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GoNintendo Video - A farewell to the Wii U

I was feeling a bit sad about the Wii U for a particular reason. Felt like making a video about it.

Foxconn begins trial production of NX

Coming from a Digitimes feature...

Foxconn has undertaken trial production of the NX, a new Nintendo games console, according to industry sources. ...Foxconn is the largest OEM for Nintendo NX, followed by Japan-based Misumi Electronics and Hosiden, the sources noted. Annual production of Nintendo NX is estimated at 9.5-10 million units, the sources said.

Thanks to Nintendo2kop for the heads up!

IGN - Ubisoft says NX interface is attractive & easy to use, Nintendo has learned from Wii U

Coming from an IGN interview with Ubisoft's Yves Guillemot...

"I think, once again, the interface is very attractive. It's a machine that will be easy to use for all gamers. They have built in something that will give us chance to really have a different experience from what exists today. That's what I like - that they come with something new that is adapted to what we actually want now."

Guillemot was asked if the NX is a step back towards the Wii's more inclusive approach, to which he answered...

"It's difficult to answer that [before NX is revealed]. What we see is that Nintendo has learned from the Wii U. All publishers learn from what they do, and then come with something new and more attractive, which I think is the case here.

We always take disruptions on the positive side. We think each time that it's an opportunity for our creators to take more risk. When a machine is installed, there are a certain number of brands that are taking up the time of players, so they are going to buy the next Assassin's Creed or Call of Duty. Even if they say, 'I'm interested in what you're doing,' at the end of the day they first buy what they know, and then they go somewhere else.

When they change machines, they consider that it's better to try actually what has been done for that machine, so it gives us an opportunity to either totally change an IP that we have done before, or to create new experiences and new IPs."

Ubisoft on embracing new hardware, revealing NX project at 'some point soon'

A portion of a GameSpot interview with Ubisoft CEO Yves Guillemot...

GS: Your risk-taking is exemplified by ZombiU, which was a core game on a brand new Nintendo console. You said earlier that NX is exciting, you clearly connect with Nintendo on a more personal level. What is it about them that engenders this kind of faith?

YG: What we see is, players are more open when new hardware is coming. So we have the chance to come with something we have never done before, because we know that if we are the first there, people will try our game and maybe we'll be able to get into that new genre. As our people wanted to do a game like ZombiU, they were happy they could just use the Wii U to do it. For us, a machine is a tool of expression, but when everything become stable it's less open to innovation. We always want innovation.

However, if you try something a little new and it's not perfect, you come back quickly to what you know and works. As a gamer, if you change to new hardware, you have no references, so you're looking at what people are saying are [the best games] and then trying them.

But if you have an [established] machine and there's all the experiences you know on there already, you know you're going to miss some of those to try something new, so you're less inclined. For us, we know opportunities to try something new are a lot more rewarding when it's a new machine.

GS: So far you've announced Just Dance for NX. Can we expect Ubisoft to explore new ideas in the same way you did with ZombiU on the NX too?

YG: We are working on some projects; you will see something at some point soon.

This week's North American downloads - September 22 (SMTIVA, Severed and more)

Nintendo eShop on Nintendo 3DS
   * Shin Megami Tensei IV: Apocalypse – The Shin Megami Tensei IV: Apocalypse game is now available exclusively for the Nintendo 3DS system. The protagonist is a novice demon hunter in the ruins of Tokyo who meets an untimely end, only to find himself returned to the world of the living by the lesser god Dagda to serve as a pawn in his schemes … with humankind as the prize!

Nintendo eShop on Wii U
   * Severed – Take control of a one-armed warrior named Sasha who wields a living sword on her journey through a nightmare world in search of her family. Features include Wii U Off-TV Play, in-game achievements and HD graphical optimizations. Buy the Wii U version of Severed and receive a free download code for the Nintendo 3DS version upon release. This game is part of the #Nindies Summer Jam promotion, with a special introductory price through 8:59 a.m. PT on Sept. 29.

Wii Retail on Wii U
   * Donkey Kong Country Returns – Donkey Kong Island has been taken over by the musical Tiki Tak Tribe! In this Wii platforming classic, jump, swing and blast your way through more than 65 levels spanning eight worlds. There are many hidden items to uncover in each level, and collecting them all will unlock something special. Invite a friend to take control of Diddy Kong for two-player cooperative play (additional accessories required for multiplayer mode; sold separately).

