GoNintendo 'End of Day' thought - We go ad-free for 1 year, all thanks to Nicalis!

A lot to read, so I'll let you at it. Short version is...Nicalis loves us and we love you. See you in a few, short hours!

I'm guessing most of you saw the press release earlier today. If not, you can check it out right here. While that's all well and good, I wanted to put up a more personal post on how this all came to be and why it's super important to me.

As you guys well know, we were having some ad issues a few months back. There were pop-ups and click-throughs all over the place. They weren't supposed to be there. Everytime we would squash one issue, two more would pop up. Desktop was pretty damn bad, but mobile was worse. Full-page ads that blocked content and sometimes couldn't be clicked through. Again, we were messaged about this multiple times a day by you guys. We worked hard to fix those issues, but more cropped up than we could handle.

To tell you the truth, it was extremely embarrassing. I worked so hard to make GoNintendo a safe place...that goes for the people here and the content the site provides. I don't want a site that makes your viewing experience worse. I don't want your time here to be frustrating. Seeing all that stuff happening with ads was truly heartbreaking. If you could have seen what I was like behind the scenes, it wouldn't have been pretty. I was extremely enraged about it all, to say the least.

Time came to start working on a new ad deal, and that was an important time for me. Ads are absolutely crucial to running GoNintendo. This is my day-to-day job and how I pay bills, so I need those ads there. A necessary evil, but the issues we were having certainly weren't part of that deal. It lead me to a crossroads about what to do moving forward. I wanted something fresh...something that took care of you guys. I know I needed revenue to move forward, but I was more worried about apologizing to you guys. That's where Nicalis stepped in.

I am, and have been good friends with Nicalis' Tyrone Rodriguez for a long time now. He's one of the first people I met when I started GoNintendo and we became fast friends. He has always been a huge fan of GoNintendo. That remains to this day, and he was well aware of the ad issues the site was having. While we were talking about the issues one day, he came up with the idea of a sponsorship for GoNintendo. It was a truly serendipitous moment. The solution to all my problems and answers to all of yours. I had no idea something like this would ever happen or even be presented, but am truly proud that it did.

So yes, it's 100% true. We will be completely ad-free for an entire year. You won't see a single click-through, pop-up, banner ad, leaderboard or anything like that. It's going to be a nice and clean viewing experience for you. Again, I cannot tell you how happy I am to have this for you. It truly feels like a worthy apology for all of the trouble you guys have went through. You stuck with us and put up with the issues...and I can never thank you enough. I hope you find this year a somewhat decent apology for the issues you faced.

Some people are asking why Nicalis is doing this and what they get. I'm here to answer that. When Nicalis has a game coming out, we might have a skin for it. That's all there is to it. The left/right hand sides of the site will have some sort of exclusive promo art for that game for the launch week. Obviously, this is only related to games Nicalis is putting out. In other words, when The Binding of Isaac lands on Wii U/New 3DS, you can expect to see a skin for that. I swear to you, that's really all there is to it. No loud noise ads...no full-screen anything. I know it's hard to believe, but that's our deal. Finally, it should also be noted that we're going to continue our regular coverage of Nicalis games. No favoritism with their titles. We're also not going to provide reviews/previews of any hands-on time. We would never, EVER give favorable coverage in exchange for anything, but we're taking this step just to prove it.

I can't tell you how much of a relief it is to have this opportunity to share with you all. You have been so patient with GN in the last few months. Things definitely got quite rough with aggressive advertising and that's not how it was supposed to be. This new deal feels like such a clean slate...such a palate cleanser. Again, I hope you enjoy this year of no worries...your ad blocker will have nothing to do here, your virus protection won't alert you when you come to the site. Clean, simple and fast is what we're about.

Of course, there are some other questions to ask. What happens when the year is up? I don't know the answer to that yet. We'll have to see how this year goes and see what opportunities come up. It's very possible we might go back to traditional ads in a year's time, but that's a headache for another day. Can we sign another deal like this? Again, we don't know the answer to that either. This is new territory for us, but it's pretty damn exciting.

Most importantly, I have some thank yous to share. A huge thank you to everyone on the Nicalis team for making this possible and believing in us. Thank you for wanting to make the internet a quieter, less in-your-face place. Also thank you to John Benyamine, who helped us work on this deal and every other deal that GN has ever been a part of. I'd be absolutely lost without him. Finally, thank you to you guys and gals for giving me everything I've ever had in life over the last 10 years. You made all of this possible. Without your kindness, dedication and support, we'd be nothing.

There are many headaches and struggles that have come with GN over 10 years. It is all of you that make working through those issues worthwhile. You are the best community I could ever ask for, and far, FAR above what I deserve.

GoNintendo 'End of Day' thought - Last week's video content from GoNintendo

We're starting to see the die-down of the E3 news. That means slow news Summer ahead! I'm cool with that for now. I could use a rest from the rapid-fire news! No matter how heavy/light the news is, we'll be covering all of it. See you in a few, short hours!

