US Federal Trade Commission warns against Switch emulator scams

You know things are serious when the FTC weighs in. They want you to know that you should stay far, FAR away from any source claiming to have a Switch emulator.

If you can't get your hands on a Nintendo Switch gaming system, you may think an emulator is the next best thing. Think again. Online ads for emulators, sometimes with Nintendo branding, say they can run Switch's games on your desktop. But there is no legit Nintendo Switch emulator. It's a scam.

Even worse, when you try to download a Nintendo Switch emulator, you can install unwanted applications on your computer. These apps give you misleading information about computer problems that aren't really there, then ask you to pay to fix them.

Other times, when you go to an emulator site, you get a link to a survey that you must complete to get a code to unlock the emulator. Again, the emulator doesn't really exist. Don't give personal information and don't sign up for anything requiring your credit card information. You're still not getting an emulator.

What can you do to avoid this scam?

- Don't download anything that says it's a Nintendo Switch emulator.
- Don't complete a survey to get an "unlock code." That's a red flag for a scam.
- Keep your security software current. Set it to update automatically. Installing unknown programs can lead to malware.
- Play Nintendo Switch at your friend's house until you're able to buy the real one yourself.

GoNintendo Video Review - Wonder Boy: The Dragon's Trap (bumped to the front)

Wonder Boy III: The Dragon's Trap was originally released all the way back in 1989. Nearly 30 years later, the game has been given a massive overhaul for the Switch and other consoles. Does this game stand the test of time?

If you like what you see, we'd love to have you subscribe!

Cruel internet comments brought RiME creative director to tears

Coming from RiME creative director, Paul Rubio

Even so, If I had read Neogaf at the time the game probably wouldn't exist. I spent some time six months ago going through two-and-a-half years of comments on Neogaf, and I was literally crying for two days. Partly because I just don't understand the cruelty, but more importantly because I could see those years over those two days, and I began to understand that maybe people can love something so much that they can hate it.

I know the reaction to Mr. Rubio's statement is going to be full of snark and even meaner follow-ups. Being someone who has worked on the internet every single day for 13+ years, I can see why Mr. Rubio was impacted in such a way. It can be a dark, angry place.

RUMOR - Sonic Mania to include animated cut-scenes?

Here's what we know for a fact...

- the animation above comes from the Tumblr of Max Collins
- Collins resume includes work for Studio Yotta and Cartoon Network
- Collins posted this animated snippet, and then quickly removed it

When you look at a comparison of the characters teased for Sonic Mania, you can see that Collins' animation does feature someone who possibly lines up with the silhouette. Marry that with the fact that Collins hasn't detailed why he removed the test animation, and you can see why the speculation is running wild.

Zelda: Breath of the Wild cut idea involved stabbing your sword into the cliffside to rest/regain stamina

Coming from a GameSpot interview with Zelda art director Satoru Takizawa and director Hidemaro Fujibayashi...

“Until about halfway through the development, we had a spec where you could take your weapon and stab it into a wall. When your stamina gauge was dwindling you could stab the weapon and kind of hang out and rest there.” – Takizawa

“So the answer is that Mr. Miyamoto heard of the concept he said, ‘You can’t stand on the tip of a sword. This is strange.’ And then we explained, ‘No no no, you stab it in.’ Then he’s like, ‘No, it’s not going to work.’ Another idea is that it’s very hard to actually stab a sword into a big piece of rock. We considered that you can stab them into cracks or crevices in the wall, but then you can’t freely use that feature anywhere you want, so I decided not to implement it.”

So starting from the early stages of development we had been constantly showing Mr. Miyamoto our progress. At times we would even show him once a week what we’d been working on, because if we don’t do that, and then go face-to-face and present the idea, tables might be flipped!'” - Fujibayashi

GoNintendo Podcast Webisode 609

Another week with Audacity crapping the bed on us. Once again, I managed to save the show from its YouTube streamed version. Always nice to have the backup! By next week, let's hope all these audio issues are taken care of. My apologies once again.

