The following info comes from a source intimate with esports team management and a source close to Nintendo...
"I know Splatoon was a test run for a competitive game, so they're either gonna flesh the current game out, or do something for the Switch."
- organizations heavily identified with eSports have been in contact with Nintendo as far back as Dreamhack Austin
- European and Japanese competitive teams were in contact as well
- Smash Bros and Pokken Tournament are titles being explored for the esports space.
- teams named included TSM, Team Liquid, and Immortals from North America, as well as G2, SK, Fnatic, and NaVi in EU
"From what it sounds like, they aren't looking to make a LoL, CS, or Overwatch. They don't want to be a front-runner; they just want to be a part of it."
REDMOND, Wash.--(BUSINESS WIRE)-- In a presentation to financial analysts today in Tokyo, Nintendo Co., Ltd. president Tatsumi Kimishima announced that major details regarding the company’s new Nintendo Switch home gaming system will be shared at the Nintendo Switch Presentation 2017. This will be an event for invited media, financial analysts and trade partners in Tokyo that will be globally livestreamed on Jan. 12, U.S. time. The presentation will include the launch date and pricing for Nintendo Switch, as well as a look at the lineup of games currently in development.
Kimishima also announced that Nintendo Switch sampling events for invited media, partners, and consumers will take place in the U.S. and Europe after the presentation at later dates. There will be opportunities for the public to participate in other hands-on events around the same time, details of which will be announced later.
The exact time of the Nintendo Switch Presentation 2017 will be announced through Nintendo’s social media channels in the coming weeks. Last week, Nintendo Switch was first revealed in a video, available at http://www.nintendo.com/switch.
For more information about the company’s financial results in fiscal first half, please visit https://www.nintendo.co.jp/ir/en/.
Tatsumi Kimishima had a few comments following this morning's financial results. There's more to come later today, but for now, here are the more important things he said.
- Consumers will have the opportunity to demo the Switch prior to launch
- the 3DS is not a replacement for the Switch
- 3DS will continue to receive support after Switch launches
On Switch: Nintendo CEO says company won't make loss by selling it; but also listening to what consumers expect from us when setting price.— Takashi Mochizuki (@mochi_wsj) October 26, 2016
Hmmm...won't sell the Switch at a loss, but also saying that they're hearing what gamers are saying. I wonder how those two are going to line up. I hope it's a good answer for our wallets.
Nintendo CEO: No announcement planned about detailed Switch specs & price this year.— Takashi Mochizuki (@mochi_wsj) October 26, 2016
Well, I guess that gives us a couple months of crawling through retailers and listening to rumors for that info. Let's see if anyone gets that info right!
Wii U hardware sales - .34 million
3DS hardware sales - 1.7 million
- 812 million yen ($7.79 million) loss for the three months to Sept. 30, versus a 7.83 billion yen profit in the same period a year earlier.
- cut operating profit outlook for the year through March to 30 billion yen from a July estimate of 45 billion yen
During the six months ended September 30, 2016, we saw strong trends for the global release of Kirby: Planet Robobot. On the hardware side, Nintendo 2DS saw sales growth. The release of the smart device application Pokémon GO led to increased sales of software in the Pokémon series released in the past and drove the Nintendo 3DS family hardware sales growth, particularly outside of Japan. The sales volume for hardware this period was 2.71 million units (19% increase on a year- on-year basis) , while software held steady with the previous year at 19.23 million units sold.
For the Wii U console, we have decided to ship 0.8 million units this fiscal year, based on our forecasts of comprehensive demand for Nintendo hardware. Activity has conformed to our expectations from the start of the fiscal year, with hardware sales volume of 0.56 million units (53% decrease on a year-on-year basis). There were no hit titles this period to compare with Splatoon and Super Mario Maker last year, so the software sales were 8.3 million units (33% decrease on a year-on-year basis). As there were few new software titles offering amiibo functionality, amiibo sales were reduced to 3.8 million units for figure-type and 1.7 million units for card-type. In addition, there were relatively fewer offerings of downloadable content during this period, so download sales were down on the same period last year.