Getting back into the normal swing of things. E3 has come and gone, which means news is slowing down. That means it's time for more of the 'Parents Play' features! We almost had another missed week due to a health issue with my Mom, but she wasn't going to let that stop her! She healed up and was better than ever for last week's show, where her and my Dad tackle Rocket Knight Adventures. Hands down, this is my favorite entry in the entire series, far above all others.

We also did another episode of our weekly podcast, which is still chock-full of E3 talk. Lots of interview snippets with Nintendo bigwigs that were well worth discussing.

...and finally, here's a plug for the Parents Play feature that cropped up three weeks ago. Due to E3, we never got to promote it in our usual weekly post like this. In this older episode, my parents tried out Boom Blox and things went surprisingly well!

GoNintendo Podcast Webisode 515

The Nintendo executives came out of the woodwork at E3 2015! So many interviews with Nintendo bigwigs, so little time to cover them! We somehow manage to bring all of their comments in the mix, and still fit in music and talk about what we played! Of course, we also share your tweets about this week's question.

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GoNintendo Podcast Webisode 515 records LIVE at 3:15 PM ET

You would think there'd be a calm after the E3 storm, but that's not the case. There's a ton to talk about this week. Interviews with multiple Nintendo bigwigs! We'll cover all that and a lot more. Of course, we'll have the usual 'what we played' section, as well as music. Won't you join us?

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Don't forget to answer our weekly podcast Twitter question here! We'll read your answer live on today's show!

GoNintendo 'End of Day' thought - My Parents Play: Rocket Knight Adventures

Went through a rough period with my Mom, but thankfully she got out of the hospital yesterday. She's as good as new, which meant she was down to play a game tonight! Very glad she's back in action. Thanks to all that sent your support. See you in a few, short hours.

I don't even know what to say about this episode. You can probably figure out how things go, but there's something a lot more important going on. I won't say when, but at some point in the video, my Dad starts having a discussion about buttons. I kid you not, it's one of the most mind-warping things I've ever heard. It becomes a theme for most of the video, and many hours later I'm STILL trying to figure out how his mind works. If you want a taste of good, old-fashioned insanity, have a watch!

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GoNintendo 'End of Day' thought - How long can you play a game within one sitting?

For those wondering, my Mom is home safe and sound. Turns out she had an attack of pancreatitis. The docs did what they needed to and she made her way home earlier today. She has a few more check-ups and all that, but otherwise she's back in action! Thanks to all those that sent well wishes about the subject. All is good now! See you in a few, short hours.

I don't get to play as many games as I used to. Actually, that's a bit incorrect. I still play as many games as I normally would, but I don't quite have the same amount of time to play. Back in the day when I was just worrying about school and not a job, I could play all hours of the day. When I decided to do this stupid adult stuff like pay bills and all that, my play time went down severely. Now I only have a few hours each day when I can play, and those don't come until the wee hours of the morning.

I would love to have more hours to play, but like I said, taking care of responsibilities come first. Once all the works is done, then it's time for play! Of course, when that time does come around, I want to cram in as much as possible. That usually means I go light on sleep, which ends up making me regret the decision come the next morning. The thing is, I never regret it so much that I'm not willing to do it again the next night!

In a perfect world, I could sit down with a game and play for insanely long stretches without any issues. There would be not obligations to take care of. There would be no fatigue setting in. Unfortunately, that's not the way the world or my body works. There are certain limits in place that I have to abide by, otherwise I'll be in some very rough shape. I love playing games, but not so much that I'm willing to let the rest of my world crumble!

When it comes to playing solo, I can usually put in about 3 hours with a game at one time. After that point, I start to get a headache. I usually pay very close attention to games and have to sit up straight while playing. I am not one of those people that can lay down/slouch when I play. Games demand my full attention, and I think that takes its toll after 3 hours. I honestly start to feel a bit sick if I go longer! My head starts to hurt and I feel a bit weird altogether. Best for me to wrap up shop by then.

The odd thing is, that changes for me if I'm playing with someone...but only locally. If I'm playing online with a friend, the same rules apply. Doesn't matter if there's voice chat or not. After about 3 hours, I can't handle anymore and need a break. Now if that person I'm playing with is sitting right here with me, I can play ALL day/night. I don't know why that is or how it even works, but having a real-life person with me negates any issues I usually have. I've pulled some ridiculous all-nighters with friends at my side, pouring in way more than 3 hours at a time.

What's your time limit when it comes to games? How long can you play before you feel burnt out? How many hours do you think you put in with games during the week? Leave a comment and let us know!

Hangin' with Mr. Bryan - Bryan Wednesday!

Daan is unavailable this week, which means Bryan is coming in to do a round. All else stays exactly the same, so that means Bryan is coming on right now and will be keeping you up-to-date on news until around 10 PM ET. That's when I come back and pick up where he leaves off.

