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Miitopia, Hey! Pikmin due out July 28th in North America, same day as New 2DS XL

On July 28, New Nintendo 2DS XL makes its debut in the United States at a suggested retail price of $149.99. The New Nintendo 2DS XL system gives consumers a third choice of hand-held systems, one that offers pricing and features that fit between the Nintendo 2DS and New Nintendo 3DS XL systems. New Nintendo 2DS XL will launch on the same day as two big new games for the Nintendo 3DS family of systems: Hey! PIKMIN and Miitopia.

Nintendo is going with a one-two punch to launch alongside the New 2DS XL. Man, I think that system is so slick. I am all OVER this!

Nintendo reveals the New 2DS XL

On July 28, New Nintendo 2DS XL makes its debut in North America at a suggested retail price of $149.99.

The New 2DS XL comes out in Japan on July 13th, so they've got us beat with the release date by a bit!

REDMOND, Wash., April 27, 2017 – The Nintendo 3DS family of systems will soon be adding a new member. On July 28, New Nintendo 2DS XL makes its debut in the United States at a suggested retail price of $149.99. The New Nintendo 2DS XL system gives consumers a third choice of hand-held systems, one that offers pricing and features that fit between the Nintendo 2DS and New Nintendo 3DS XL systems. New Nintendo 2DS XL will launch on the same day as two big new games for the Nintendo 3DS family of systems: Hey! PIKMIN and Miitopia.


“This new addition to Nintendo’s portable hardware line demonstrates our commitment to the hand-held market,” said Reggie Fils-Aime, Nintendo of America’s President and COO. “New Nintendo 2DS XL sports a beautiful clamshell design and offers a great balance between price and performance.”


The new system will be available in a stylish black/turquoise color, and will use the same size large screen found on New Nintendo 3DS XL systems. As the name of the new system implies, visuals will be displayed in 2D only. The system is lighter but still packs the same power as New Nintendo 3DS XL, and has built-in NFC support for amiibo cards and figures. It can play the massive library of quality Nintendo 3DS, New Nintendo 3DS and Nintendo DS games in 2D. Nintendo systems are also the only dedicated video game systems where people can find their favorite characters and game franchises, such as Mario, Peach, Yoshi, Kirby, Pokémon, Fire Emblem, Mario Kart, Super Smash Bros., Animal Crossing and The Legend of Zelda.


There are over a thousand games in the Nintendo 3DS game library and more are always on the way, including two that launch on the same day as New Nintendo 2DS XL. These new games will offer fun new experiences for New Nintendo 2DS XL owners, and for owners of any Nintendo 3DS family systems.


Hey! PIKMIN: In this brand-new style of Pikmin game, players guide Captain Olimar through 2D side-scrolling levels and collect Sparklium to refuel his crashed ship, the S.S. Dolphin 2, so he can escape the planet. The touch-screen controls let players choose the right Pikmin to toss at enemies and objects, which is critical to defeating foes and solving the many puzzles Olimar encounters during his adventure.


Miitopia: Band together with your Mii and Mii friends to explore your own personalized world of Miitopia. Cast Mii characters into various roles and watch hilarious scenes unfold as they work together to defeat the Dark Lord who has stolen the faces of townspeople of Miitopia. Players can bring in their created Mii characters from the Miitomo or Tomodachi Life games, or create their own Mii team in the game. This game has a lighthearted tone with traditional and strategic RPG-like elements, including customization, relationship building and team management.


Remember that New Nintendo 2DS XL features parental controls that let adults manage the content their children can access. For more information about other features, visit http://www.nintendo.com/2ds/new-nintendo-2ds.

GoNintendo Talking Points - The Indies Vs. AAA Games Argument Is Pointless

How many times have you heard indie games called garbage? How often have you read comments saying AAA games are a waste of money? The entire back-and-forth argument has been growing quite feverishly, and I think it's a complete waste of time.

If you like what you see, we'd love to have you subscribe!

