GoNintendo Server Maintenance: Tonight at 9PM ET

UPDATE: And.... done!

Some planned server maintenance will happen at about 9PM ET tonight. Should be complete no later than 9:30 if all goes well. During this timespan the site may be unavailable for a short period.



RUMOR - detachable controllers of the NX have motion control, force feedback

The following comes from LetsPlayVideoGames, who has heard new NX controller details from sources...

- reports of Eurogamer are accurate
- detachable NX controllers will support basic motion control, similar to the Wii Remote Plus
- a form of ''advanced vibration force feedback''
- designed to phase out the Wii Remote over time, featuring much of their same functionality
- Wii Remotes can be used in some NX games, though not all games are supported
- force feedback apparently similar to the Vive controller
- ''...in that it alters intensity, pulsing patterns and duration of vibration to mimic the sensation of a range of different movement types. It’s not just one vibration for all situations, there’s a notable difference between the hard abrupt feedback of a sword clash or the softer, longer thud of something like hitting a tennis ball.''
- one game to support all of this is Just Dance 2017, planned for launch

The information is based on two sources, one of which leaked Until Dawn: Rush of Blood a week before its initial announcement. As always, none of this is confirmed by Nintendo or its associates, so take it with a grain of salt.

GoNintendo 'End of Day' thought - What kind of videos do you want us to make?

No Parents Play tonight, as my parents are away. My desire to work on video lately is through the roof, so I'm quite sad that the rents aren't around! No worries, as they'll definitely be back next week. I even have their next game picked, which is going to be fantastic for the picture-in-picture addition. Look forward to that next week, but for now I'll see you in a few, short hours!

I've been doing video features for GoNintendo for awhile now. Nothing insane, mind you...but we do have two weekly series'. We've dabbled with features over the years, but the two that are mainstays are the GoNintendo Podcast and the Parents Play series. Both are very near and dear to my heart, and in recent months I've been trying to think of ways that I can better put together those shows. Hopefully you've seen some of that with Parents Play, and there's certainly ideas to come for the podcast.

With the work that I've put into the Parents Play series, I've found my passion to create burning more than ever before. I absolutely love putting together posts for regular GoNintendo and working all the social media sides of things, but I really am interested in video. I want to learn more about how to create high-profile content, or at the very least, somewhat higher quality. I really like the medium and am extremely interested in seeing where I can take it.

I don't need to tell you guys and gals that the videoscape is chock-full of content now. YouTube has given us billions of videos to look at and millions of people that create amazing content. A space that was wide-open just a few years back is now exploding with new ideas and creators every single day. When it comes to me, I'm not looking at some grandiose plan to create something that becomes the next big thing. I mean that would certainly be nice, but my goal is to create video content that you guys enjoy.

Rather than throwing darts at a wall and giving random things a chance, I thought I'd turn to you guys. I certainly do have some ideas that I'm going to try out, but why not go right to the source? If there are things you want to see me do with video on GoNintendo, here's your chance to tell me! I'm open to any/all ideas and suggestions, so long as they're video related. Maybe you've got the perfect idea for me to tackle, or perhaps you could spark an idea that spirals into something completely different. I'm just excited to see what you have in mind! Leave a comment and share your ideas. I promise to scrub through them and share my thoughts.

Pokemon kept out of Olympic closing ceremony due to not being as widely recognized as Mario

Mario showed up in the Rio 2016 Oympic closing ceremony to get the excitement going for the Tokyo Summer Olympics in 2020. Other notable Japanese characters like Hello Kitty and Doraemon were also included, but why wasn't the Pokemon franchise represented? According to an unidentified Tokyo Olympic/Paralympic Committee member, the ceremony show began preparations in January, which was quite awhile before Pokémon GO. Another reason sighted was that the Mario franchise has sold more games worldwide when compared to Pokémon, making the franchise not as well known comparatively worldwide.

Reggie on talking more about NX, important lessons learned, Universal & mobile interactions

A portion of an alistdaily interview with Reggie Fils-Aime, which was conducted at E3 2016...

A: How are you seeing things evolving in the console space with Sony and Microsoft launching new consoles this year and Nintendo NX coming out in 2017?

RFA: Nintendo has a quite appropriate reputation of doing its own thing, so whatever Microsoft and Sony decide to do, that’s for them to manage. From a Nintendo perspective, we are focused first on making sure that the consumer understands [The Legend of Zelda] Breath of the Wild and some of the other games that we’ve highlight here at the show, Pokémon Sun and Moon, Pokémon GO, Ever Oasis and Mario Party Star Rush. There was a lot of content that we wanted to showcase at E3. We’ve done that. Now, we’re going to start moving forward communicating more and more about NX as appropriate. For us, it’s all about the right communication at the right time. We believe we’ve got some games that are going to continue to drive our momentum this holiday, and we believe we’ve got a strong concept for NX that we’ll unveil in the future.

A: Many thought Nintendo was in dire straits after GameCube failed to find an audience, and then Wii exploded. Are there lessons learned from Wii U that are being applied to NX?

