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GameStop CEO - Wii U disappointed, NX excitement building, mobile helps to reach new people

Coming from an [a]listdaily interview with GameStop CEO Paul Raines...

A: Are you seeing excitement through PowerUp Rewards members around the Nintendo NX?

PR: There is some excitement around NX. Lately here, we’ve been hearing a lot more buzz than we have in the past. Nintendo is interesting in that they really are able to keep things as quiet as they can for a while. And then they just lost their leader, so they’ve gone through a mourning period and so forth. NX sounds exciting. We’re looking forward to it. They’re very innovative in everything that they do. I hope that they come out with something exciting and innovative. I think we’ll be dominant distributor of that platform.

A: Even though the Wii U didn’t repeat the Wii’s success?

PR: Wii U was disappointing to everybody, including them. They made some bold bets, and maybe some of them didn’t work out. But they have a lot of creativity there. They’re a very innovative group of people, so we never count out Nintendo. Even now it’s incredible how strong some of their IP is—Pokémon, for example. We could have a Pokémon weekend this weekend at GameStop and we would break sales records just because every time they put out a new game they have a very loyal fan base. Super Mario, Zelda, all those IPs have a huge, loyal fan base.

A: That fan base is going to potentially get bigger with their mobile reach. Do you think Nintendo mobile games will get new fans interested in other Nintendo products?

PR: Yeah, there are a lot of people who have never played a Super Mario game on a DS. A lot of the kids today have grown up only playing small games on their phones. As you introduce that exciting Nintendo IP and those characters, they’re going to want more of that. We think that will push them into our stores to see the big games. They’ll go, “Wow, there’s actually a game I can play for months and months instead of a few days.” That will be good for us. It will be very good for Nintendo, and we’re very positive on it.

Pokémon Company International hits over $2 billion in sales for 2015


There are some very uninformed people out there that believe the Pokemon brand isn't a powerhouse anymore. I think this report from Licence Global goes to prove that idea wrong. In a list of the top 150 licensors of 2015, Pokemon Co. International came out at spot 29!

2016 World Video Game Hall of Fame Inductees Announced - Legend of Zelda, Sonic included

ROCHESTER, New York—The games in the second class of The Strong’s World Video Gamed Hall of Fame® span multiple decades, countries of origin, and gaming platforms, but all have significantly affected the video game industry, popular culture, and society in general. Grand Theft Auto III, The Legend of Zelda, The Oregon Trail, The Sims, Sonic the Hedgehog, and Space Invaders have been selected from a field of 15 finalists that also included Elite, Final Fantasy, John Madden Football, Minecraft, Nürburgring, Pokémon Red and Green, Sid Meier’s Civilization, Street Fighter II, and Tomb Raider.

About Grand Theft Auto III: Developed in Great Britain and released in 2001, Grand Theft Auto III was the first 3-D open-ended, “sandbox-style” game to achieve massive mainstream popularity and widespread critical acclaim. The third standalone title in the franchise sold 14.5 million copies by 2008, becoming the first breakout hit in a series that sold more than 220 million units as of 2015. “By providing players with a license to do virtually anything they wanted to do on foot or behind the wheel, Grand Theft Auto III renewed debates about the role of games and violence in society while it signaled video games aren’t just for kids,” says Jeremy Saucier, assistant director of The Strong’s International Center for the History of Electronic Games. “And the game’s unlimited play possibilities became a model for many other open-world games that followed.”

About The Legend of Zelda: Inspired by creator Shigeru Miyamoto’s childhood expeditions through woods and caves, The Legend of Zelda (1986) popularized non-linear exploration games and paved the way for some of the industry’s most famous role-playing and action-adventure games. The United States release of The Legend of Zelda was also the first console game to include an internal battery for backing up saved data. It sold more than 6.5 million copies and became the fifth best-selling NES game of all time, behind only the first Super Mario Bros. games. Says The Strong’s Associate Curator Shannon Symonds, “The Legend of Zelda became one of the most iconic titles of the 1980s and a staple of popular culture with its sequels, spin-offs, comic books, and a television series.”

About The Oregon Trail: Three student teachers created The Oregon Trail in 1971 to help Minnesota schoolchildren learn American history. First programmed on a primitive teletype printer, the game challenged students to assume the role of Western settlers crossing the continent on the way to the Pacific coast. In the 1970s and 1980s, when computing access was rare, The Oregon Trail not only instructed players in American history but also introduced many of them to computers. More than 65 million copies of the game have been sold. “The Oregon Trail is perhaps the oldest continuously available video game ever made, but more importantly, it pioneered a blend of learning and play that showcases the valuable contribution games can make to education,” says Jon-Paul Dyson, director of The Strong’s International Center for the History of Electronic Games.

