the second mode and where the communication via the network is not performed.

Real-time changes to the environment

- based on players' interactions with in-game hindrances
- shared over a network
- could involve scaling the difficulty of certain segments of a game based on how well/poorly the general playerbase is doing

Using sound as a sampling mechanism for reading compressed data

- particular data sequence could correspond to a particular audio signal
- small sampling of that audio signal would be enough to identify the data