RFA: Every time we launch a new platform, every time we launch a critical new game, we always learn. We always do our breakdown of what worked, what didn’t, and certainly we’ve done that with Wii U, and we continue to believe that the innovation of the second screen was a worthwhile concept. The games that we’ve launched on the Wii U are hugely compelling: Splatoon, Super Mario Maker, Smash Bros., Bayonetta 2, the Super Mario game, The Legend of Zelda. Arguably, if you line up all of the single platform games for Wii U and the other two platforms, we have by far the most unique games that are highly rated by consumers and highly rated by the media. So those things worked.

One of the things that we have to do better when we launch the NX—we have to do a better job communicating the positioning for the product. We have to do a better job helping people to understand its uniqueness and what that means for the game playing experience. And we have to do a better job from a software planning standpoint to have that continuous beat of great new games that are motivating more and more people to pick up the hardware and more and more people to pick up the software. Those are the critical lessons. And as I verbalize them, they’re really traditional lessons within the industry. You have to make sure people understand the concept, you have to make sure you’ve got a great library of games, and when you do that, you tend to do well.

A: We’re starting to see a difference in the way theme park people create attractions because they know now everyone comes in with smartphones. What does that open up for Nintendo, now that you have mobile games and apps?

RFA: You hit the nail on the head. These theme park designers are considering that so many of their patrons have a smart device. They’re thinking about what that means to the overall experience. I’m not going to share anything in this interview, but certainly the Universal team is aware of it. Certainly it is something that they are considering as they work with us to create this theme park experience.

This week's North American downloads - August 25 (Street Fighter, Ace Attorney demo & more)

REDMOND, Wash.--(BUSINESS WIRE)-- This week’s Nintendo Download includes the following featured content:

Virtual Console on Wii U
Super Mario 64 DS – Mario, Luigi and Wario set out for a party at Princess Peach’s castle, but arrive to find it empty … well, except for Yoshi. They soon discover that Bowser has stolen the Power Stars and imprisoned the Toads. In this Nintendo DS version of the classic 3D platformer, enter all of the castle paintings to conquer the game’s creative levels and save the day. Then try out some action-packed mini-games!

Virtual Console on Nintendo 3DS
Street Fighter Alpha 2 – This Super NES fighting game explodes on screen with lightning-fast gameplay and amazing innovations. Push your talents to the limit as you discover new hidden moves and reversals for every character. Akuma, Sakura and Ryu are just some of the fighters lined up for action.
Super Street Fighter II: The New Challengers – When Super Street Fighter II: The New Challengers debuted, the fighting game genre would be forever changed. Along with a revolutionary combo system, the Super NES game introduced a new set of challengers to fight alongside the original Street Fighter II cast. Get ready for the Street Fighter Tournament!
Street Fighter II Turbo: Hyper Fighting – Street Fighter II Turbo: Hyper Fighting, regarded as one of the greatest video games of all time, was the third and final release of the original Street Fighter II series on Super NES. The original eight world warriors are featured, along with playable boss characters. The game offers enhanced gameplay speed and improved character balancing.

Nintendo eShop on Nintendo 3DS
Phoenix Wright: Ace Attorney – Spirit of Justice – Demo Version - Eureka! It’s time to take on a “trial” trial and get a preview of the legal adventures that await in the upcoming Sept. 8 release. This free demo features a section from the game’s first courtroom clash between Phoenix Wright and his new adversary, Royal Priestess Rayfa, in the foreign Kingdom of Khura’in. In the full version of the game, players can look forward to exploring crime scenes and using investigative techniques to solve puzzling mysteries in the courtroom.

Nintendo eShop sales:

Nintendo eShop on Wii U and Nintendo 3DS
Summer Savings – There’s one week left of the Summer Savings event, so don’t miss out. Nintendo fans are invited to celebrate the last days of summer with our Summer Savings event, which offers discounts of up to 30 percent on select games. Shop online at http://www.nintendo.com/games/sales-and-deals or on Nintendo eShop during the sale, which runs through 8:59 a.m. PT on Sept. 1.
The Delusions of Von Sottendorf and His Square Mind (Nintendo 3DS) and The Rivers of Alice: Extended Version (Wii U) are on sale until 8:59 a.m. PT on Sept. 8.

Nintendo eShop on Wii U
Journey of a Special Average Balloon, The Letter and more games from TreeFall Studios are on sale until 8:59 a.m. PT on Aug. 31.
Kung Fu FIGHT! is 50 percent off (reduced from $1.99 to 99 cents) starting at 9 a.m. PT on Aug. 26 until 8:59 a.m. PT on Sept. 5.

Nintendo eShop on Nintendo 3DS
Aqua Moto Racing 3D is 50 percent off (reduced from $7.99 to $3.99) until 8:59 a.m. PT on Sept. 1.
Conception II: Children of the Seven Stars is more than 65 percent off (reduced from $29.99 to $9.99) until 8:59 a.m. PT on Sept. 5.
Rhythm Thief & the Emperor’s Treasure is 75 percent off (reduced from $19.99 to $4.99) until 8:59 a.m. PT on Sept. 5.
Toy Defense, Wakedas and more games from Circle Ent. are on sale until 8:59 a.m. PT on Sept. 15.