Download the episode here

Epic says there are 20 Switch titles being worked on in Japan using Unreal Engine 4

Coming from Epic Games Japan representative Takayuki Kawasaki...

“Unfortunately, there were not any Unreal Engine titles at launch, but in late March, Snake Pass, which was one of the titles playable at GDC, launched in America and Europe, and at the Nintendo Switch Presentation, there were titles such as Shin Megami Tensei. In Japan, there are about 20 titles being developed that use Unreal Engine, so I think that they’ll be announced gradually from here on.

These are titles that use Unreal Engine, for Switch, and are being made in Japan. There may even be more. And now we’re gradually moving forward with Switch support for the free version [of Unreal Engine 4]. That way, as long as you have a Switch development license, you will be able to develop for Switch even with the free version.”

As Mr. Kawasaki says, that's just in Japan alone, and there could be more in the pipeline. Pretty encouraging news, especially this early on!

Research firm says Switch sold 2.4 million units worldwide in March alone

The following info comes from research firm SuperData...

- sold 2.4 million Switches during its first month of release
- SuperData noted that it collaborated with market researcher Gfk and the Japanese gaming publication Famitsu for the info
- SuperData now projects that the Switch will sell 7.2 million consoles in 2017
- that's up from the original forecast of 5 million units

Pokemon Company Hits $3.3 Billion in Retail Revenue in 2016

The following info comes from License Global...

NoA PR - Nintendo Switch Becomes the Fastest-Selling Video Game System in Nintendo History

More Than 906,000 U.S. Units Sold in March; The Legend of Zelda: Breath of the Wild Game Also Sets Records

REDMOND, Wash.--(BUSINESS WIRE)--Nintendo Switch, the new home gaming system that people can also take on the go, has sold faster in its launch month than any other video game system in Nintendo history. The Nintendo Switch system sold more than 906,000 units in March, according to the NPD Group, which tracks video game sales in the United States. That makes Nintendo Switch one of the fastest-selling video game systems of all time. Notably, this sales surge was accomplished in a nontraditional month for a console launch.

The Legend of Zelda: Breath of the Wild game sold over 1.3 million units*. That total includes more than 925,000 units sold for Nintendo Switch and nearly 460,000 units sold for the Wii U console. That means that Nintendo sold more of this game for Nintendo Switch than it sold Nintendo Switch systems, for an attach rate of more than 100 percent. This may be attributed to people who purchased both a limited edition of the game to collect and a second version to play.

This was all enough to make The Legend of Zelda: Breath of the Wild the fastest-selling Nintendo launch game of all time, as well as the fastest-selling game ever in The Legend of Zelda series.

“Nintendo always strives to offer consumers something fun, new and different,” said Reggie Fils-Aime, Nintendo of America’s President and COO. “With its various play modes and the innovative features of the Joy-Con controllers, Nintendo Switch provides unique experiences that people can take with them anywhere and share with anyone.”

While Nintendo Switch sales are off to a record-breaking start, shipments have not yet been able to keep up with such high demand. Nintendo is working to make sure everyone who wants a system is able to buy one, and more systems are continually being shipped. In just over two weeks, the Mario Kart 8 Deluxe game will launch for Nintendo Switch on April 28 with more content than any other Mario Kart game in series history, including 48 racing tracks, new Battle modes, new characters and other additions. Competition on Nintendo Switch gets even hotter heading into summer, with the release of the ARMS game on June 16 and the Splatoon 2 game on July 21.

A full accounting of worldwide Nintendo Switch sales, as well as other financial information, will be provided on April 27, when Nintendo issues its fiscal-year earnings release. For more information, keep an eye on Nintendo’s investor relations page at https://www.nintendo.co.jp/ir/en.

*Data regarding physical sales of games are from the NPD Group. Data regarding digital downloads of games and combined physical/digital life-to-date numbers are from Nintendo’s internal sales figures. All numbers, unless otherwise stated, are specific to the United States only.