The Binding of Isaac Rebirth

GoNintendo Podcast Webisode 520

This is an absolutely insane moment. This show marks 10 full years of the GoNintendo podcast. A show every week for 10 years without missing a single year! It's been a lot of work and pretty time consuming, but I wouldn't trade it for anything in the world. Thanks for joining us for any/all of the shows over the years. Here's to another 10 years!t's a two-man show this time around, but one half of that show is the wonderful Nicky Hill. He always has a ...unique way of looking at things. He provides that special something this go-around, making for quite the enjoyable show. Well, at least that's how I felt about it!

Download the show here!

GoNintendo Podcast Webisode 520 records Live at 2:50 PM ET

Just as I said last night, we're recording the podcast today! By 'we', I mean me. Weekend plans have pushed the podcast to today and I'm also going it alone. Time for me to be a brave boy! Still, I'd love to have you all join me. Watch live below and hit up our chat room to talk with me during the show, as well as other viewers/listeners!

Click here to join our chat room!

GoNintendo 'End of Day' thought - GN Podcast 520 records today

Sometimes things just don't work out the way you want them to. Sometimes you make plans and they end up falling through. That's the way life goes. You just have to roll with the punches and move on. That's what happened with our podcast this weekend. You know we usually record on Saturdays, but that's not possible this week. A family function popped up and I had to shift the show around to today.

I don't know when I'm going to record the show today. I just know that it'll most likely happen sometime before 6 PM ET. It'll be whenever I get a break from the regular news flow and I can set up the equipment and get things going. On top of all that, it's most likely going to be a solo show. I don't mind going alone at all, but I know the show is more exciting when there's other people joining in. My apologies for the lack of other voices this time around.

It's also worth mentioning that episode 520 officially marks 10 years of the podcast. Yes...10 long years of the GoNintendo Podcast. We had a big celebration for our 500th episode, This time around, you're going to ring in the 10th anniversary show with just lame, old me. I guess the occasion will give me a chance to speak more from the heart and thank you guys for the long-term support. I might even well up!

So long story short...GN Podcast 520 records today. No idea when, but I'll make sure to give you a heads up on the site and Twitter. I hope you can join us for the chat and the show! Of course, that's the royal us...

Hangin' with Mr. Koopman - NintenDaan Wednesday






It's that time again, my friends. Wednesday evening is upon us. That means it's time for me to step away from site operations and take a break. By 'take a break', I mean work on other site stuff that doesn't involve posting news! Maybe I can even take a nap in there somewhere!

While I'm gone, the wonderful NintenDaan will be stepping in. He knows this place like the back of his hand, so he'll be just fine when it comes to tackling news for your pleasure! He's here from now until around 10 PM ET. That's when I come back and let Daan enjoy his own free time!

See you all later tonight. Have a wonderful time with Daan. Hope you've had a great week so far!

GoNintendo 'End of Day' thought - Seems like the NX is motoring right along

Busy day, but not a bad thing. I like to stay busy. I like to play games more, but at least it's passing time until the weekend! Let's keep on pushing through and get to that relaxing weekend ahead. See you in a few, short hours!

It's sad to say, but it seems like the Wii U isn't going to hit its stride. There's certainly more interest in the platform as years roll on, but it's just not pulling in enough numbers to make it a viable platform for a number of years. That fact is even harsher when you look at how insanely well the Wii did. Following up that success with the lukewarm Wii U sales is a tough pill to swallow. People used to blast GameCube for poor sales, but even the Wii U hasn't caught up with that platform.

I really do enjoy the Wii U and the content available on it, but I can see the writing on the wall. The system just isn't going to stick around for as long as we'd like it to, no matter how much current owners love it. I'd really like to see the system get another 2-3 years of use and support, but I can't envision a situation where that happens. Even Nintendo seems to have recognized that the Wii U was a bit of a swing and a miss, so they've moved onto the platform's successor a bit earlier than anticipated.