Fire Emblem devs share more details on how Awakening's success saved the franchise from death

The following comes from a Dengeki Nintendo interview with producer Hitoshi Yamagami, director Kenta Nakanishi, director Toshiyuki Kusakihara and producer Masahiro Higuchi.

Q: Though not directly related to Echoes’ contents, how do you feel about Fire Emblem’s constantly expanding popularity?

Yamagami: As we said in an interview with the company president about Awakening, though the Fire Emblem series was known by many, its sales were subpar up until then. We needed to sell more games, and often overthought how to go about doing it. Mr. Higuchi and I also constantly had opposing viewpoints on how to go about doing this, too.

Higuchi: (Sarcastic laugh).

Yamagami: I felt I had to make it more interesting to potential customers even if it meant changing things up significantly if need be. But Mr. Higuchi did not want to change it too much out of fear of losing what makes Fire Emblem what it is, and was protective of it that way. Our opinions were at complete odds with each other, not much could be done, really. I was still young at the time, so had little influence and was bad at wording my arguments. So I made a proposal in hopes of compromise. From that, New Mystery of the Emblem gained a casual mode where no units die. It was well received –and yet the sales did not improve.

So, at the beginning of Awakening’s development, we were warned by the parent company: “Look, if the sales continue to be subpar, then this is your final game.” Hearing that, the development team went, “Well, since this is probably the end, we can just do whatever the heck we want. Let’s throw something together with no regrets!” Everyone threw out various ideas and ways they could be implemented. Yokota and Maeda especially emphasized wanting to depict characters with their own unique traits and individuality. To that end, they brought in Mr. Yusuke Kozaki* as they felt his style was a match for Awakening and a way to bring it to a greater audience.

Nakanishi: That game ended up selling over one million copies overseas.

Yamagami: I wasn’t even thinking of the overseas audience at the time, so was quite surprised by those results. Anyway, the company then came around simply asking: “When’s the next one?” (Laughs). The exchange that followed went something like: “Didn’t you say this is our last one?!” “Well it sold, so that’s how it is.” Even though it was a rather silly argument, deep down I just felt a great sense of relief.

Nintendo president relieved with Switch sales, unannounced games coming, surprised by Zelda sales

Coming from Nintendo president, Tatsumi Kimishima...

“We have done a lot of things to raise awareness about how the Switch experience can offer something new, and I am just relieved that consumers seem to have accepted it. It is surprising that Zelda is doing so well, but it also proved what we have been saying is right: A good game title will spur sales of the platform device."

Mr. Kimishima also had some other things to say, with the biggest bit being about unannounced Switch titles.

- "more unannounced titles" for Switch to be revealed, which should continue to boost the platform's sales
- Nintendo will be spending more this year on promotion to sell the Switch, which will put a drag on operating profit

This week's North American downloads - April 27 (Mario Kart 8 Deluxe, Puyo Puyo Tetris and more)

REDMOND, Wash.--(BUSINESS WIRE)--This week’s Nintendo Download includes the following featured content:

Nintendo eShop on Nintendo Switch
Mario Kart 8 Deluxe – The Mario Kart 8 Deluxe game races to the Nintendo Switch console with more characters, karts and tracks unlocked from the start than any other game in Mario Kart history. The anti-gravity racing game is the definitive version of Mario Kart 8 and includes a revamped Battle Mode that players of all ages can enjoy together.* Mario Kart 8 Deluxe will be available on April 28.

Puyo Puyo Tetris – Two puzzle game juggernauts collide as Tetris, one of the best-selling and most-recognized brands in gaming history, and Puyo Puyo from SEGA have combined to create a fun-to-play, fast-paced, competitive party game like no other. The game offers tons of game-play styles – from single-player Adventure and Challenge modes to ferocious competition with Arcade modes up to four players** – for tons of Tetris/Puyo Puyo variety. A free demo for the game is also available in Nintendo eShop.

Nintendo eShop sales:

Nintendo eShop on Wii U and Nintendo 3DS
Great deals this week! Check out the full list of deals on Nintendo 3DS and Wii U available this week at http://www.nintendo.com/games/sales-and-deals.

