We will be introducing new characters for this month's update - a woman who supports Miriam, a man related to the incident from 10 years ago, and a young villager. Maybe I can finally write up our story? That's about as much as we've gathered so far.
Thank you for always supporting us. I would like to give a message to the backers who pledged for the Wii U version of Bloodstained.
During our Kickstarter campaign, the Wii U was at the height of its popularity, but the situation has drastically changed after the release of Nintendo Switch.
This change made it difficult to receive the necessary support from the hardware maker, which has led us to drop the Wii U development and shift the development to Nintendo Switch.
We are very sorry that it has come to this after all your support, but we hope you will understand. We would like to respond by preparing options for our backers, such as moving your pledge to another version or requesting a refund if you don’t want any other version.
We hope you will continue to support us.
For today's update, we are sharing four songs from the game, composed by none other than Michiru Yamane. These tracks include the Kickstarter campaign soundtrack, the music from the E3 demo, and two new songs. None of them is much longer than a minute-and-a-half, but each one will immediately make you think: "Ah... this is definitely Michiru-san's work."
Please note that we have a tentative plan for when each track will be played, but they may shift around after the stage tracks are all completed.
Coming from a GamesRadar interview with Koji Igarashi...
"Three or four years ago I was working at Konami and didn't have the opportunity to [make a game like Symphony of the Night]. When I saw the success of Mighty No. 9's crowdfunding, it showed that fans can empower the creator and open up new doors. That was the spark I was looking for to leave Konami, go out on my own, be independent.
My goal with this game is to give [players] that classic Igavania-style game that they want. First and foremost, we're not shooting for innovation - we're shooting for reviving that sort of gameplay that people have been wanting for the last five years, and that publishers and developers have really not been offering. So any innovation beyond that is the sort of spice and coolness."
Now that IGA and company are back from E3, it's time for the moment you've all been waiting for: We're sending out demo keys! In a minute I'll cut to IGA so that he can say more, but before I do here's what you need to know about the demo:
Do I get it? We're sending the demo to anyone who pledged at a $60 tier or higher on any platform and filled out their Fangamer survey by June 13. (But the demo itself is only playable on Windows.) You'll be receiving your key at the e-mail you used to back the Kickstarter.
Have you sent it yet? We'll begin distributing demo keys shortly after we post this update, and we expect most of them to go out pretty soon after. But if you haven't received your key by June 27, send an e-mail to firstname.lastname@example.org. (If you're eligible to receive the demo, and you filled out your survey, you'll also find it on the backer management page you can reach from your survey link.)