Along with this background, we felt the impacts of a strengthening yen, resulting in an operating loss of 5.9 billion yen against net sales of 136.8 billion yen (of which overseas sales were 97.3 billion yen or 71.1% of the total sales). We have also included 12.0 billion yen of share of profit of entities accounted for using the equity method related to The Pokémon Company and other companies, but we incurred foreign exchange losses totaling 39.9 billion yen, resulting in an ordinary loss of 30.8 billion yen. However, due to the sale of part of our ownership in the company that manages the Seattle Mariners Major League Baseball team, we recorded gain on sales of investment securities totaling 62.7 billion yen as extraordinary income, meaning that profit attributable to owners of parent was 38.2 billion yen.
For the Nintendo 3DS system, we are planning global release of the latest titles in the Pokémon series, Pokémon Sun/Moon, in November, as well as the Nintendo 3DS version of last year’s major hit for Wii U, Super Mario Maker for Nintendo 3DS, in December. We also have a range of strong third-party titles expected during this year.
We have also revealed that our new-concept gaming system, previously referred to using the development codename NX, will be released under the official name of Nintendo Switch. Nintendo Switch offers a wholly new concept as a home gaming system that can switch between different styles of play. We are planning to release it worldwide in March 2017.
We are also bringing back the NES home consoles that were popular in the 1980s in a palm-sized version. Nintendo Entertainment System: NES Classic Edition will launch with 30 well-loved pre-installed titles worldwide in November.
On the smart device front, Super Mario Run, a new action game featuring Mario optimized for smart devices, is set to launch globally in December. Fire Emblem and Animal Crossing applications will follow the release of Super Mario Run in series. We have revised the financial forecast originally published on April 27, 2016. For details, see the Notice of Full-Year Financial Forecast Modifications issued today (October 26, 2016).
The Company modifies its financial forecast in consideration of a stronger-than-expected yen in foreign currency exchanges, sales performance for the six months ended September 30, 2016, the revision of sales prospects after the second quarter, and gain on sales of investment securities totaling 62.7 billion yen recorded as extraordinary income for the quarter since the Company's wholly-owned subsidiary, Nintendo of America Inc., has sold a part of its ownership in the company that manages the Seattle Mariners Major League Baseball team.
Mario Kart 8 - 8.00 million pcs.
New Super Mario Bros. U - 5.45 million pcs.
Super Mario 3D World - 5.19 million pcs.
Nintendo Land - 5.13 million pcs.
Super Smash Bros. for Wii U - 4.99 million pcs.
Splatoon - 4.57 million pcs.
Super Mario Maker - 3.73 million pcs.
New Super Luigi U - 2.74 million pcs.
The Legend of Zelda: The Wind Waker HD - 1.98 million pcs.
Mario Party 10 - 1.94 million pcs.
Pokémon X/Pokémon Y - 15.64 million pcs.
Mario Kart 7 - 13.94 million pcs.
Pokémon Omega Ruby/Pokémon Alpha Sapphire - 13.18 million pcs.
SUPER MARIO 3D LAND - 10.98 million pcs.
New Super Mario Bros. 2 - 10.60 million pcs.
Animal Crossing: New Leaf - 10.34 million pcs.
Super Smash Bros. for Nintendo 3DS - 8.35 million pcs.
Tomodachi Life - 5.30 million pcs.
Luigi's Mansion: Dark Moon - 5.03 million pcs.
The Legend of Zelda: Ocarina of Time 3D - 4.52 million pcs.
Pokemon OR/AS - 1.3 million pcs (this figure is for Q2 only)
Kirby: Planet Robobot - 1.08 million pcs. (this figure is for Q2 only)
- the Dock will be a part of all packages in all regions
- handheld-only package may come at some point later
- Nintendo considered the idea of selling the handheld portion separately
- this was scrapped due to concerns that consumers who purchased the handheld sans dock might still think they could connect it to their TV
- no plans for the Switch to be able to connect to your TV without the use of the dock
- Switch Pro Controller doesn’t feature a headset port
- this info is based on the hardware model shown during the Switch reveal