Theme Shop on Nintendo 3DS:

New themes this week include:
Kirby’s 25th Anniversary
Runbow Pocket Theme Bundle
Activities:

New My Nintendo Reward! – To celebrate the upcoming launch of the Ultra Street Fighter II: The Final Challengers game for the Nintendo Switch console on May 26, My Nintendo is offering a May calendar featuring the “supreme master of the fist” himself, Akuma. To learn more about other My Nintendo rewards, head over to https://my.nintendo.com.

Also new this week:
TumbleSeed (Nintendo eShop on Nintendo Switch) – Available May 2
ACA NEOGEO OVER TOP (Nintendo eShop on Nintendo Switch)
KAMIKO (Nintendo eShop on Nintendo Switch)
Parascientific Escape Cruise in the Distant Seas – Demo Version (Nintendo eShop on Nintendo 3DS)
Blasting Agent Ultimate Edition – Demo Version (Nintendo eShop on Nintendo 3DS)
Use Your Words (Nintendo eShop on Wii U)
Absolutely Unstoppable MineRun (Nintendo eShop on Wii U)

This week's European downloads - April 27 (Mario Kart 8 Deluxe, Kamiko and more)

Nintendo eShop (Switch)

Mario Kart 8 Deluxe (Nintendo, available April 28) - €59.99/£49.99

All your favourite tracks and characters return from the Wii U version, plus all DLC tracks and characters, and new characters join the roster, too: Inkling Boy and Inkling Girl from Splatoon, King Boo, Dry Bones, and Bowser Jr.! Plus, battle mode has been revamped and includes Balloon Battle and Bob-omb Blast, with all-new courses such as Urchin Underpass and Battle Stadium, and returning ones like (GCN) Luigi’s Mansion and (SNES) Battle Course 1 from Super Mario Kart on the Super Nintendo Entertainment System.

Puyo Puyo Tetris (Koch Media) - €39.99/£34.99

Two puzzle game juggernauts collide as Tetris, one of the largest-selling and recognized brands in gaming history, and Puyo Puyo from SEGA have combined to create a fun-to-play, fast-paced, competitive party game like no other! The game offers tons of gameplay styles – from single-player Adventure and Challenge modes to ferocious competition with up-to-four player Arcade modes, for tons of Tetris/Puyo variety. Plus, an in-game Shop enables players to unlock new characters and skins for Puyos and Tetriminos.

KAMIKO (Flyhigh Works) - €4.99/£4.49
KAMIKO is a game styled around Japanese Shinto beliefs. Fight as priestesses called "KAMIKO" and battle against demons while solving puzzles to make your way through the stages. Look no further if you are looking for an arcade action game with a twist! Each stage has several Torii (gates) which are magically sealed. Find a way to break all the seals to make your way to the stage boss.

ACA NEOGEO OVER TOP (HAMSTER) - €6.99/£6.29
“OVER TOP” is a racing game released by SNK in 1996. Players will participate in races through urban areas, mountainous regions, and snowy roads. The courses also feature weather variations to add more variety to the game. In addition to the various vehicles with different performance factors which players can use, they can also enjoy the thrill of drifting their way through corners to clear courses.


Nintendo eShop (3DS)

Pic-a-Pix Colour - Small Puzzles 3 (Lightwood Games, Add-on Content) - €1.99/£1.99
Pic-a-Pix Colour - Mixed Puzzles 3 (Lightwood Games, Add-on Content) - €1.99/£1.99
Pic-a-Pix Colour - Large Puzzles 3 (Lightwood Games, Add-on Content) - €1.99/£1.99

Special offers

Mini Sports Collection (Rainy Frog) - €3.99/£3.59 (Ends May 18, normally €4.99/£4.49)
Ambition of the Slimes (CIRCLE Ent.) - €2.99/£2.87 (Ends May 18, normally €5.00/£4.79)
Castle Conqueror Defender (CIRCLE Ent.) - €2.99/£2.93 (Ends May 18, normally €4.99/£4.89)
Puzzle Labyrinth (CIRCLE Ent.) - €2.99/£2.57 (Ends May 18, normally €5.00/£4.29)
Snow Moto Racing 3D (Zordix AB) - €5.99/£5.39 (Ends May 4, normally €7.99/£7.19)


Nintendo eShop (New 3DS)

Ascent of Kings (Nostatic Software) - €2.25/£1.99

The death of a King. An epic challenge to choose a new ruler. Will the smallest of four brothers turn out to be the strongest? Will a young boy become King? The answer is up to you.