About The Sims: Released in 2000, designer Will Wright’s virtual dollhouse game, The Sims, pushed the boundaries of what a video game could be by allowing players flexibility to tell stories in an open-ended environment. Wright described it more as a toy than a game, a digital dollhouse that served as the setting for endless domestic dramas. With nearly 200 million sales in 60 countries and more than 20 languages, The Sims is the best-selling PC game franchise ever. “The game has had universal appeal, with female players outnumbering males, and adults as passionate about the game as children,” says Dyson. “And by turning the computer into a toy to explore the complexity of the human experience, The Sims radically expanded the notion of what a game could be.”

About Sonic the Hedgehog: To develop a rival to Nintendo’s character Mario, Sega hosted an in-house design contest that produced Sonic, a new hedgehog mascot with a brash, in-your-face attitude. After its launch in 1991, Sonic the Hedgehog’s lightning-fast game play gave Sega a popular title in the 1990s console wars. With more than 15 million copies sold, Sonic the Hedgehog remains the best-selling Sega Genesis game of all time; the entire Sonic franchise has sold 150 million units worldwide. Says Symonds, “The game spawned more than 20 additional games and spin-offs, as well as a television show and comic book. Sonic was even introduced as the first video game-inspired balloon in Macy’s Thanksgiving Day parade, making Sega’s mascot recognizable to millions of people worldwide who may have never even played the game. ”

About Space Invaders: Designed by Tomohiro Nishikado and released in Japan in 1978, the arcade game Space Invaders challenged players to zap an ongoing onslaught of aliens. The game included a “high score” at the top of the screen, and this popular feature soon became a standard element of arcade games. Space Invaders was also the first Japanese game to use a microprocessor. In 1980, Space Invaders entered the home console market and became the Atari 2600’s most popular game. “Although a handful of shooter games preceded Space Invaders, its runaway success, innovative features, compelling graphics, and elemental themes captured the public imagination, spurring many imitators and a craze for arcade games” says Saucier.

About the World Video Game Hall of Fame

The World Video Game Hall of Fame at The Strong was established in 2015 to recognize individual electronic games of all types—arcade, console, computer, handheld, and mobile—that have enjoyed popularity over a sustained period and have exerted influence on the video game industry or on popular culture and society in general. Inductees were announced at The Strong museum in Rochester, New York, on May 5, 2016 and are on permanent view on the museum’s second floor. Anyone may nominate a game to the World Video Game Hall of Fame. Final selections are made on the advice of journalists, scholars, and other individuals familiar with the history of video games and their role in society.

This week's North American downloads - May 5 (Pocket Card Jockey and more)

Nintendo eShop on Nintendo 3DS
Pocket Card Jockey – 3, 2, 1 … GO! In this fast-paced mashup of solitaire and horse racing developed by GAME FREAK inc., you’ll jockey your way to victory by clearing cards to energize your horse. You can even level up your noble steed through strategic positioning on the track. Can you master solitaire and horseback racing at the same time?

Virtual Console on Wii U
Style Savvy – Show off your style as the owner of a chic boutique in the original Style Savvy game for the Nintendo DS system. Dream up dazzling outfits for yourself and your customers, purchase inventory to stock your store and monitor your shopping budget, and extend your fashion makeover by visiting the hair salon and the cosmetics store. The fabulous possibilities are nearly endless.

Virtual Console on New Nintendo 3DS
Super Punch-Out!! – Featuring the tight gameplay and humor the series is known for, this Super NES sequel to the NES classic sees Little Mac returning to the ring with the World Video Boxing Association belt once again at stake. Slug your way through grueling, sweat-pounding matches against a cast of characters with unique patterns (and even more unique looks).

Nintendo eShop sales:

Nintendo eShop on Wii U
Gravity Badgers is 50 percent off (reduced from $4.99 to $2.49) until 8:59 a.m. PT on June 2.
ZaciSa’s Last Stand is 50 percent off (reduced from $3.99 to $1.99) until 8:59 a.m. PT on May 19.
Defense Dome is more than 30 percent off (reduced from $2.99 to $1.99) until 8:59 a.m. PT on May 11.
Rock ’N Racing Off Road DX is more than 35 percent off (reduced from $7.99 to $4.99) until 8:59 a.m. PT on May 26.
Word Party is 50 percent off (reduced from $19.99 to $9.99) until 8:59 a.m. PT on May 9.

