The Binding of Isaac Rebirth

This week's North American downloads - November 26 (Konami Krazy Racers and more)

REDMOND, Wash.--(BUSINESS WIRE)--This week’s Nintendo Download includes the following featured content:

Virtual Console on Wii U
Konami Krazy Racers – In this fun Game Boy Advance racer, choose from 12 of your favorite Konami characters, all with unique racing abilities. Speed your way through 16 action-packed, fun-filled courses. Collect coins to upgrade your car, unlock hidden courses and race by your opponents on your way to the checkered flag.

Nintendo eShop sales:

Nintendo eShop on Wii U and Nintendo 3DS
Nintendo eShop Cyber Deals are here! Gaming fans can save up to 50 percent on a selection of top-rated Nintendo 3DS and Wii U games until Dec. 2 at 8:59 a.m. PT. Head to the Nintendo eShop on Wii U and Nintendo 3DS to see these great deals.

Nintendo eShop on Wii U
Rock ’N Racing Off Road is 50 percent off (reduced from $5.99 to $2.99) until 8:59 a.m. PT on Dec. 31.
Jeopardy!, Wheel of Fortune and more from Nordic Games are on sale until 8:59 a.m. PT on Dec. 3.
Skylanders SuperChargers Portal Owner’s Pack is 40 percent off (reduced from $49.99 to $29.99) until 8:59 a.m. PT on Dec. 4.

Nintendo eShop on Nintendo 3DS
Jett Rocket II: The Wrath of Taikai is more than 25 percent off (reduced from $8.99 to $6.70) until 8:59 a.m. PT on Dec. 17.
Real Heroes: Firefighter 3D is 50 percent off (reduced from $9.99 to $4.99) until 8:59 a.m. PT on Dec. 3.

National StreetPass Weekend: Thanksgiving Edition – After you fill up on turkey, be sure to load up on StreetPass tags during the Thanksgiving National StreetPass Weekend (Nov. 26 – Nov. 29). Stop by any of the more than 29,000 Nintendo Zone hotspots across North America with your Nintendo 3DS system to get up to six StreetPass tags from across the globe. If you’re playing the Animal Crossing: Happy Home Designer game, you might even run into Felyne, a special character inspired by the Monster Hunter series.

Miiverse Fan Faves Sweepstakes – What do you think were the best Nintendo games of 2015? Make your voice heard and earn a chance to win some cool prizes by entering the Fan Faves Sweepstakes. Head to the Miiverse Fan Faves 2015 community from Dec. 1 to Dec. 3 to vote for Nintendo 3DS games and from Dec. 4 to Dec. 6 for Wii U games. Good luck!

NO PURCH NEC. US res only (incl. DC). 13+ Deadline for Nintendo 3DS Fan Faves 2015 Sweepstakes: Miiverse Dec. 3 / Mail-in Dec. 5. Deadline for Wii U Fan Faves 2015 Sweepstakes: Miiverse Dec. 6 / Mail-in Dec. 9. Rules: Wii U -; Nintendo 3DS -

Also new this week:
Cutie Pets Jump Rope (Nintendo eShop on Wii U)
PET HOSPITAL (Nintendo eShop on Nintendo 3DS)
I Love My Pony – Demo Version (Nintendo eShop on Nintendo 3DS)

Disney XD airing 'Clash of Karts: Mario Kart 8' on Dec. 5th

Remember when Disney showed a one-hour version of the 2015 Nintendo World Championships? Turns out that was a hit for the company. Disney is now looking deeper into the e-Sports scene, which is why they've created 'Clash of Karts: Mario Kart 8'. This one-hour event will focus on just Mario Kart 8 and features four two-person teams of kids ages 13 to 17, coached by YouTube influencers Mari Takahashi, Meghan Camarena, Seth Bling, and Andre Meadows. The special airs Dec. 5th at 8 PM! Thanks to MSU_Cokeboi for the heads up.

Nintendo Sweden says The Legend of Zelda: Twilight Princess HD is compatible with Wiimote/Nunchuk (UPDATE)

UPDATE - Nintendo has since removed the controller confirmation.

Coming from the official Nintendo of Sweden info page...

View post on

I actually liked using the Wiimote/Nunchuk, so I'm glad to see that support included. For those that don't want to go that route, there's still GamePad!

Xenoblade Chronicles X director on company workload, western JRPG interest, possible sequels

Coming from a GameSpot interview with director Tetsuya Takahashi...

"When I think about how it feels to work at Monolith, it's something that's probably changed quite a bit over time. In the very beginning of Monolith, right after I'd left Square, there were certainly a lot of times when we were working very late into the night. We were still building up the company so there were not that many people involved.

We still have some of the early core members with us now like [director Koh] Kojima and [art director Norihiro] Takami who were there from the beginning. Certainly things have changed quite a bit over time, but I think it's not quite as grueling as it was in the very beginning. Working with Nintendo has changed our approach to [making games] and given us a little more freedom in terms of how we schedule things out. We don't have to necessarily drive people in the traditional overtime way that you would see at a lot of Japanese companies."

Mr. Takahashi also discussed the Western reaction to JRPGs, specifically Xenoblade Chronicles...

"We do take into consideration the needs and the reactions of western audiences when designing games. After the success of Xenoblade Chronicles on Wii--I believe it had better sales overall abroad than it did in Japan--I was very interested in following along with the reactions that I was seeing outside of Japan. That's definitely something that I will continue to consider going forward, but I also, of course, have to balance that with the needs of the Japanese market as well. Though that balance may shift from project to project, depending on how people's' tastes and reactions are changing."

Finally, Takahashi teased the idea of more Xeno games down the road...