Virtual Console on Nintendo 3DS
   * Final Fight 2 – In the second chapter of the beat-’em-up Super NES classic, the Final Fight 2 game will take Haggar back to the streets of Metro City. Accompanied by Maki and Carlos, he will travel across the world and fight to end Mad Gear Gang’s reign once and for all…

   * Final Fight 3 – In the third chapter of the Super NES Final Fight series, a new enemy has arisen by the name of Skull Cross. Join Haggar, Guy, Cody and Lucia as they battle it out on the streets of Metro City once more in what may be their actual final fight.

Nintendo eShop sales:

* Nintendo eShop on Wii U and Nintendo 3DS
   * The Amazing Spider-Man 2 (Nintendo 3DS and Wii U), Wipeout Create & Crash(Nintendo 3DS and Wii U) and more games from Activision are on sale until 8:59 a.m. PT on Sept. 30.
   * Grumpy Reaper (Wii U), Toys vs Monsters(Nintendo 3DS) and more from EnjoyUp Games are on sale until 8:59 a.m. PT on Oct. 20.
   * Dan McFox: Head Hunter (Nintendo 3DS) and Word Party (Wii U) are on sale until 8:59 a.m. PT on Sept. 29.

* Nintendo eShop on Wii U
   * Dual Core is 30 percent off (reduced from $9.99 to $6.99) until 8:59 a.m. PT on Oct. 2.
   * Steel Rivals is more than 25 percent off (reduced from $6.99 to $5) until 8:59 a.m. PT on Oct. 12.
   * Hold Your Fire: A Game About Responsibilityis 50 percent off (reduced from $1.99 to 99 cents) until 8:59 a.m. PT on Oct. 3.
   * The Quiet Collection is 40 percent off (reduced from $4.99 to $2.99) until 8:59 a.m. PT on Sept. 26.
   * 3Souls is 25 percent off (reduced from $3.90 to $2.90) until 8:59 a.m. PT on Sept. 29.

Nintendo eShop on Nintendo 3DS
   * Shin Megami Tensei: Devil Survivor 2: Record Breaker is more than 35 percent off (reduced from $39.99 to $24.99) until 8:59 a.m. PT on Oct. 3.
   * Real Heroes: Firefighter 3D is 50 percent off (reduced from $9.99 to $4.99) until 8:59 a.m. PT on Sept. 29.

Theme Shop on Nintendo 3DS:

* New themes this week include:
   * Sonic series: 25th Anniversary (free)
   * Sonic series: Boom Style
   * Sonic series: Classic Style
   * Sonic series: Sonic Style
   * Sonic Bundle #2
   
Also new this week:
* River City: Tokyo Rumble (Nintendo eShop on Nintendo 3DS) – Available on Sept. 27
* Noah’s Cradle (Nintendo eShop on Nintendo 3DS)
* Laser Blaster (Nintendo eShop on Wii U)
* TITANS TOWER (Nintendo eShop on Wii U)
* Double Breakout (Nintendo eShop on Wii U)
* Wings of Magloryx (Nintendo eShop on Wii U)


Ubisoft says NX is fantastic, a 'really new approach', excited to work on something new

Coming from a GameSpot interview with Ubisoft CEO Yves Guillemot...

"The new Nintendo [console] is a fantastic machine. It's really a new approach, it's really Nintendo, [which is] coming with something new again. We love it.

We always take disruptions on the positive side. We think each time that it's an opportunity for our creators to take more risks. When a machine is installed, there are a certain number of brands that take up the time of players, so they're going to buy the next Assassin's Creed or Call of Duty. Even if they say, 'I'm interested in what you're doing,' at the end of the day they first buy what they know, then go somewhere else. When they change machines, they consider that it is better to try what has been done for that machine. This gives us an opportunity to totally change an IP that we have done before, or to create new experiences and new IPs.

What we see is, players are more open when new hardware is coming. So we have the chance to come with something we have never done before, because we know that if we are the first there, people will try our game and maybe we'll be able to get into that new genre. As our people wanted to do a game like ZombiU, they were happy they could just use the Wii U to do it. For us, a machine is a tool of expression, but when everything become stable it's less open to innovation. We always want innovation.

However, if you try something a little new and it's not perfect, you come back quickly to what you know and works. As a gamer, if you change to new hardware, you have no references, so you're looking at what people are saying are [the best games] and then trying them. But if you have an [established] machine and there's all the experiences you know on there already, you know you're going to miss some of those to try something new, so you're less inclined. For us, we know opportunities to try something new are a lot more rewarding when it's a new machine."