Nintendo eShop on Nintendo 3DS
Art of Balance TOUCH! is 25 percent off (reduced from $6.99 to $5.20) until 8:59 a.m. PT on May 26.
Aqua Moto Racing 3D is 50 percent off (reduced from $7.99 to $3.99) until 8:59 a.m. PT on May 12.
Shin Megami Tensei: Devil Summoner: Soul Hackers and Persona Q: Shadow of the Labyrinth from ATLUS are on sale until 8:59 a.m. PT on May 16.
The Hand of Panda is more than 15 percent off (reduced from $5.99 to $4.99) until 8:59 a.m. PT on June 3.

New DLC:
Fire Emblem Fates – Map Pack 2 DLC – Across dimensions, other versions of the Hoshidan and Nohrian children are under attack. Born and raised in the Deeprealms, these fledgling warriors must now rise up to save themselves and their parents as they unravel the mystery of their adversaries. In this six-map series for the Fire Emblem Fates: Birthright and Fire Emblem Fates: Conquest games, units leveled up in the main game cannot lend support. Devise a strategy using a fresh team and reap the rewards, but only if all of your units survive. You can receive all six maps as they are released by purchasing Map Pack 2 for only $7.99.

Fire Emblem Fates – New DLC Maps: In Endless Dreams – The In Endless Dreams map, available for $0.49, Kana, lost and alone, must find allies quickly. In Endless Dreams is Part 1 of Heirs of Fate.

Activities:
Nintendo Badge Arcade – Starting today, get thank-you badges featuring everyone's favorite Nintendo Badge Arcade employee, the Arcade Bunny, during the Thank You Campaign. Automatically receive thank-you badges for each $1.00 spent, up to a maximum of $4.00 and four badges. The campaign ends on May 25, so check it out to see if your favorite Arcade Bunny moments are captured as a badge!

Also new this week:
Escape from Flare Industries (Nintendo eShop on Wii U)
Midnight 2 (Nintendo eShop on Wii U)
PixelMaker (Nintendo eShop on Wii U)
SpaceRoads (Nintendo eShop on Wii U)
Sudoku and Permudoku (Nintendo eShop on Wii U)
The Beggar’s Ride (Nintendo eShop on Wii U)

Nintendo PR - New Zelda to be shown at E3 via Treehouse Live on June 14

EDMOND, Wash.--(BUSINESS WIRE)-- Nintendo will transform its booth at the E3 video game trade show next month in Los Angeles to immerse fans in the world of the newest game in The Legend of Zelda franchise – playable for the first time ever at the show. To ensure attendees are able to truly experience the freedom of exploration the game offers, The Legend of Zelda for Wii U will be Nintendo’s focus of the show this year, and will be the only playable game in Nintendo’s booth via extended demos.

Nintendo’s kickoff to the E3 show happens at 9 a.m. PT Tuesday, June 14, when Nintendo of America President and COO Reggie Fils-Aime introduces Nintendo Treehouse: Live, which will be dedicated to a day of live-streamed gameplay of The Legend of Zelda. (Graphic: Business Wire)

“At E3 this year, we’re treating people to an immersive Zelda experience,” said Scott Moffitt, Nintendo of America’s Executive Vice President of Sales & Marketing. “By giving attendees extended hands-on time with this remarkable game, they’ll be able to get a much deeper understanding of something new for the franchise.”

Nintendo’s kickoff to the E3 show happens at 9 a.m. PT Tuesday, June 14, when Nintendo of America President and COO Reggie Fils-Aime introduces Nintendo Treehouse: Live, which will be dedicated to a day of live-streamed gameplay of The Legend of Zelda. This will be the world’s first in-depth look at the game, which will also include commentaries by Nintendo developers. The Legend of Zelda gameplay will be streamed from the E3 show floor via Nintendo’s channels on YouTube and Twitch, as well as on http://e3.nintendo.com. The stream will include game coverage, behind-the-scenes info and plenty of fun.

Series Producer Eiji Aonuma has said that this new installment in The Legend of Zelda franchise will be a clean break from the conventions of previous games, removing boundaries that forced players to follow a set path and introducing new gameplay that has not been experienced in previous games in the series.

While people everywhere will be able to watch The Legend of Zelda gameplay online, one lucky fan and a companion will be flown to Los Angeles to enjoy the action in person and be among the first to play the game on the show floor. Between now and May 10, Nintendo is offering a sweepstakes on Twitter for a chance to win a trip for two to E3 to play the game. Anyone who tweets @NintendoAmerica a note about what The Legend of Zelda series means to them while using the hashtags #MyZeldaLegend and #NintendoSweepstakes will be entered for a chance to win. Fans can share messages about their favorite games, characters or memories of the franchise. Nintendo will select a winner at random. The prize package includes airfare for two, a hotel stay, tickets to E3, a $500 prepaid VISA debit card. For all the details about the sweepstakes, visit http://e3.nintendo.com/#section-sweepstakes.