"The opportunity presents itself. Usually I need to start with an interesting idea or direction that I feel it's going to have some compatibility here but if that presented itself, I would consider doing so."

Nintendo's eShop Cyber Deals - full list of titles

Wii U

Zelda: The Wind Waker HD – $34.99
Metroid Fusion – $4.79
Don’t Starve: Giant Edition – $7.49
Captain Toad: Treasure Tracker – $27.99
Shantae and the Pirate’s Curse – $9.99
Donkey Kong Country: Tropical Freeze – $34.99
Rayman Legends – $19.99
Adventures of Pip – $7.49
Pushmo World – $4.99
Kirby’s Return to Dream Land – $12.99
Teslagrad – $7.49
Chariot – $7.49
Star Fox Command – $4.99
Never Alone – $5.99
SteamWorld Dig – $4.99
Pikmin 3 – $38.99
Art of Balance – $4.49
Trine 2: Director’s Cut – $9.99
The Wonderful 101 – $19.49
Mario Golf – $4.99
Child of Light – $7.49
Blek – $2.99
Little Inferno – $4.99
Mutant Mudds Deluxe – $4.99
Scram Kitty – $4.99


Fire Emblem Awakening - $27.99
Metroid - $2.49
Monster Hunter 4 - $23.99
DKCR 3D - $20.99
Azure Striker Gunvolt - $7.50
Luigi's Mansion Dark Moon - $27.99
Boxboy - $3.49
Ace Attorney Trilogy - $20.99
Shantae and the Pirate's Curse - $9.99
Crashmo - $4.49
Kid Icarus Uprising - $24.49
Rune Factory 4 - $19.99
3D Sonic the Hedgehog - $2.99
3D Out Run - $4.19
Mario and Donkey Kong Minis on the Move - $6.49
Punch-Out!! - $2.49
Steamworld Dig - $2.49
Mario Golf World Tour - $20.99
1001 Spikes - $9.99
Inazuma Eleven - $9.99
VVVVVV - $7.99
Retro City Rampage - $4.99
Mutant Mudds - $4.49
Siesta Fiesta - $2.99

IGN - Level-5 open to more Wii U, NX support, talks Pokemon/Yo-Kai Watch

Coming from an IGN interview with Level-5 CEO Akihiro Hino...

- if Level-5 has a title that would be served well as a Wii U game, Hino "would definitely want to proactively consider it."
- if the NX can "bring Level-5 games to as many kids as possible, it wouldn’t be impossible" to see Level-5 support
- "If kids are willing to buy both of them (Pokemon and Yo-Kai Watch), I couldn’t be happier."

NES designer talks about Nintendo's failed collab with Sony, laments graphics over gameplay

Coming from a GamesIndustry interview with NES designer, Masayuki Uemura...

"You might know that we tried to collaborate with Sony once. We knew what Sony was thinking and what kinds of things they were trying to develop. During this time when Sony and other companies started launching products, people started realizing how difficult it is to create a game with great mechanics. Since the time of Game & Watch, Nintendo was doing their best to create game design mechanics that fully utilize the limited technological specifications. What happened was when they started launching those products with high quality graphic design they started emphasizing the graphics processing power - in other words, it wasn't just the game mechanics they had to focus on but they also had to focus on graphic expression and sound design, not just game design. That's how the market got saturated with all these kinds of products."

NES designer on Nintendo's focus on gameplay, how Nintendo is like an indie dev

Coming from a GamesIndustry interview with NES designer Masayuki Uemura...

"Nintendo was always trying to push the limitations of new types of play. That was a difference between Nintendo product lines and the others. With the maturity of the game was time to start thinking about redefining the importance of mechanics and design. So for a couple decades the game publishers and hardware manufacturers were focusing on graphics processing power and sound effects and so forth and not focusing much on innovating in game design and mechanics.

From my perspective, the game industry has always been [steered by] indies because the idea of the individual has been quite crucial in making great games. When you try to fully utilize all the computing power, and graphics processing and sound effects, then you have to add more people and more staff to create games compatible with all the technology. But the one thing you could [leverage] is the individual powerful resource. Nintendo has always been like that, we are like indies. Every time we try to create some sort of paradigm shift where all the rules change, where the status quo changes, by coming up with new ideas. Wii is a prime example of that. It became popular beyond our expectations. That was a quite symbolic product for us, we felt like indies."

Xenoblade Chronicles X director says team aimed for 'the next evolution in JRPGs'

Coming from a GameSpot interview with executive director Tetsuya Takahashi...

"Since we're aiming for the next evolution in JRPGs, I have to admit that our original goal was not to aim for simplicity. We were looking for new directions and so that means adding new elements to an existing structure that people might have an innate understanding of. As such, I have to be honest, there is going to be some complexity that comes in, but I feel that we've created a really compelling experience from that.

The way that we think about an open world game is that there is so much space and so much to do that if there were no limitations, it would be very easy for the user to get lost or to not know which objective they need to pursue next. From a designer perspective, we think about what steps can we add that will act as limitations to ease people into the experience of this large world. We ease the player into varying objectives and limit their access to certain parts of the map.

Certainly there are a lot of different approaches to open world games of this type, and I think one of the big distinctions between us and [others] is that we're trying to consider the needs of the Japanese market as well where, I think, most players are not necessarily as familiar with that kind of approach to open world games.

The experience that works the best in our market is to have these steps by which the player becomes stronger, and that in turn opens up new areas for them. There definitely was some thought and some sensitivity going around the needs of our market as well, considering what Japanese players like to do and how to give them the best experience."

Full interview here

Nintendo of Japan is now selling Wii U GamePads for 13,824円