Also new this week:
Japanese Rail Sim 3D Monorail Trip to Okinawa (Nintendo eShop on Nintendo 3DS)
Legend of Kusakari (Nintendo eShop on Nintendo 3DS)
Pixel Paint (Nintendo eShop on Nintendo 3DS)
Shadow Archer (Nintendo eShop on Wii U)

Research firm names Pokémon GO the 'most successful mobile launch in history'

The following information comes from SuperData...

- during July, global digital game sales rose to $5.9 billion, up 10 percent from July 2015
- Pokémon GO helped drive the mobile category to 16 percent growth from a year ago
- Pokémon GO surpassed Monster Strike as the top mobile game
- Pokémon GO is the most successful mobile launch in history
- the game shot to first place in both top-grossing and top-download rankings for every country it launched in

“Nintendo’s mobile strategy ended up paying off exactly as intended. 3DS unit sales rose by over 50 percent from a year ago, an astonishing feat for underpowered hardware nearing the end of its lifespan. Furthermore, sales of 3DS games boomed. Combined sales of Pokémon Omega Red and Alpha Sapphire and Pokémon X and Y (2015 and 2013 releases) nearly doubled. Pokémon Go is the only factor that can explain jumps in sales of this magnitude. We are optimistic that mobile spin-offs for Fire Emblem and Animal Crossing will have a positive impact on Nintendo’s ecosystem.”

GoNintendo 'End of Day' thought - Last week's video content from GoNintendo

Time to call it a day, my friends. I'm going to spend some time watching Nicky Hill play through Inside. He's yelling and shrieking...it's quite fun! You all have a wonderful night and I'll see you in a few, short hours.

Big week for the Parents Play series. As a matter of fact, it's the biggest episode we've ever had! Not the longest, mind you...but the culmination of all the recent changes we've been making. It's the first in the series to have a face cam! That's going to be a constant from here on out, but this time you can enjoy the magic of my parents not knowing they're being recorded until the very end!

We also have the 575th episode of the GoNIntendo Podcast! It's a three-person show this week where we have SO much to talk about that it becomes a super-sized show! Won't you join us for the info and stupidity?

Lastly, but certainly not least, it's the latest episode of Eggbusters! Watch Austin tackle Majora's Mask yet again, but this time you see him take on a brand-new glitch. Will this week turn out with more success than last time?

GoNintendo 'End of Day' thought - Eggbusters EX: Majora's Mask (again)

This is the last week before Mom Brain goes back to work. I'm not a student, but boy am I BUMMED about school being back in session. Can't kids just go to school for a year and then have a full year off?! Oh well, it is what it is. I'll enjoy this last week off with her as much as I can! See you in a few, short hours.

Austin simply can't help himself, nor can he feel like he let you guys down. After giving his all after last week's Majora's Mask glitch left him feeling empty, Austin returns to the game this week to try his hand at yet another glitch. This time things go a bit better for our favorite glitch-hunter.

Check out the entire series and subscribe here!

NPD - Top 10 software sales for July 2016

1.Grand Theft Auto V
2. Overwatch*
3. Lego Star Wars: The Force Awakens
4. Monster Hunter: Generations **
5. Call of Duty: Black Ops III
6. Minecraft **
7. NBA 2K16
8. Doom 2016 **
9. Destiny: The Taken King
10. Tom Clancy’s Rainbow Six: Siege

- spent $480.1 million on new gaming-related hardware, software, and accessories
- this is 14 percent down from $559.1 million
- Hardware July 2016: $141.3 million (down 30 percent) July 2015: $202.1 million
- Console Software July 2016: $210.3 million (down 5 percent) July 2015: $221.2 million
- PC game software July 2016: $11.4 million (down 12 percent) July 2015: $12.9 million
- Accessories July 2016: $117.1 million (down 5 percent) July 2015: $122.9 million
- increase in spending on handhelds was due to a price drop for 2DS and the launch of Monster Hunter: Generations
- this increased spending on Nintendo handheld hardware by 44 percent to $28 million
- Monster Hunter: Generations sold 52 percent fewer dollars than last July’s new game, Rory Mcllory PGA Tour
- declines in the average price for the 2DS by 33 percent resulted in a five-fold increase in unit sales for the 2DS to 78K units
- 3DS also saw an increase in unit sales of 18 percent
- spending on gaming-related accessories, which includes interactive toys, was down 5% year-over-year to $117.1 million
- July saw a 34 percentage point shift in dollar share away from Skylanders accessories and Amiibo to Disney Infinity accessories and Lego Dimension accessories
- total spend for interactive gaming toys declined by 3 percent compared to last year
- consumers spent an additional 55 percent on Disney Infinity accessories and $3 million on Lego Dimensions