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Yooka-Laylee character art - Slot Bandit


Hearing some concerning things about Yooka-Laylee today. Not concerning the Switch version, but the game itself. Early impressions seem to make it out to be very choppy and a bit disappointing. Again, just early commentary. We'll see what happens when reviews hit.

A look at the latest Switch print ads

Some really simple, straightforward ads for the Switch. Nintendo really seems to be nailing the advertising this time around. Let's hope they can keep it up!

Switch hits over 500k sold in Japan in 4 weeks, quicker than PS4, but not as quick as Wii U

- Switch has sold 519,504 units in its first four weeks in Japan
- PS4 sold 439,810 units in four weeks, and took seven weeks to overtake its first half million units
- Wii U sold 500,000 units in three weeks, moving 557,901 by December 23rd, 2012

The thing to point out here is that the Wii U launched in the holiday season, while Switch launched in March. Goes to show how well the Switch is doing, and potentially, how unimportant the holiday season is for a system launch.

Battle Princess Madelyn dev talks Switch-specific features, future games, why Insanity's Blade didn't hit Wii U

Coming from a Nintendo Life interview with Casual Bit Games' Chris Obristch...

NL: Will Battle Princess Madelyn make use of any of the console's key features, such as HD Rumble and same-screen multiplayer with two Joy-Cons, or is it going to be the same version across all formats?

CO: There is no multiplayer planned for this game, we had learned from our past title Insanity's Blade that it dramatically alters the game from the original vision. We will be doing HD Rumble, but essentially it'll be the same version across all formats.

NL: Could you see yourself making a game exclusively for the Switch which made use of its unique features?

CO: We don't have any ideas that would be exclusive to the Switch at the moment, but who knows what the future holds! As an owner of a Switch, I'm definitely interested in pursuing the possibilities after we get a few more game ideas off our back-burner. That doesn't mean we aren't open to Switch-specific features in our future games too, of course!

NL: Last time we spoke to you it was about Insanity's Blade, which was due to be released on the Wii U. What happened with that?

CO: Although we never met the Wii U stretch goal, we still tried to do a Wii U port after the Kickstarter. Initially we had the game completed in the Construct 2 game engine - which, based on the advertising when we bought it, was supposed to export to the Wii U with HTML5 and WebGL. However, when we got the dev kit it ran at about 10fps and bugged out terribly. There was nothing we could do about it, as we had no control over the engine. We had a dev under contract to do a Unity port but that didn't pan out well so we had to cancel the contract. It's important to note though that it was not the Wii U that was the issue here though, and thanks to the flexibility of the Unity engine we are looking forward to Battle Princess Madelyn's release on Wii U as well as Switch!

Check out the full Nintendo Life interview here

Kickstarter - My Child Lebensborn gets Switch stretch goal

You play as the ward of a seven year old child. You are a single parent, struggling with a tight budget while taking care of your child. Together, you live through a linear story beginning with the child starting school.

But your kid’s first meeting with the local community is troubled. You are challenged to explain and help the child as the problems deepen, while also uncovering their background and the cause of the difficult situation. The playthrough will be around 4 - 5 hours and you can choose if your kid is a boy or a girl.

Kickstarter here

Metal Slug - Switch footage

Thanks to brawndwarf for the heads up! You can check out some screens here.

Spain - software sales for Week 10, 2017

Cumulative sales data as of week 10, 2017 for the following titles:

The Legend of Zelda: Breath of the Wild (Switch) - 46,000
Horizon Zero Dawn (PlayStation 4) - 38,800
For Honor (All Formats) - 18,700
Tom Clancy's Ghost Recon: Wildlands (PlayStation 4) - 17,800
The Legend of Zelda: Twilight Princess HD (Wii U) - 17,100
The Legend of Zelda: Breath of the Wild (Wii U) - 13,800
1-2 Switch (Switch) - 9,300
NieR Automata (PlayStation 4) - 3,050
Super Bomberman R (Switch) - 2,200
Tom Clancy's Ghost Recon: Wildlands (Xbox One) - 2,000
Just Dance 2017 (Switch) - 1,600
Halo Wars 2 (Xbox One) - 695
Skylanders Imaginators (Switch) - 525

Cumulative sales data as of week 06, 2017 for the following titles:

FIFA 17 (All Formats) - 639,000
Just Dance 2017 (Wii) - 88,000
Pro Evolution Soccer 2017 (All Formats) - 64,700
Super Mario Maker (Wii U) - 60,700
Super Mario Maker 3DS (Nintendo 3DS) - 60,200
Resident Evil 7: Biohazard (PlayStation 4) - 27,100
Just Dance 2017 (Wii U) - 21,000
DiRT Rally (All Formats) - 20,100
Just Dance 2017 (PlayStation 4) - 15,700
WRC 6 (All Formats) - 13,300
Sebastien Loeb Rally Evo (All Formats) - 12,950
Nioh (PlayStation 4) - 6,200
Resident Evil 7: Biohazard (Xbox One) - 2,300
Gravity Rush 2 (PlayStation 4) - 1,650
Just Dance 2017 (Xbox One) - 1,300
Yakuza 0 (PlayStation 4) - 1,250
Tales of Berseria (PlayStation 4) - 1,200

Kamiko - direct-feed screens

Same screens that we saw in the scans earlier, but now direct-feed. Check out the lineup here.