The question that Nintendo fans have had for awhile now is just when will the NX release? All that is speculation right now. The only thing we do know is that Mr. Iwata promised we'd learn more about the system in 2016. While Iwata may no longer be with us, I'm sure his plans will be honored and continued by the rest of Nintendo's upper management. We will indeed learn more about Nintendo's plan for the NX, which should help paint a better picture as far as what it'll do and when it might release.

It seems like the NX could be further along in development than most thought. Earlier today, Square-Enix came out and said that they'd like to bring Dragon Quest XI to the NX. It seemed like it was a done deal and officially happening, but Square-Enix quickly backpedaled and said that it's something they'd like to have happen if possible. I think the cat is out of the bag on this one. Certainly seems like Square-Enix know a bit more about the platform than others. With rumblings of Nintendo hitting up third parties at E3 2015 to talk NX, it's not surprising to hear Square-Enix talking about the system.

So...just when are we going to see the NX release? Maybe that rumor of a Summer 2016 release isn't all that crazy, even though it bucks the trend of Nintendo's November releases for first hardware iterations. Even if a Summer release doesn't happen, will we really see the NX launch in November 2016? Could this be the last year that the Wii U has all to itself when it comes to Nintendo consoles? Leave a comment and let us know what you think!

GoNintendo 'End of Day' thought - Check out Summer Games Done Quick

Back to the work week, my friends. Hope you all had a lovely weekend. I certainly did, hanging with friends and family. Can't complain about that! Now let's get this damn week out of the way and do it all over again! See you in a few, short hours.

The entire 'Games Done Quick' live stream charity event is mind-boggling. If you've never checked it out, you absolutely have to. I can't think of any other event where such a varied group of people came together to show off their extreme talents, all in the name of helping out charity. I can't express how truly interesting I find these events, or how fantastic I think it is that people donate their time and skills to help others around the world.

I didn't get into the Games Done Quick scene until a couple years back, but I was completely hooked once I did. The things these gamers pull off in their speed-runs is unbelievable. We're talking about top-level play, pixel-perfect movements and all sorts of glitches and skips that seem impossible at first. Seeing people blow through games in minutes that take 60+ hours to beat normally just never gets old.

Like I said, the best part is that all this is in the name of charity. This time around, the entire gang is working to help out Doctors Without Borders. Certainly a worthy cause, and one that the team has played for before. After just one day, the live-stream charity event has already pulled in over $219k, which is a huge amount! I don't know what's better...the people playing these games for charity, or the viewers forking over hard-earned cash to help people the world over.

So yeah...hit up the stream and check it out. We've put it after the jump due to autoplay. Even if you don't donate, I guarantee you'll see some footage that'll keep you watching long into the night.

Click here to read the rest of the story...

GoNintendo Podcast Webisode 519

t's a two-man show this time around, but one half of that show is the wonderful Nicky Hill. He always has a ...unique way of looking at things. He provides that special something this go-around, making for quite the enjoyable show. Well, at least that's how I felt about it!

Download the show here (thanks MoldyClay!)

GoNintendo Podcast Webisode 519 records LIVE at 3:15 PM ET

Time for another weekly podcast. This time we're well rested instead of coming in half-dead after an 8+ hour car ride! Won't you come join us for some Nintendo chatter and (not) witty banter?!

Click here to join our chat room!

GoNintendo 'End of Day' thought - Games you can't stop buying re-releases of

Very glad to see that the weekend has crept up on us again. I'm ready to embrace it with lots of naps and video games. You know, the best ways to enjoy the Summer! Maybe I'll throw some swimming in there...if I can find a pool! Those are some big plans, but we all have to get through Friday first! See you in a few, short hours.

Back in the 8 and 16 bit era, we were always hungry for brand-new games. We couldn't wait to get our grubby little mitts on the newest titles from our favorite developers. As soon as we were done rushing through one game, we'd look forward to the next release. We'd all pour through game magazines to find out about the titles just around the corner. Then we'd dive in again with a new game and start the process all over again.