Nintendo 3DS Theme Shop
All the themes release on April 28.

Hello Kitty 3D toy (Sanrio) - €0.99/£0.89
Hello Kitty 3D toy version

Hello Kitty 3D runs (Sanrio) - €0.99/£0.89
Hello Kitty runs with her friends


Nintendo eShop (Wii U)

Use Your Words (Smiling Buddha Games) - €14.99/£14.99
Grab a few friends and get ready to laugh. Use Your Words is the party game for funny people and their unfunny friends! Use Your Words is a game that invites players to respond to a variety of mini-games and prompts with the funniest answers they can think of! Players play using their phones and tablets as controllers, making game-play seamless and quick to pick up. Players who get stumped can use one of the hidden "House Answers" to lay a trap for their fellow players once it's time for everyone to vote for their favourite.

Pic-a-Pix Colour - Small Puzzles 3 (Lightwood Games, Add-on Content) - €1.99/£1.99
Pic-a-Pix Colour - Mixed Puzzles 3 (Lightwood Games, Add-on Content) - €1.99/£1.99
Pic-a-Pix Colour - Large Puzzles 3 (Lightwood Games, Add-on Content) - €1.99/£1.99
Minecraft: Wii U Edition - Glide Beasts Track Pack (Mojang, Add-on Content) - €2.99/£2.39
Minecraft: Wii U Edition - Glide Track Pack Season Pass (Mojang, Add-on Content) - €9.99/£7.99

Special offers
Back to Bed (Bedtime Digital) - €4.99/£4.49 (Ends May 24, normally €9.99/£8.99)
Nano Assault Neo (Shin'en Multimedia) - €7.49/£6.70 (Ends May 18, normally €9.99/£8.99)
Twin Robots (Ratalaika Games) - €3.74/£3.36 (Ends May 4, normally €4.99/£4.49)

Fire Emblem Heroes has less than 1/10th of Super Mario Run's downloads, but has made more money



Well there's the story right there. Nintendo has been open to trying all sorts of approaches to mobile games, including different methods of charging consumers. The upfront $10 price for Super Mario Run didn't sit well with many consumers. Fire Emblem Heroes takes the microtransactions approach, and while the install base for Heroes is much smaller, it's clear the daily revenue from that title has helped it to surpass what Super Mario Run brought in.

Nintendo FY2016 results - Switch hits 2.74 million sold, Zelda: BotW hits 3.8, full revenue details & more

