The Binding of Isaac Rebirth

Nintendo on working with indies, wooing consumers, exclusive deals and more

Coming from a Game Informer interview with Nintendo's Damon Baker...

“It is true that we’ve got a really loyal and passionate fan base for Nintendo-developed content, but it also drives them to go to the eShop to check out what’s new – to see if there’s new DLC for some of those first-party games or new releases, and while they’re there, they’re seeing this independent content being highlighted right next to Mario and right next to Zelda and right next to all our major franchises. So we do a pretty good job of keeping it in the same light.

You look at our hardware, it’s unique, it’s different, and it allows for different experiences. It allows for developers to utilize the features and functionality in a unique way where they can use the touchscreen, they can use a second screen, they can use 3D and they can use that to realize their vision differently than they can on any other platform. We have the same mentality from a first-party perspective as well.

Sometimes we’ll be proactive in reaching out to different developers and publishers to say, ‘Hey, this is a great idea. What do you think about utilizing it on our platforms? It would be perfect to use a second screen, or it would be awesome with a touchscreen to be able to manipulate these characters or movements.’

We’re not known for exclusive [indie games] in particular, and that’s because we’re not throwing around a lot of cash. We also don’t see a huge benefit to developers in driving exclusive deals with platforms and consoles. They need to do what’s right for them from a business perspective, and we want to help complement that and make sure that they’re making the most from the experience on our platforms.

We very much encourage all of our development partners to release simultaneously across all platforms. We’ve seen the data that proves that the developers are the ones that are going to benefit from that versus going with an exclusive arrangement. We’re certainly not going to frown upon those people that are bringing exclusive content over to us, because we will make the most of it and make sure they are doing a great job with it. I think that we have a strong focus on multiplatform content, and that’s because we do have a point of differentiation with our control schemes and what these developers can create in a unique environment.

The fans are familiar with Nintendo content; they’re familiar with some of those retro games, so when they see a game that is inspired by that or takes things to the next level, I think they’re willing to jump in because it feels trusted or something that’s familiar to them. I think that can work to the advantage of developers and to Nintendo in general, but in the end, it always comes down to that gameplay experience.

I think it always comes down to what the fans are looking for and what drives them to purchase. You can’t just rip off something and call it good. People, especially in this day and age, they demand more and they’re a lot more savvy. And that‘s why titles like Shovel Knight, Guacamelee, and the Shantae series have done incredibly well on our platforms, Mutant Mudds, things like that. They’re inspired, but they take things to the next level, and I think the fans appreciate that different take, and it’s why they’re hungry to see what else is coming."

Nintendo on considering 3rd party amiibo, Miyamoto shot down one Shovel Knight amiibo idea

A portion of a Game Informer interview with Nintendo's Damon Baker and Sean Velasco of Yacht Club Games...

SV: “We went over the entire range of possibilities of what we could do and what was going too far, what wasn’t going far enough, what does the Amiibo do, how does it work together. It was definitely a process. I heard that Mr. Miyamoto read one of my pitch documents and said, ‘No’ and that’s like the greatest honor of my life.”

DB: “We don’t want it to be exploitative. We don’t want to just throw stuff out there in order to just sell it. I think that we’re very much looking at how does this improve or increase the gameplay experience and how does that story make sense in the grand scheme of things. So that’s what we’re going to always evaluate. It’s the reason why we collaborated with Activision with Skylanders; because it made sense for their franchise and there was a cross-promotional message with Amiibo in there in terms of the technology as well. It just made a ton of sense. We’ll continue to look at third-party opportunities with Amiibo and evaluate them on a case-by-case basis.”

GoNintendo 'End of Day' thought - My Parents Play: ToeJam and Earl

Friday is here, boys and girls. We made it to the end of the week, which means the big fun is right around the corner! We'll have so much free time to have fun and do with what we please! Let's push through Friday and get to the exciting stuff! See you in a few, short hours!

My parents always complain when I have them play a game where they have to work together. With that in mind, I thought a perfect solution to that would be ToeJam and Earl. Sure, they have to work together to put their spaceship back together, but they both get to go wherever they want. What could go wrong?! Surprisingly not a lot...but SO much, all at the same time.

Check out the entire 'My Parents Play' playlist and subscribe to our YouTube channel here!