As we moved into the 32-bit era, we started to see the beginnings of the re-release. Yes, there were a handful of titles that had gotten remakes/rereleases on previous systems, but it wasn't until the 32-bit era came along that the idea started to crop up more often. Once that idea reared its head, the industry jumped on it and drove it into the ground. Now we live in a time were games have been rereleased multiple times on all sorts of platforms. New printings, remakes, HD upgrades, virtual software services and more give us plenty of ways to revisit the games we used to play for hours on end.

I think everyone has a particular weakness when it comes to rereleases. Some may ignore a good 95% of games that get a rerelease, but every once in awhile a title comes along that you just can't resist. That special game that gets a new coat of paint, or comes in an anthology collection. Whatever the case may be, there's those select titles that you just can't stop picking up, no matter how many times you've already purchased it.

One BIG weakness for me is Streets of Rage II. I love the series, but the second game really struck a nerve with me. The gameplay, graphics and soundtrack came together in an amazing experience that I feel has only gotten better with age. I have so many different versions of the games across various platforms, but I'll be damned if I'm not going to download the 3D version on 3DS tonight. I just can't help myself...and I'm just as excited to play it as I was the first time on Genesis!

What game/games are you rerelease weakness? What titles do you keep re-buying no matter how many times you've played them? Leave a comment and let us know!

GoNintendo 'End of Day' thought - Blast Ball impressions from NintenDaan

The initial anger from Metroid Prime: Federation Force's reveal has calmed a bit. Now's time for us to take a look at the Blast Ball game included in that title. Daan has some hands-on impressions that you can read below. Please enjoy that and look forward to more coming soon! See you in a few, short hours.

When Federation Force was announced, the majority of Metroid fans weren't happy. It's understandable how expectations made many so bitter. When I first saw the trailer, I was sour on it as well and didn't quite know how to react. The thing is, I was at least willing to give the title a shot. Sadly, the actual game wasn't showcased at E3 and we will have to wait to see more. We did get a chance to try Blast Ball, which is an entirely separate mode that focuses on quick bursts of fun. Does it deliver?

The best way I can describe Metroid Prime: Blast Ball is football/soccer with guns. Okay, that description is a little basic, but it gives you a good idea of what the game plays like. With your trusty laser gun, you will have to guide a ball to the opponent's goal to score points. With timed simple and charge shots, you work with your team to achieve victory.

At first, this proved sort of tricky. I wasn't sure which shots would prove effective and the first match ended in a major loss for my team. You need time to learn the ropes and discover what strategies are needed to ultimately prevail. What I learned quickly is to strafe and lock on to the ball with the L-button. This way, it will be easier to time your shots and move the ball closer to the other side. Another important factor is using the motion controls, which can be activated by pressing R. This ensures that you aim at specific points on the ball, so you can help nudge it in the right direction. The controls were fun to toy around with and during my third match, which lead to me fully understanding what Blast Ball was asking of me.

These basic elements can also be used to target your opponents. If you flick the ball correctly, you send it flying right into an enemy bot. This will cause him/her to lose power. When you lose all of your energy, you will be ejected out of the game for a little while. It gives the idea that a match can always be turned around and creates various opportunities to throw anyone off guard. This can also be accomplished by collecting items, which will appear on the field and can be activated by pressing Y. Shields and instant refill of your laser tank forces the other team to react, while the instant eject from their bots will plunge them into chaos.

While the matches started a little slow, the special balls that appear instantly change the rules. One that I encountered was a bouncy ball, which moved incredibly fast and would fly all over the field. Another example was a ball with an electromagnetic field. This would cause more devastation and this made everyone more hesitant to make a move. What I really hope for is that you can select these versions and use them for the entirety of a match. With custom rules and a lot of freedom, I can see this being really addictive.

If Next Level Games can add a ton of options to this, there will be something quite engaging for players. Blast Ball could be a big party, but keeping things isolated to a single stage could prove rather mundane. The gameplay is madness, but if not enough is done to make constantly feel fresh, players could quickly become bored. That being said, I am excited to see what the developers will come up with. They got me hooked!