- Zelda: Breath of the Wild sold 2.76 million units on Switch worldwide
- Zelda: Breath of the Wild Switch + Wii U sales worldwide sits at 3.84 million units
- 1-2-Switch has been "generating buzz"
- Switch sold 2.74 million units
- Switch software sold 5.46 million units
- predicting 10 million Switch units sold from April 2017 to March 2018
- predicting 35 million units of Switch software sold from April 2017 to March 2018
- predicting 6 million units of 3DS hardware sold from April 2017 to March 2018
- predicting 40 million units of 3DS software sold from April 2017 to March 2018
- predicting 3 million units of Wii U software sold from April 2017 to March 2018
- Pokemon Sun/Moon sales are at 15.44 million units
- Super Mario Maker for Nintendo 3DS sold 2.34 million units
- Kirby: Planet Robobot sold 1.36 million units
- worldwide sales volume for the Nintendo 3DS hardware this period was 7.27 million units
- this is a 7% increase on a year-on-year basis
- 3DS sold 820k in 4th quarter
- 3DS software sold 8.3 million in 4th quarter
- 3DS software sales volume reached 55.08 million units (14% increase on a year-on-year basis)
- Wii U software sales volume during this period was 14.8 million units (46% decrease on a year-on-year basis)
- Wii U hardware sales were 760 thousand units (77% decrease on a year-on-year basis)
- amiibo sales hit 9.1 million units for figure-type and 9.3 million units for card-type
- amiibo total lifetime sales worldwide are 82.5
- figure-type amiibo have sold 44.3 million and card-type amiibo have sold 38.2 million
- digital sales were down to a large extent on the same period last year
- operating profit of 489.0 billion yen against net sales of 29.3 billion yen
- 73.4% of the total sales were overseas
- 50.3 billion yen share of profit of entities accounted for using the equity method related to The Pokémon Company and other investments, resulting in an ordinary profit of 20.2 billion yen
- due to the sale of part of the equity in the Mariners, Nintendo sales of investment securities totaled 64.5 billion yen as extraordinary income
- net profit attributable to owners of parent was 102.5 billion yen
- total assets increased by 172.0 billion yen compared to the prior fiscal year-end to 1,468.9 billion yen
- total liabilities increased by 82.0 billion yen compared to the prior fiscal year-end to 218.0 billion yen
- net assets increased by 90.0 billion yen compared to the prior fiscal year-end to 1,250.9 billion yen
- ending balance of “Cash and cash equivalents” (collectively, “Cash”) as of March 31, 2017 was 330.9 billion yen
- this saw an increase of 72.8 billion yen during the fiscal year
- during the prior fiscal year, there was a decrease of 23.4 billion yen
- 114.7 billion yen of profit before income taxes and other factors
- net cash resulted in an increase of 19.1 billion yen compared to an increase of 55.1 billion yen during the prior year
- Net cash from investing activities increased by 69.5 billion yen compared to a decrease of 71.7 billion yen during the prior year
- net cash from financing activities decreased by 14.4 billion yen compared to a decrease of 2.9 billion yen during the prior year
- Nintendo will maintain favorable conditions surrounding Switch by providing a continuous stream of appealing third-party titles across varying genres
- the aim is to stimulate the platform and expand sales going into the holiday season this year
- total sales volume for the Nintendo 3DS hardware worldwide has surpassed 66 million units
- with 3DS, Nintendo will strive to maintain the momentum of the platform and to reach a broader audience, including females and children, across the world
- with mobile, Nintendo will provide new game applications and also content updates for existing titles
- project a net sales of 750.0 billion yen, an operating profit of 65.0 billion yen, an ordinary profit of 60.0 billion yen and a net profit attributable to owners of parent of 45.0 billion yen

Nintendo strives to create new and unique forms of entertainment while maintaining a robust business structure. Nintendo places the highest emphasis on providing consumers with innovative entertainment that has never been experienced. With the belief in our mission to put smiles on people's faces around the world through products and services, our company group will focus on expanding the population that can experience Nintendo IP by offering products that can be enjoyed by everyone regardless of age, gender or gaming experience.

In accordance with our basic strategy, we will drive continual growth for Nintendo by expanding the dedicated video game business and establishing the smart-device business. For our dedicated video game business, our unique hardware-software integrated business with focus on software will continue to constitute the core business for Nintendo and we will actively seek to invest resources in our Nintendo-specific platform business.

In order to expand the scope of our business, we will seek to strengthen our business foundation, generate synergy with our dedicated video game business and maximize business for Nintendo as a whole by building our smart-device
business into one of our major pillars of profit.

In addition to our gaming business, we are also making active use of Nintendo IP by providing theme park attractions using our characters, showing off our characters through video content and merchandising, and in collaborations with our partner companies.

Through these efforts, we are hoping to pursue every business possibility and add value to our company by actively offering Nintendo IP in a variety of different ways so that not only current players of our video games but all consumers - including those who used to play our games but currently do not and even those who have never played our video games before - can experience Nintendo IP.

We will continue to flexibly transform ourselves by adapting to changing times while constantly valuing the spirit of originality based on the belief that the "true value of entertainment lies in its uniqueness" - and will endeavor to continue providing products and services that people will be surprised and delighted by.