Ubisoft's CEO also once again confirmed that they are "working on some [other] projects" for NX, but wouldn't give specifics.

Newly-translated interview features Miyamoto talking Super Mario 64, unreleased Mario Paint 3D

Coming from the official Japanese strategy guide for Super Mario 64, featuring Shigeru Miyamoto...

Q: I don’t remember where I read it, but I believe you said once that the excitement one feels for a game doesn’t start when you pick up the controller, but earlier, when you’re walking home from school and thinking about how to get through the next part etc.

Miyamoto: Well, even if I didn’t say that, I imagine it’s true for everyone, right? Only in Mario 64, in terms of gameplay, we’ve intentionally returned to a much older feeling and style.

In the Mario games up to now, we’ve carefully crafted every stage and level down to the individual pixel. Take jumping, for example. Implementing jumping in 3D is really difficult.

In earlier Mario games, we were able to measure the number of pixels Mario could jump and know exactly what was possible. But this time, we had to design the levels so that as long as your jump was “close enough”, you’d make it; it was too hard for the player to judge. This was a design change we made in the middle of the development, when the game was far already very complete. There was a lot of booing from the staff.

Q: It sounds like jumping became more intuitive, and less quantitative.

Miyamoto: Exactly. But that’s the decisive difference between 2D and 3D. At the same time, it’s what accounts for the dynamism players enjoy in a 3D game. The essence of what makes a 2D game “fun” is entirely different.

Q: The way Mario’s face moves is really great too. Like in the opening scene.

Miyamoto: That actually came from a prototype for Mario Paint 3D (that we’re still going to release). Skin animation, as it’s called, is a fairly standard thing in the world of animation, but I think this is the first time it’s actually been included in a game.

Full interview here

By the way, that nightmare fuel up above comes from a very old Dengeki feature. It looks like there was some sort of motion capture that went into creating the intro for Super Mario 64, or perhaps this was part of the planning/testing for Mario Paint 3D.

Pokemon Co. talks franchise growth, goals, why traditional installments aren't on mobile

Coming from a Wall Street Journal interview with Pokemon Co.'s Tsunekazu Ishihara...

- internally, no one really thought Pikachu was particularly special before the franchise launched
- now Pokémon Co. employees have an image of Pikachu printed on their business card
- franchise has accumulated more than ¥4.8 trillion ($47 billion) from games and merch
- Ishihara didn’t expect Pokémon itself to become a global phenomenon
- original idea came from Satoshi Tajiri and his childhood interactions with insects and fish
- Pokémon games were built on those simple experiences
- making the Pokemon company bigger is not a goal, but reinvesting revenues in order to promote its brands is
- Pokémon Co.’s net profit was just ¥619 million during its fiscal year ended February
- Ishihara says the next big goal is to maintain Pokémon as a part of the cultur
- keeping things simple has been the key to the franchise's success
- on mobile: "The chance of finding success in taking a product made for one platform and bringing it over to another is quite low.”
- Ishihara says the experience of playing a traditional Pokemon game is similar to reading a novel or watching a movie
- Ishihara said he’s particularly attached to Exeggutor, since he tagged along while Ishihara checked the programming of the game, and together they explored many places within it and captured characters
- Ishihara said he wants to give Exeggutor more of the spotlight

Miyamoto views himself as the 'guardian' of Zelda, aims to make sure gameplay comes first

Coming from Shigeru Miyamoto in the Hyrule Historia book...

I know Skyward Sword gets a lot of flak from certain fans, but for me, it was the ultimate Zelda experience. I cannot explain how much I truly love that game. Maybe I should sit down and try to do that one day.

Pokémon GO Ends Its Reign as the Top Grossing U.S. iPhone App After 74 Days

Given Pokémon GO’s record-breaking download performance and more than $400 million in gross revenue in its first two months, it wouldn’t be unreasonable to think that it had also spent more time atop the U.S. App Store’s Top Grossing chart than any other app. Actually, that isn’t the case.

We analyzed our App Intelligence platform’s historic ranking data and discovered that distinction actually goes to Clash of Clans from Supercell at a staggering 347 consecutive days. As you can see below, Pokémon GO actually ranks third after King’s Candy Crush Saga at 109 consecutive days.

Full report here