Official PR - Shovel Knight Gets His Own amiibo! First Indie Game with amiibo Compatibility

REDMOND, Wash.--(BUSINESS WIRE)-- During a presentation at Nintendo’s Nindies@Night event at EMP Museum in Seattle, Nintendo made several announcements about the future of independent games on the Wii U and Nintendo 3DS systems. These announcements included the reveal of a Shovel Knight amiibo figure from Yacht Club Games that unlocks exclusive features for the hit game on Wii U and Nintendo 3DS, making it the first indie game to support amiibo technology. Other reveals at the event include the upcoming launch of Kerbal Space Program for Wii U early next year with exclusive features and functionality, first-look Wii U debuts for Hive Jump and FAST Racing Neo multiplayer game play, along with exciting details concerning each of these anticipated Nindies.

For the first time, exclusive to the Wii U version of the game, players can scan the Shovel Knight a ...
For the first time, exclusive to the Wii U version of the game, players can scan the Shovel Knight amiibo and take on Shovel Knight’s quest cooperatively with a friend. (Photo: Business Wire)

“Not only do we have a robust slate of indie games launching in the Nintendo eShop, but these games also contain features that can only be found on Wii U and Nintendo 3DS,” said Damon Baker, Nintendo of America’s Senior Marketing Manager of Publisher and Developer Relations. “Creating an amiibo that’s compatible with all current and future Shovel Knight games shows that our strong relationship with independent developers is constantly evolving.”

“It’s been a great honor to work directly with Nintendo, creating a Shovel Knight amiibo that sits beside their most beloved characters,” said Yacht Club Games. “We are elated to expand the world of Shovel Knight, and to keep developing unique game-play experiences on Nintendo’s platforms.”

For the first time, exclusive to the Wii U version of the game, players can scan the Shovel Knight amiibo and take on Shovel Knight’s quest cooperatively with a friend. On Nintendo 3DS and Wii U, the amiibo can be used to level up and customize Shovel Knight with new visual enhancements, relics and abilities. These abilities can then be used in new, exclusive amiibo challenge levels. To top it off, the amiibo figure will be supported in future Shovel Knight games.

Yacht Club Games also revealed that the free DLC for Shovel Knight that lets players play as fan-favorite enemy Plague Knight will launch in September. Shovel Knight can be purchased in the Nintendo eShop on Wii U and Nintendo 3DS for $14.99. Packaged retail versions of the game for both Wii U and Nintendo 3DS will also be available in North America this October.

Graphite Lab and Black Lantern Studios showcased the first playable version of Wii U-exclusive Hive Jump, demonstrating exclusive features for the platform. Hive Jump is a fast-paced multiplayer action platformer for up to four players. Players engage in run ’n’ gun combat with swarms of aliens, all the while avoiding traps and collecting resources. The developers discussed how the Wii U Game Pad would be used in the game, as well as plans for amiibo support, which will be included when it launches in the Nintendo eShop on Wii U in early 2016.

To talk about FAST Racing Neo, Shin’en Multimedia joined the presentation to discuss multiplayer game play. FAST Racing Neo earns the title “Fast” by throwing players into a futuristic racer with hyper-fast anti-gravity vehicles. Up to four players can race against each other in split-screen local multiplayer, with up to eight racers able to participate in online multiplayer. (Additional controllers are required for local multiplayer.) FAST Racing Neo will launch exclusively in the Nintendo eShop on Wii U before the end of the year.

Squad’s Kerbal Space Program, with the help of Flying Tiger, was announced for Wii U and will launch early next year. A physics-based space flight simulator, Kerbal Space Program allows players to manage their own space program by building and flying spacecraft. In the Wii U version of the game, players can control their ship from inside the cockpit using the Wii U GamePad controller, as well as create flight plans with the touch screen and steer with motion controls. The critically acclaimed Kerbal Space Program will launch in the Nintendo eShop on Wii U.

Nintendo also announced the latest content refresh to the Indie Game Revolution exhibition hosted by EMP. Visitors to the Seattle museum are now able to experience new award-winning Wii U games, including upcoming and recently released content like Typoman (Headup Games / Brainseed), Year Walk (Simogo / Dakko Dakko) and The Binding of Isaac: Rebirth (Nicalis, Inc).

In all, 19 games were available to play at the Nindies@Night event at EMP Museum, showcasing a variety of content for all attendees. All these upcoming games and updates coupled with recent efforts like Nindies@Home further reinforce the growing support Nintendo has shown for independent developers. With numerous other indie games launching on Wii U and Nintendo 3DS in the near future, fans will always find a wide variety of Nindies to play on Nintendo systems.

Remember that Wii U and Nintendo 3DS feature parental controls that let adults manage the content their children can access. For more information about this and other features, visit http://www.nintendo.com/wiiu or http://www.nintendo.com/3ds.