I hope you're all having a wonderful week thus far. I'll see you a little bit later tonight, my friends!

GoNintendo 'End of Day' thought - Splatoon finds an audience on Wii U

Man, I am bushed. I want to stay up and play some games, but I also want to drift off into dreamland! Ah, first world problems. I'll probably play a game and regret missing the sleep in the morning. But oh well, time for some fun! See you in a few, short hours.

Nintendo has had a rough few years. They went from the ridiculous highs of the Wii and DS to the early struggles of 3DS and the lackluster response to Wii U. Obviously the 3DS turned things around quite nicely, but the Wii U just can't get a hold in the market. We could all speculate on why the system hasn't found a spot in many homes, but no one will ever have a concrete, 100% correct answer. It is what it is, and Nintendo plans to keep pushing ahead.

That's what makes today's Splatoon announcement that much more meaningful. The Wii U doesn't have a very big install base and it's unlikely that the platform will hit 20 million sold before Nintendo puts a successor out on the market. Any title Nintendo puts out on shelves has a limited base it can reach. That's the case with any platform, but the Wii U is smaller than just about any other Nintendo console. Still, it seems that Nintendo has found a voice with Splatoon.

As you well know, many gamers and gaming press alike have bashed Nintendo for not having new I.P.. Many claim Splatoon to be the first new I.P. from Nintendo since the GameCube days. Of course, we all know how untrue that is. Even with all that said, there's no denying that the market is rough on new I.P. no matter what platform they land on. Finding an audience for a brand-new experience can be a very scary thing, which is why so many traditional publishers shy away from the idea. Stick with what works and eliminate the risk of new I.P..

Yet Nintendo, who hasn't been knocking it out of the revenue park lately, decided to go all-in on a brand-new I.P.. I'm sure they envisioned the Wii U selling better while they were building Splatoon, but even with the slower forecast for the system, they continued work on the game. They released a brand-new I.P. for a platform with a quite modest install base. They didn't hold onto it for the Wii U successor or cancel the game. Instead, they put big marketing bucks behind the game and showed the world why Splatoon was worth their time. That's not even to mention that Splatoon is a genre that Nintendo RARELY has anything to do with!

Thankfully, the story has a happy ending. Splatoon has managed to hit a million in sales worldwide, with North America leading the pack. There are now a million copies of Splatoon floating around the world, and even more people than that are enjoying the game. More are sure to come, which is even better. In a situation where the deck seemed stacked against the game, fans came out and proved they're up for something new.

We now have a new member of the Nintendo family. A new franchise that Nintendo fans can clutch onto and run with. An idea that is sure to expand in the future with Nintendo's new platforms. Congrats to Nintendo, and an even bigger congrats to fans for being brave enough to vote with their dollars and try something new.

GoNintendo 'End of Day' thought - The E3 dust has settled

Rough day here, my friends. Mom is in the hospital. She's doing fine right now, but has to stay overnight for tests to see what's up. Sorry if I seemed a little scatterbrained today. My mind was elsewhere for a few hours. Now that I know she's in a good place and has docs looking after her, I can at least relax a bit. I'll certainly keep you posted from here on out. See you in a few, short hours.

Yes, there will still be some outlets sharing snippets from E3 coverage. Yes, we'll make sure we're on-top of all that goodness. With that said, we do recognize that E3 2015 has come and gone. A lot of us game fans look forward to E3 all year long, spending many a day building up hype levels to a point that they can never be met. We crest the top of the rollercoaster and then try to enjoy the ride right down the other side. For some people, Nintendo's E3 gave them that feeling in their stomach that only a mega rollercoaster can.

To say that people were upset with Nintendo's E3 this year would be a bit of an understatement. I can't remember the last time I saw this much anger stemming from a Nintendo event. I actually can't remember ever seeing anything like this aimed at Nintendo. There have been plenty of times where fans felt burnt by the big N, but this time around it seems like emotions really let loose. When you hype up the biggest gaming event of the year and don't get the content you want, it can quickly turn excitement into rage.

Hell, I didn't even think this year's E3 was all that bad for Nintendo! It definitely wasn't one of their better shows, but it wasn't one of their worst. There have been other E3 events from Nintendo that I felt really didn't get a good message across. The Wii Music press conference sticks out in my mind. But again, this is just my opinion. I felt that this year's show was neither high nor low. It just kind of...existed. It had some nice things, but no big wow moments. I also didn't see anything that angered up my blood.

Now that we've had a few days to kick back from the E3 madness, I thought I'd check in to see how everyone is doing. Are you feeling any different now from how you were feeling a few days back? Did you go from bad to good, good to bad or bad to worse?! Leave us a comment and let us know.

GoNintendo Podcast Webisode 514

It's the big E3 2015 recap! We talk about all things Nintendo that happened during the week, including the Metroid Prime: Federation Force controversy. We also hit upon what the other companies did, and I blow a gasket over RARE's new Battletoads artwork. All that plus music and tweets from you guys!

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