This is part of a NWR review...
If you’ve never played the Gunman Clive games, get on that. They’re wonderful, no matter what you’re playing them on. For old pros? I think this HD Collection is worth the double dip—if for nothing else, then for Chieftain Bob’s ending in the first game.
This is part of a NLife review...
Crab Cakes Rescue is a bad port of an uninteresting game. Its stiff controls, sloppy menus and confusing power up system leave the game feeling like a beta more than a finished product. Forgettable music, poor animation and a lack of replay value combine to make this one of the worst games available on Wii U. Stay away. Far away.
Here is a portion from a Gaming Nexus review...
Adventures of Pip feels like a game that just enjoys treating the player to a good time, without taking itself too seriously. “Whimsical” seems to be the one quality it strives for, and it thoroughly achieves. Tic Toc Games, refreshingly, doesn't want to bludgeon its audience with pretense or try to force some trite message. They met their relatively modest Kickstarter goal of $40,000 and delivered their game on time without excessive stalling or ripping off their fans. In the world of indie development that grows disappointingly more cutthroat and pretentious every year, Adventures of Pip is a delightful little game that fulfills its promises. This one definitely deserves your attention.
Check out the full review in the source link below!
This is part of a Nintendo Enthusiast review for Mortal Melon...
Despite all the complaints, in theory, Mortar Melon is actually a pretty decent idea. While its concept isn’t brand-new, it’s level design is still pretty decent. In addition, the visuals are pretty bright and colorful. However, these factors are brought down by poor controls, a frustratingly small margin of error and unrealistically terrible framerate. It’s like a fruit salad with dry, discolored fruits in a pretty bowl — unappetizing.
Super Mario Maker could very well be one of the most important games I've ever played. That's an importance for me personally. I don't know if you'll get the same feeling that I did, but I am more than happy to share my experience with you. For me, Super Mario Maker serves as an amazing lesson in game development. We all know that it takes a lot of coding and programming to make a game actually function, but that's only one piece of the puzzle. It's the actual creation of what a game is at it's heart that's the tricky part. Super Mario Maker has given me more respect for game creators than I've ever had before, and I thought I had a lot!
For all intents and purposes, Super Mario Maker really does let you get right into the creation of classic-style Mario levels. You might not have every single bell and whistle that popped up in classic Mario outings, but you have a ton of content at your fingertips. Super Mario Maker truly does allow you to strut your stuff and take game design for a whirl. The nasty business of coding has been pushed aside, making way for you to go hands-on with an expertly-crafted design tool that makes level creation a snap. It's ridiculously easy to create what you want, but it's infinitely hard to figure out what you want to create.
I think we've all thought about designing a Mario game from time to time. We've seen some stages and thought we would be able to tweak them to make them even more enjoyable. An extra enemy here or another jump there. Minor adjustments to make an overall experience that much better. It seems like such a simple thing to accomplish, but you really see how hard it is when Super Mario Maker gives you the keys to the kingdom. Now comes the 'put up' part of put up or shut up. You have nothing standing in your way...nothing to stop you from making your masterpieces that you've been planning out for years.
A portion from the Vooks review...
I’ll admit I’ve been uncharacteristically hard on Devil’s Third but I went in with a completely open mind and wanted to enjoy it, but still came away disappointed. To the game’s credit, it was more certainly a beautiful train wreck. I wanted to keep playing just to see how much worse it would get. But I was ultimately disappointed. Itagaki himself has suggested that perhaps player skill is behind the negative reception to the game. I completely disagree. Itagaki has crafted harder experiences in his illustrious career that are much better put together than this – and I’d be shocked if he genuinely thought Devil’s Third was a good game given his esteemed pedigree.
Read the full review in the source link below!
Chronus Arc (3DS) – 7/7/8/7 [29/40]
Deai Dama (3DS) – 6/6/7/6 [25/40]
Monokage Quest (3DS) – 8/6/8/7 [29/40]
Shippuu no Usagi-Maru: Nazo no Karakuri Shiro (3DS) – 7/8/6/7 [28/40]
Tatakae Buta-san (3DS) – 7/6/7/7 [27/40]
Super Mario Maker (Wii U) – 9/9/9/10 [37/40]