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Dragon Ball Fusions - latest translated scan from V-Jump

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Make sure you click the image above to see the full res version, which will allow you to see all the English translations.

Kirby: Planet Robobot - Famitsu review details

Kirby: Planet Robobot

- review score of 9/9/9/9

Reviewer 1 – 9

At first I was worried like “Are mechas going to hurt the world view of a Kirby game?”, but that fear was groundless. Familiar copy abilities are going strong and furthermore you can get into Robobot Armor to scan enemies and it is great that you can enjoy exciting and very flashy action by performing a Mode change. Overall the game has been made very carefully, so it’s an excellent title that you can continue to play with a good mood. It is also nice that you can play two mini-games in addition to the main game.

Reviewer 2 – 9

Copying diverse abilities and taking down enemies with unique skills is as fun as ever. When getting into Robobot Armor, you can use exciting skills even though they are the same abilities and it is good that you can experience controls with a different feel. It isn’t just about the production, as it feels good to progress in stages by using this feature. Mechanical-looking enemies and stages are also done with a good taste. The compilation of mini-games is fully worth playing, too.

Reviewer 3 – 9

The destructive power of Robobot is the highlight of diverse abilities and there is a good variety from beginning to end. Concepts like electricity and radio follow the general theme and are utilized skillfully. The three dimensional structure of going between inner and outer side works well with stereoscopic 3D. While the difficulty is somewhat easy, you can fully enjoy the fun of conquering with enemy movements and attacks. Since the game is so fun, you’d want to challenge yourself with a few more stages.

My Nintendo - new rewards available in NA/EU

North America

- 15% off Luigi's Mansion: Dark Moon (600 platinum)
- 15% off Super Mario Galaxy 2 (300 platinum)
- 15% off Pikmin 3 (300 platinum)
- 15% off Dr. Luigi (230 platinum)
- 15% off Mini Mario: Minis on the Move (150 platinum)
- 30% off Triforce Heroes (100 gold)
- 30% off Tomodachi Life (80 gold)
- 30% off Wonderful 101 (70 gold)
- 30% off DKC Tropical Freeze (50 gold)
- 30% off Metroid Prime Trilogy (50 gold)

Europe

- 10% off Fire Emblem Fates (20 gold)
- 20% off Captain Toad (600 Platinum)
- 40% off Captain Toad (100 gold)
- 20% off Animal Crossing: New Leaf (600 Platinum)

Collectible Badge Center - new badges for April 30th, 2016 (Japan)

Collectible Badge Center

- Halloween badges return
- Sanrio Characters return
- 2 free plays

Thanks to Rance for the heads up!

Zero Time Dilemma - Famitsu feature info breakdown

- each of the three teams are placed somewhere inside an underground nuclear shelter
- everyone is equipped with a timer bracelet on their left wrist
- teams are given 90 minutes to find a way to escape the shelter
- once the 90 minutes are up, the bracelet will administer drugs that cause them to fall asleep and lose all memories
- the player goes through these 90-minute loops to collect Story Fragments (SF) that will lead towards the truth
- the order of obtaining these could have differences from the actual timeline
- each team has their own set of Story Fragments
- when a fragment is cleared it will unlock another Story Fragment
- the order of Story Fragments can be chosen as players wish to play it
- Story Fragments that have been cleared will be moved to the Global Flowchart
- this is where the fragments are being ordered in the actual chronology
- cleared Story Fragments can be replayed from this flowchart
- teams will explore rooms and facilities inside the shelter and solve mysteries that have been set for them
- solve the gimmicks using memos and items found while exploring
- this includes solving passwords to combining items (ex: screwdriver parts)
- this can also include activating a robot that walks to trigger a countdown bomb, prompting the player to defuse the bomb
- if you get stuck, other team members will be giving advice on how to solve puzzles
- at certain points, players are forced to choose between two options that can drastically alter the story
- choices could range from simply choosing between the two provided paths, or whether to press a button or not
- Team Q is comprised of entirely brand-new characters: Eric and Mila, a couple in a relationship; with Q, an amnesiac boy
- when Q is designated as the team’s leader, his childish mentality gets exposed at times
- Eric fully trusts Mila, but looks down upon Q because he looks suspicious and treats him like a criminal
- Mila, who considers herself as insensitive, tries to cunningly balance the team by controlling Eric while being friendly with Q

Azure Striker Gunvolt 2 - another round of new gameplay details

- The stage at a demo event is very similar to the Orbital Elevator, which was in the prequel
- this time the stage is called "Heaven Tower (Tangled)"
- RoRo and Nowa were shown speaking with Acura or to each other
- makes mention of the Diva Project, which it seems someone's trying to replicate
- features the boss Nike that has hair-related attacks
- enemies in the stage seem to revere her as a Goddess
- when you happen upon some platforms that crumble under you, RoRo tells Acura that he should do some dieting
- Acura dryly replies that it's faster to reduce the weight of the equipment
- Acura has a Special Skill called "Strike Saw"
- the two items at RoRo's sides are "Speaker Pods" that open and broadcast songs
- Acura uses something like GV's EP when doing the "Blitz Dash"
- the energy meters are on the bottom left corner of the screen, similar to GV's Special Skill points
- these are rechargeable by hitting down twice
- the "claw" in the Japanese name (Azure Striker Gunvolt: Claw) is a reference to Acura's attack
- the name "Gunvolt Acura" was suggested, but was discarded
- the "masked man" shown last year won't appear in the sequel after all
- the design was going to be used for either GV or an enemy, but that idea was seemingly scrapped
- there was a point where it wasn't intended to change GV's design
- RoRo's addition to the game means that the amount of songs becomes about twice the amount of the previous game
- some more songs might be added through DLC
- "Reincarnation" song returns with some changes in lyrics, music, and gameplay

Thanks to Skybane for the heads up!

Nintendo Badge Arcade - North American update for April 30th, 2016

- 1 returning set of Pikmin badges

Thanks to AlienboyVA for the heads up!