Nindies@Night - live-blog

FAST Racing Neo

- due out end of 2015
- 16-tracks
- 2 and 4 player splitscreen
- runs at 60fps even in split screen
- 8-player online multiplayer

Hive Jump

- 1-4 local co-op
- takes place in future where humanity is colonizing other planets and encounter Aliens in a hive that you need to destroy
- due out next year, Q1 2016
- aiming to support classic. Pro, and GamePad
- may support amiibo

Kerbal Space Program

- On Gamepad: use Gamepad as an inside view of the cockpit, of the spaceship you build part by part
- new GamePad first-person view
- motion control support
- Coming to Wii U same time as other platforms, but no date set yet

Shovel Knight

- Plague of Shadows is a free update
- amiibo is on the way, unlocks co-op on Wii U, exclusive gear/challenge levels on Wii U/3DS
- All future Shovel Knight content will support the amiibo

Pokemon marketing director says there may be big plans for the franchise's 20th anniversary

A portion of a NWR interview with Pokémon Company International’s Director of Consumer Marketing, J.C. Smith...

NWR: 20 years. February 27th, 2016. What kind of plans you got, other than Pokkén Tournament?

JS: [Laughs] Wish I could tell you but I can’t!

NWR: Are there big plans for it?

JS: There’s always big plans for it. And obviously, you’re seeing some big product stuff for it that’s been announced that’s exciting for the year and we always want to keep fans on their toes, but nothing I can reveal at this time.

NWR: Are we going to hear more soon? I know CoroCoro is talking about some stuff that’s going to get revealed soon. Maybe involving a green blob…

JS: [Laughs] CoroCoro – I love ‘em! Maybe…

NWR: Might hear something in three weeks?

JS: We’ll keep you on your toes!

NWR: Might see one of those minute-long trailers with the green blob and a new Zygarde form?

JS: [Laughs] You ask good questions. Nothing I can say.

NWR: So nothing on Pokémon XZ, YZ, X2, Y2? Because, it would be real nice if something came out next February!

JS: I appreciate your enthusiasm and you ask a lot of good questions but nothing I can reveal at this time.

More Nintendo patents - in-game chat, low-power modes, sound sampling & more

In-game chat

- makes use of an external device
- includes off-screen chat interface

An exemplary game system includes a monitor for displaying a game image or a television program, and a terminal device having a camera, a microphone, and a loudspeaker. When a user is playing a game or viewing a television program by using the monitor, another user can have chat by using the terminal device.

Hardware system with multiple operating modes

- depends on the amount of power the user wants to consume
- includes a full-power mode, an eco-friendly mode, and a very low-power mode that disables all network features

An information processing system is capable of communicating with an external apparatus via a network. The information processing system is capable of operating in at least three operation modes including: a first mode; a second mode, which consumes less power than the first mode; and a third mode, which consumes less power than the second mode and where the communication via the network is not performed.

Real-time changes to the environment

- based on players' interactions with in-game hindrances
- shared over a network
- could involve scaling the difficulty of certain segments of a game based on how well/poorly the general playerbase is doing

Using sound as a sampling mechanism for reading compressed data

- particular data sequence could correspond to a particular audio signal
- small sampling of that audio signal would be enough to identify the data

North America - This week's digital downloads and screens (Aug. 27th, 2015)

Screens

This week’s Nintendo Download includes the following featured content:

Nintendo eShop on Wii U

Disney Infinity 3.0 Edition – Disney Infinity 3.0 Edition now welcomes Star Wars to the ever-growing collection of Marvel, Disney and Disney•Pixar characters, stories and worlds. Together, new heroes can join forces with characters from previous editions and embark on adventures as big as your imagination! Disney Infinity 3.0 Edition is available in the Nintendo eShop on Wii U at 9 a.m. PT on Aug. 30. Click here to view a trailer for the game.

Runbow – Arriving exclusively on Wii U consoles, Runbow is a frantic party-platforming game in which the world transforms with swipes of color. Enjoy five chaotic local and online multiplayer modes (up to nine players), along with two single-player modes that will test the skill and mind of any challenger. If you downloaded the Nindies@Home demo during the limited time E3 promotion, save 15 percent off your purchase of Runbow until Sept. 27. Click here to view a trailer for the game.

Virtual Console on Wii U

Sin & Punishment – Legendary studio Treasure delivers a high-energy thrill ride in this Nintendo 64 classic. On a future Earth starved for resources, a new species engineered for consumption has mutated into monsters. Run, gun and slash your energy sword through level after level of nonstop destruction to end their reign of terror.

