Shin Megami Tensei x Fire Emblem - More details

– Has characters from Fire Emblem: Awakening and Fire Emblem: Shadow Dragon and the Blade of Light
– Characters from both games will appear as heroes as well as villains
– Popularity polls and such helped determine the character selection
– Will see the likes of Cain and Abel in the game
– Characters that appeared as enemies in Fire Emblem will appear as enemies in Shin Megami Tensei X Fire Emblem
– The devs say that the main story will take around 30 hours to finish
– There are also side stories and other extras to take on
– This content will apparently amount to another 30 hours
– Game is being balanced and bug-tested
– All content and features are in place

Source

PR - Skylanders Superchargers Debuts Dark Edition and Eon's Elite Collection at Comic-Con

London, UK, 7th July 2015 - Activision will today reveal the new Skylanders® SuperChargers Dark Edition at Comic-Con International: San Diego 2015 where attendees will be among the first consumers in the world to play the game with dark versions of the Starter Pack characters, including Dark Turbo Charge Donkey Kong and his Dark Barrel Blaster land vehicle; Dark Hammer Slam Bowser and his Dark Clown Cruiser sky vehicle; and Skylanders fan-favourite Stealth Elf in a new Dark version.

Dark Super Shot Stealth Elf and Dark Sea Shadow will be available exclusively in the Dark Edition Starter Packs for Xbox One, Xbox 360, PlayStation ® 3, and PlayStation® 4. The Wii U™ Dark Edition Starter Pack will include Dark Turbo Charge Donkey Kong and Dark Barrel Blaster, exclusively. A different, unique adventure including Dark Hammer Slam Bowser and Dark Clown Cruiser will be made available on Nintendo’s Wii™ system. The Skylanders SuperChargers Dark Edition Starter Packs will be available exclusively at GAME in the UK.

Skylanders Comic-Con offerings also include a first-look at the highly collectible figures from the all-new Eon’s Elite lineup, as well as the popular franchise-inspired comic book series, Mad Libs and costumes.

Eon’s Elite is a premium toy line offering fans the ultimate versions of some of the most iconic heroes from the game that started it all, Skylanders Spyro’s Adventure®. Each hero is powered up to three times the normal level and updated with premium decorations, new poses and unique sculpts that represent how they appear in their fully upgraded form. The figures are presented in premium packaging featuring a display case with a 3-D lenticular background, making them truly collectible items. This year’s fan-favourite roster includes Voodood, Zook, Slam Bam, Ghost Roaster, Boomer and Dino-Rang.

Famitsu - This week's review scores (7/7/15)

Yoshi’s Woolly World (Wii U) – 9/8/8/9 [34/40]
Yo-Kai Watch Busters (3DS) – 8/9/8/8 [33/40]
Gourmet Dream (3DS) – 7/6/7/7 [27/40]
Dasshutsu Adventure Zetsubou Yousai (3DS) – 7/7/6/7 [27/40]
Hello Kitty to Sanrio Characters World Rock Tour (3DS) – 6/6/5/6 [23/40]

Source

Limbo headed to Wii U


The image above seems to indicate that the popular indie title, Limbo, will be heading to Wii U. We have yet to hear an official comment from the developers, Double Eleven, but it should not be long before that happens.

Source

A closer look at Nintendo's upcoming amiibo cards, new cards shown every day

Every day, a new card seems to be revealed on Nintendo's website. Nearly half of the cards have already been showcased, but there are still plenty more that have yet to be revealed.

Click here to check out the website!

Splatoon to receive Sploosh-o-matic and .96 Gal Deco weapons tonight


Renegade Kid may not be able to offer free download of Xeodrifter Wii U to 3DS owners


The Binding of Isaac: Rebirth slated for July 23rd release


Thanks to VGAMER for the heads up!

Smash Bros. Brawl's Subspace Emissary mode was almost developed by another company

Coming from an old interview with Sakurai, as translated by Source Gaming...

...In the first project plan, this mode would have been worked on by a separate company, with oversight from us. For the evolution of “Smash” simply increasing the number of stages and characters is not good. I have already reached the limit. From the production and playing perspective, if I don’t spend enough time on a character, that character wouldn’t receive the love [that they need], the project would become bloated and disorganized, and versus would have no room to breath. The previous game, “Melee” barely made it….of course. Naturally, I will do my best, one step at a time.

Therefore, I thought we could arrange the main team would work on the game in conjunction with another team who is working on the action game in a different location.

….Unfortunately, we couldn’t find a promising studio to take on the contract. Well. In the end, everything other than the cutscenes was done almost entirely in-house.

A lot of people lent their hands and helped, so it seems that we are on our way to completion. I keep thinking about players enjoying this game as we are aiming for the release date without any issues.

Full feature here

Another NES turned into a PC - photo gallery

CPU: Intel Core i5-4670K 3.4Ghz Quad-Core Processor
CPU Cooler: Noctua NH-L9i 57.5 CFM CPU Cooler
Motherboard: ASRock H97M-ITX/AC Mini ITX LGA1150 Motherboard
Video Card: MSI GeForce GTX 750 Ti 2GB Video Card
Storage: Hitachi Travelstar 1TB 2.5 7200RPM Internal Hard Drive
Case Fan: GELID Silent 7 (low speed optimized silent fan)
Case: 1985 Nintendo

Full gallery here