To stay informed about Nintendo’s presence at E3, visit http://e3.nintendo.com.

NO PURCHASE NECESSARY. Open to legal residents of the U.S. and Canada (excluding Quebec), age 18 or older. Odds of winning depend on number of eligible entries received. Sweepstakes closes 5 p.m. PT May 10, 2016. Math skill test question required for Canadian residents. Limit one entry per person. 1 prize winner will be selected at random to receive one (1) trip package that includes: two (2) round trip tickets or ground transportation to Los Angeles, CA, four (4) nights lodging, two (2) passes to E3 and $500 Prepaid VISA Debit Card (ARV $4,190). Sponsor is Nintendo, not Twitter. See Official Rules at http://e3.nintendo.com/sweepstakes-rules for more details.

About Nintendo: The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Wii U™ and Wii™ home consoles, and Nintendo 3DS™ and Nintendo DS™ families of portable systems. Since 1983, when it launched the Nintendo Entertainment System™, Nintendo has sold more than 4.4 billion video games and more than 693 million hardware units globally, including the current-generation Wii U, Nintendo 3DS and Nintendo 3DS XL, as well as the Game Boy™, Game Boy Advance, Nintendo DS, Nintendo DSi™ and Nintendo DSi XL™, Super NES™, Nintendo 64™, Nintendo GameCube™ and Wii systems. It has also created industry icons that have become well-known, household names such as Mario™, Donkey Kong™, Metroid™, Zelda™ and Pokémon™. A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo’s operations in the Western Hemisphere. For more information about Nintendo, please visit the company’s website at http://www.nintendo.com.


RUMOR: Could Nintendo be dropping optical discs for NX?

Another day, another set of rumors for the NX. The latest one involves the NX's optical drive...or perhaps the lack of one. This rumor comes from Screencritics.co.uk, where it claims that perhaps the NX's optical drive will be removed in favor of ROM storage - in other words, a return to card/cartridge based format. You can check out the full details here

Rather interesting. Would you like to see a return to a cartridge-based format for home consoles? Or maybe a download-only service?

Smash Bros. eSports scene spawns White House petition for special recognition

I've been watching this one go on for a couple days now, but it seems like it's finally time to talk about it. There's been a bit of hubbub in the Smash Bros. Melee competitive scene, with tournament player William "Leffen" Hjelte being the focus. Turns out Leffen was unable to obtain a 'P1' Visa in order to travel and play in the Smash Bros. e-Sports scene. The Visa was denied because the USCIS doesn't recognize eSports as legitimate sports. Now fans are aiming to help Leffen and all eSports players facing the same issues by petitioning the White House. The petition looks to have eSports recognized as legitimate sport, therefore taking care of the P1 Visa issue.

Petition here

VVVVVV pulled from North American 3DS eShop due to new Homebrew exploit


Oddly enough, the game has only been pulled off of the North American eShop. There are currently no plans to remove the game off of the European eShop, but it should not be long before the fan-favorite indie game is removed from there as well. It is also currently unknown if the game will be re-released onto the 3DS eShop in some form.

GoNintendo 'End of Day' Thought - Eggbusters EX: Sonic Adventure 2

Supposed to rain all week here, but I don't mind one bit. I'll take rain over snow ANY day. And with each day of rain, we get closer to better temperatures and nicer weather overall. Do your worst, rain. We know the best is yet to come! See you in a few, short hours.

We've made an executive decision here at GoNintendo. We're going to turn over Monday night's End of Day thought to Eggbusters. From here on out, Mondays will feature the latest Eggbusters episode. We'll do our usual video roundup on Tuesdays instead. I believe in Austin and Eggbusters SO much that I'm more than happy to give him this primetime spot!

This week we see Austin checking out some glitches in Sonic Adventure 2. I have to admit, past the first level in the game, I really don't remember much about it. I need to go back and play it. Now I have another reason to hop in there. I can check out some of these glitches for myself!

Check out the entire series and subscribe here!

Humble Friends of Nintendo Bundle hits 1 million in revenue

With over 102k purchases from users, the Humble Friends of Nintendo Bundle has now pulled in over 1 million in revenue. Glad to see so many people jumping in and grabbing this lot of great games. You really can't go wrong with this selection of titles! Thanks to plsburydoughboy for the heads up!