Wii Retail Download

Sin & Punishment: Star Successor – Take aim, and blast your way through a post-apocalyptic world packed with nonstop arcade-shooter action in the Sin & Punishment: Star Successor game, the Wii sequel to the Japanese Nintendo 64 cult classic. As Isa or Kachi, you’ll shoot everything in sight as you’re bombarded with foes determined to hunt you down.

Nintendo eShop Sales:

Nintendo eShop on Wii U and Nintendo 3DS

Don’t miss your chance to take up to 66 percent off Capcom games like Monster Hunter 4 Ultimate (Nintendo 3DS) and many more! This promotion ends at 8:59 a.m. PT on Aug. 31. Visit http://www.nintendo.com/eshop/offers for more details.
Turtle Tale (Wii U and Nintendo 3DS) is 33 percent off (reduced from $2.99 to $1.99) until 8:59 a.m. PT on Sept. 17.

Nintendo eShop on Wii U

Scram Kitty and His Buddy on Rails is 50 percent off (reduced from $9.99 to $4.99) until 8:59 a.m. PT on Sept. 2.
Rock ’N Racing Off Road is 41 percent off (reduced from $5.99 to $3.49) until 8:59 a.m. PT on Sept. 10.
KEYTARI: 8-bit Music Maker is 37 percent off (reduced from $7.99 to $4.99) beginning at 9 a.m. PT on Aug. 28 until 8:59 a.m. PT on Sept. 18.
99Seconds and Darts Up from Enjoyup Games are on sale until 8:59 a.m. PT on Sept. 24.

Nintendo eShop on Nintendo 3DS

Conception II: Children of the Seven Stars and Shin Megami Tensei: Devil Summoner: Soul Hackers from ATLUS are on sale until 8:59 a.m. PT on Aug. 31.
Etrian Odyssey IV: Legends of the Titan is 50 percent off (reduced from $29.99 to $14.99) until 8:59 a.m. PT on Aug. 31.
Funfair Party Games, Jewel Match 3 and more games from Joindots are on sale until 8:59 a.m. PT on Sept. 10.
Tiny Games – Knights & Dragons is 33 percent off (reduced from $2.99 to $1.99) until 8:59 a.m. PT on Sept. 10.
2 Fast 4 Gnomz is 40 percent off (reduced from $4.99 to $2.99) until 8:59 a.m. PT on Sept. 17.
Classic Games Overload: Card and Puzzle Edition is 33 percent off (reduced from $29.99 to $19.99) until 8:59 a.m. PT on Sept. 21.
Darts Up 3D, Soccer Up 3D and Soccer Up Online from Enjoyup are on sale until 8:59 a.m. PT on Sept. 24.
Big Hero 6 Battle in the Bay and Disney Frozen Olaf’s Quest from Gamemill Entertainment are on sale beginning at 9 a.m. PT on Aug. 28 until 8:59 a.m. PT on Oct. 5.

Activities:

Splatoon TRANSFORMERS Splatfest – Are you Team AUTOBOT or Team DECEPTICON? The next Splatoon Splatfest runs from Aug. 28 at 9 p.m. PT until Aug. 29 at 9 p.m. PT. If you haven’t chosen your team yet, head over to the Pledge Box in the plaza prior to Splatfest. The winning team can pick up their prizes in the plaza after the event. Learn more by visiting http://splatoon.nintendo.com/.

Builders Week – Are you a master level designer? It’s time to show off those skills during Builders Week! Until Aug. 31, we’ll be showcasing the best building games for Wii U and Nintendo 3DS family systems and releasing the VS. EXCITEBIKE game for Virtual Console on Wii U for the first time! We’ll also be issuing challenges for master builders to complete. Get involved with the challenges by following @NintendoAmerica on Twitter, the Play Nintendo Miiverse Community or Nintendo of America on Facebook! Click here for more information.

Theme Shop on Nintendo 3DS:

New themes this week include:

Splatoon : Squid Sisters
Woah Dave! Alien Invasion!

Also new this week:

Brave Tank Hero (Nintendo eShop on Wii U)
FullBlast (Nintendo eShop on Wii U)
PIXEL SLIME U (Nintendo eShop on Wii U)
Gotcha Racing (Nintendo eShop on Nintendo 3DS)

Pokemon Company says there's 'lots of stuff planned for 2016'

A portion of a NWR interview with Pokémon Company International’s Director of Consumer Marketing J.C. Smith...

NWR: Will Pokkén Tournament be…is that your main plan for the early part of the 2016 anniversary?

JCS: No. ...I’m splitting hairs. No, there’s lots of stuff planned for the 2016 year but nothing I can talk about now.